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eagleswing12

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  1. Hello! How would one go about removing the docking crosshairs from the cameras? What module exactly creates it?
  2. Second this- I’ve also had this issue as well, and have not been able to use this in my main save because it restarts all my contracts
  3. Hello, I tried to fix the problem by increasing the minimum crew count inside the S-II's config, but to no avail. Can anyone please help?
  4. Hi, I'm experiencing a problem where the S-II wet workshop can only support two crew instead of the stated 12. Does anybody know how to fix it?
  5. There’s a difference between an aerodynamic failure and a “wobble.” Parts should be able to snap, but not wobble. Wobble takes too long to compute, and snapping works much better.
  6. Of course! Thank you for actually taking time out of your day to fix it :)) thank you!
  7. Honestly, why not get rid of the wobble all together? I totally get the idea, but it disappears so early into the game that it doesn’t seem to matter. I know JNO does this, and it allows for way more rendering to be done in a simple time. Just a thought, though.
  8. Hey, KCT here is broken. Even in a sandbox, you can't recover anything to the VAB. It is literally impossible unless you just launched. I think this should be fixed.
  9. Hey, how do you recover something to the VAB? I've been trying to reuse boosters and I don't get the option to. Is there some way I could do this, or merge something in the VAB? I don't see an option for either.
  10. Hello! I'm trying to get a thing to parse, but it won't because it has a space in it. How would I get KSP to parse the literal? @MODULE[ModuleB9PartSwitch]:HAS[#SwitcherDescription[Engine Config]]{ this crashes at [Engine .
  11. Hi! I had some patches I wrote for various engine configs that are present in ROENGINES but aren’t here- AJ-10 Transtar (using GE-40SH model); Agena LH2/LF2 (replaced with LFO), and a more specific RL10CECE engine using the RL10A3 model. Would you guys welcome these versions of the engines in the mod? If they would be, how would I go about adding them?
  12. You seriously need to fix the FlowGraph Errors. It makes the mod unplayable, and you seriously need to fix it.
  13. @PART[*]:HAS[@MODULE[ModuleCommand,![ModuleScienceContainer]]]:FINAL{ MODULE { name = ModuleScienceContainer reviewActionName = #autoLOC_502201 //#autoLOC_502201 = Review Stored Data storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments evaOnlyStorage = True // i.e. can nearby regular vessels also do this, or EVA only storageRange = 1.3 canBeTransferredToInVessel = True canTransferInVessel = True showStatus = True } } This probe is supposed to add science containers to all probes. Why doesn't it?
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