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Add functions & parts to KSP2
BowlerHatGuy3 replied to prazouille's topic in KSP2 Suggestions and Development Discussion
Make it as powerful as possible pls. I need my robot army! -
Lol. Needing to matchmake to get into a game really killed multiplayer games for me
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Duna’s atmosphere is too thick.
BowlerHatGuy3 replied to BowlerHatGuy3's topic in KSP2 Suggestions and Development Discussion
Only using drogue chutes is lame tbh. I just want early landings to be more intense y’know? -
Considering Duna is a Mars analogue, I feel that the atmosphere is too thick. In the game you can get most craft down with a few parachutes and a couple of engine bursts. There was even a time that a rover I built landed safely with one inline parachute and no engines. Meanwhile irl, landing on Mars is a hassle. Parachutes can only really slow you down to 100m/s (200mph) and the rest of the descent needs to be powered. There’s gameplay reasons to make Duna’s atmo thinner as well. It could be kinda like a stepping stone. The first legitimately dangerous landing that the player makes in campaign mode.
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Ksp has always had this problem where there was no real reason to use generators, as the engines on your ship have could always just power everything. It’d be nice to actually have to attach generators to your ship to keep the power up. If they do decide to implement this a good quality of life feature would be to have a bar indicating how much power your ship needs vs the amount being produced, kinda like command and conquer.
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Add Waypoints on Planets
BowlerHatGuy3 posted a topic in KSP2 Suggestions and Development Discussion
It’d be nice to be able to add waypoints on planets to mark places of interest or landing spots. You could add waypoints from the map view or from satellites. -
Release KSP2 Release Notes - Hotfix v0.1.3.1
BowlerHatGuy3 replied to Intercept Games's topic in KSP2 Dev Updates
That’s probably more on the publisher side of things. Doubt they can control that. -
Revert (Already in the game)
BowlerHatGuy3 replied to BowlerHatGuy3's topic in KSP2 Suggestions and Development Discussion
It is? Well, guess I need to play the game more. -
Add biplanes parts to the game
BowlerHatGuy3 replied to gabcool50's topic in KSP2 Suggestions and Development Discussion
You can make biplanes tho? Just offset the wing and add struts to keep it in place. -
Release KSP2 Release Notes - Update v0.1.3.0
BowlerHatGuy3 replied to Intercept Games's topic in KSP2 Dev Updates
The game has actually been running pretty smoothly for a while now (at least for me).