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Superluminal Gremlin

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Everything posted by Superluminal Gremlin

  1. Quick Question Do you sometimes get a VAB in which you cant access any parts, the building is see through, and all you can see is infinite blue void and the parts menu. I swear i have this problem, and its a bloody pain.
  2. what mod? If you clear out your game data folder exepct for the squad stuff does it change anything? And what are your specs, some mods do require pretty beefy rigs to run well?
  3. huh i have EXACTLY THE SAME PROBLEM. your best solution is A. Get a new clean version of KSP B. More Ram (I have 8, so i assume you do as well for this problem) This problem occurs when KSP runs out of RAM, and then has a hissy fit about it. Its really annoying If you can tell us your hardware and all the mods, as you havent enabled access for that doc.
  4. Hello from school The thing i hate is that they block the .css documents in websites, and most of the pictures
  5. Chapter 1 - Starward Dreams At the turn of the decade, with the successes of private aerospace companies like AXspace and Snowden Aerospace with their reusable first stage booster, the British government finally decided to reboot its space program, in order to compete with these private companies. The newly formed British Exploration and Aerospace Rocketry Subsidiary, was main directory was to colonize everything. Or, to make Great Britain into Great-er Britain. However, in order to catch up with their private counterparts, some form of bi - partisan relationship between the UK and the US would need to be twisted. In the end, it was settled upon a helping had with science and research. This help came in outright theft of ancient US documents of early rocketry research. With this data securely inside their compound, the BEARS got to work. Within a few week, their first craft had been deign and built. Christened the Mk 1, these early engineers knew that imaginative names would go down the sink. These rockets would not be remembered. Yet these early sounders where important in gathering important scientific data. Their first rocket, would also, however, be manned. This could only have happened because BEARS had drawn upon the vast technical knowledge of the NASA documents they had "acquired". The first launch went successfully, albeit not smoothly. As the main "Flea" SRB fired up the craft rapidly tipped over as I needed the science from the ocean due to faulty code in the crafts navigation systems caused the craft to rapidly pitch over, almost causing Jeb to hit the "abort" (otherwise known as activate the parachute) button, however, he decided to play the hero, and take manual control and stabilize the craft. First Mission : Success (mostly) Buoyed with the success of thier first launch, engineers at BEARS got to work designing the most powerful sounding rocket kerbals had ever seen. It was called... Mk 2 not the most imaginative of names, I know. This mission went more successfully than the first. Its goal. UP (+reach space) The only grumble Jeb had, was the sustained 7g deceleration. Gene thought Jeb was being soft, so he told him to leave and attend the many press conferences that where booked for him, as he was the first Kerbal in space, after all. Mission 2 Success and that wraps up chapter 1, thanks for reading, and photos / videos coming soon.
  6. hey the best way to solve your problems is t not play on steam. Find the local files on your computer, copy them into a different folder outside of the steam folder. Steam can be a pain and cause weird crashes. If you still want to play on steam, we will need your logs. thanks
  7. hol up. some guy made a mod pack with this mod in it, while breaking its license rules. He was new to space dock and everything. kind of weird coincidence, just saying
  8. quick question. If you want 2k textures (same here, i think), how much ram do you have?
  9. oh so you can bring back science twice?!? i never knew. thanks alot
  10. where do you find this?? sounds interesting oh and im just planning a new series with FFT, SSPX, Heat control and NFE. with visuals, of course. and sigma with a 2.5x scale kerbin. jolly good fun
  11. i imagine a bar with alcohol wouldnt be good for crazy kerbonaughts. and normal ones, now that i think about it
  12. hey all with regards to labs, when you transmit science from them, do they have 100% transmission rates, or do they have losses. Also, the nature science lab from SSPXr, does it have a 5x multiplier, or is it different. and if i want to change it, where is the line of code in the .cfg thank you heaps
  13. what should you do huh. well ya should giv' us your logs, and maybe your mod list as well would be helpful
  14. quick question, what happens if you break a license? He also says they are not on CKAN, theres a text file whihc says so. Thats just a little contradictory
  15. Hey all Can anyone link to some data on how much heat some of these engines make? Im looking to get into modding, and i want to make a patch which makes the engines produce realistic amounts of heat? I also dont know if the license allows me to do this.
  16. did a little digging. all the mods in the pack are - - ASET -Benjee_MMSEV -Benjee_sharedAssets -HonkHogan -J_JAR -Kermantech -KSA -Moardv -RESCALE (all in caps, yes) -ScattererAtmosphereCache -Sigma -SigmaDimensions -VexarpIVA + something called NF spacecraft, if it Near Future Spacecraft, its only a few of the configs, no DDS images, as far as i can see Can someone identify if this is sus?
  17. this work in 1.12? looks like a splendid mod and are there spec requirements also, does this mod replace the stock solar system with the real one, or does it upscale the stock one. Im assuming its the former not the later, i have read the OP but im still unsure? EDIT : I just needed to read a bit. It does add just a smaller versions of RSS. *facepalm*
  18. haha. no i did read the OP. i just, didnt fully understand it and needed some clarification.
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