eagleswing12
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Hello! How would one go about removing the docking crosshairs from the cameras? What module exactly creates it?
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Calvinball? More like Spherical Hydrogen Tank-Ball!
eagleswing12 replied to Nate Simpson's topic in KSP2 Dev Updates
There’s a difference between an aerodynamic failure and a “wobble.” Parts should be able to snap, but not wobble. Wobble takes too long to compute, and snapping works much better. -
[1.12+] Less Real Than Real(ism) - RP-1 With Less 'R' [v2.0.6]
eagleswing12 replied to Pehvbot's topic in KSP1 Mod Releases
Of course! Thank you for actually taking time out of your day to fix it :)) thank you! -
Calvinball? More like Spherical Hydrogen Tank-Ball!
eagleswing12 replied to Nate Simpson's topic in KSP2 Dev Updates
Honestly, why not get rid of the wobble all together? I totally get the idea, but it disappears so early into the game that it doesn’t seem to matter. I know JNO does this, and it allows for way more rendering to be done in a simple time. Just a thought, though. -
[1.12+] Less Real Than Real(ism) - RP-1 With Less 'R' [v2.0.6]
eagleswing12 replied to Pehvbot's topic in KSP1 Mod Releases
Hey, KCT here is broken. Even in a sandbox, you can't recover anything to the VAB. It is literally impossible unless you just launched. I think this should be fixed. -
[1.12+] Less Real Than Real(ism) - RP-1 With Less 'R' [v2.0.6]
eagleswing12 replied to Pehvbot's topic in KSP1 Mod Releases
Hey, how do you recover something to the VAB? I've been trying to reuse boosters and I don't get the option to. Is there some way I could do this, or merge something in the VAB? I don't see an option for either. -
eagleswing12 started following zer0Kerbal
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Hi! I had some patches I wrote for various engine configs that are present in ROENGINES but aren’t here- AJ-10 Transtar (using GE-40SH model); Agena LH2/LF2 (replaced with LFO), and a more specific RL10CECE engine using the RL10A3 model. Would you guys welcome these versions of the engines in the mod? If they would be, how would I go about adding them?
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You seriously need to fix the FlowGraph Errors. It makes the mod unplayable, and you seriously need to fix it.
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The Great Unofficial Module Manager Help Thread!
eagleswing12 replied to SkyFall2489's topic in KSP1 Mods Discussions
@PART[*]:HAS[@MODULE[ModuleCommand,![ModuleScienceContainer]]]:FINAL{ MODULE { name = ModuleScienceContainer reviewActionName = #autoLOC_502201 //#autoLOC_502201 = Review Stored Data storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments evaOnlyStorage = True // i.e. can nearby regular vessels also do this, or EVA only storageRange = 1.3 canBeTransferredToInVessel = True canTransferInVessel = True showStatus = True } } This probe is supposed to add science containers to all probes. Why doesn't it?- 37 replies
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