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whatsEJstandfor

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Everything posted by whatsEJstandfor

  1. I'm with Gilgamesh; I don't like the trend of communities moving away from forums to Discord. It's harder to have lengthy discussions, and it's harder for new people to search for old topics to see what's been discussed before. Back in my day, we had forums and IRC, and they each played very important but separate roles in an online community, and that's the way the LORD intended it.
  2. I think we've seen it a handful of times so far and I love it every time
  3. I specifically meant the animation of the legs deploying. The little bit of shakiness as they stop just before lowering to their final configuration is *chef's kiss* If I had my druthers, I might add a touch of randomness to the length of each leg's animation, offsetting each one by a few frames to get some nice overlapping action
  4. I adore the landing leg animations!
  5. We just don't know. It's not even worth it to try to estimate it; we have nothing to even ballpark it. It could be a week, a month, a year, a decade, never, or somewhere in between. You know exactly as much as the rest of us do.
  6. I don't know if it's relevant but that segment was filmed over 3 years ago (mentioned in the video itself, and it's probably from the same filming session here (at 1:27): Given the footage's age, in that it's pre-Intercept and therefore pre-scope-widening, I just don't buy that it represents anything that was in or planned to be in the game at the time
  7. We had better use Arecibo to send an updated messa... oh... oh
  8. I thought this thread was where we all get to try out obnoxious fonts
  9. Just a reminder that sonic booms don't just happen at the point the sound barrier is broken; they're generated constantly when a vehicle is over Mach 1. And they also wouldn't be heard by anyone in the vehicle since they're at the front of the Mach cone, and the sound in their wake can't reach them. In terms of gameplay, unless you had a camera sitting on the ground and did a flyby over it, hearing a sonic boom wouldn't be realistic.
  10. I just tried mocking that up but it looks like gibberish. There's also that all-black row bifurcating the dots, which you'd need to disregard in order to put all the dots on the same row, so I don't think that's right
  11. I think they mean this portion: I don't know how it's built but it does look like some geometry sticking out of some other geometry, idk
  12. Also wondering if I was the only one who didn't realize the Something More segments were showing Nate in a reflection in that window. I had assumed he was in another room that we were looking into.
  13. I had been trying to find where you got the "noon Austin time" listed in your timer from; figured maybe you just picked an arbitrary time on the 24th. Is there a source that says that's the time of release?
  14. Calling it: humans are the ancient spacefaring civilization; KSP takes place millions of years in our future
  15. That's what I get for not F5ing the forums every hour or so However, HYPE!
  16. LET'S GOOOOO Also, would it be improper if you were to tell us what kind of specs the computer that generates these clips has?
  17. Shelter, nutrition, air, clothing, ketchup, sleep If anyone else can think of a better K-word, no you can't. Turns out very few useful words start with K. Maybe kettle (to make tea?)
  18. But then do we base the Kerbal parsec on our own AU or on the distance between Kerbin and Kerbol?
  19. Nate said in the recent PC Gamer interview that forward compatibility is certainly a goal, but he's not making any promises (12:40 in this video):
  20. What, and I cannot stress this enough, the h*ck
  21. For weight limits on the runways and pads, it'd be cute if there wasn't a hard limit prior to upgrading, but rather that a vehicle heavier than the rated weight capacity has a chance to totally wreck the launch surface. Like, you try to take off from the pad, and the whole structure collapses and knocks your rocket off-axis, and you need to try to recover from it. idk im just spitballing
  22. The most significant thing to me, as @Vl3d pointed out, is that it now says Alpha Gameplay, instead of Pre-Alpha :O
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