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Engineer Gaming

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  • About me
    Chief construction oversight officer
  • Location
    VAB
  • Interests
    S3 KS-25 "Vector" Liquid Fuel Engine

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  1. around 363.4k, no wonder it takes all of 12 minutes to load.
  2. And does NFE work with system heat too cause there is no loop ID option and it doesnt show up in the system heat loop thing on the toolbar, am i using an old ver or what?
  3. Not sure if this has been asked but does heat control work with system heat since Netrea manages both (I'm pretty sure correct me if im wrong)
  4. Just realised my Jool capture stage's activation is in the same stage as the separator. How do I know this? Because I'm now flying pass jool at an alarming rate trying to slow myself down with the Vall capture and landing stage.
  5. These probes both look and function great! Ksp is alot more realistic with this mod cause there are finally a decent number of early/mid game probes. Really good mod 100% recommended and I can't wait to see what gets added
  6. idk whats causing this but after installing KJR i lost remove from symetry, same vessel interaction and aim camera. is this a setting or is there a dependacy im not aware of (i only have KJR and no other mod relating to KJR) (edit): when i uninstall KJR autostrut and all the features are still gone
  7. 5th failed attempt of vall orbit capture, damn tylo keeps yeeting me out of jool orbit
  8. finishing up on a large cargo logistics station in duna - ike eliptical orbit
  9. Just realised my resupply Frigate, space trawler and Duna station all have different docking ports from 3 different mods. Thank goodness for KAS
  10. @linuxgurugamer so how much of the logs should i post and how and i have both modual manager and interstellar fuel switch (edit): I tried searching but there isnt a Player.log file (im on 1.12.5) (edit 2): sorry i just realised what i did wrong, for some reason interstellar FS had all the folders but not actual files. problem solved
  11. @linuxgurugamer sry bout the old thread but could find anywhere else to ask but on 1.12.5 the 2x1, 1x1 or any other fuel tank doesnt seem to have fuel options and the extendable docking port doesnt connect nomatter how hard i push the 2 ships together
  12. Had achieved Eeloo capture but apon trying to retroburn to decrease orbit high, realised when adding RCS i had symetry off so instead of having RCS on 4 sides of the long range mothership i only had RCS thrusters on 1 side
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