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Engineer Gaming

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  • About me
    Chief construction oversight officer
  • Location
    VAB
  • Interests
    S3 KS-25 "Vector" Liquid Fuel Engine

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  1. I think the habtech station parts make sense to come before the SSPXr parts because they are current and sspxr is more potential in the future also maybe i might try my hand at patching system heat based on how system heat patches stock mining
  2. Does stockalike mining work with system heat? I think that's why I stopped using it, but at any rate the parts would be easy enough to add So does that mean you have plans to maybe add support? also from what i found it mentioned coreheat (im assuming in reference to the old mod) and since system heat is a replacement it might work off the bat or with some tweaking. I might try it in a sandbox save so see if it does and i'll let you know the results when I find out. Thx again for the good mod!
  3. Been playing the mod for a few days and I'm really enjoying it! Thanks for adding suppory for Artemis! Is the Habtech station parts supported? Also could you look into support for Missing history pls? Thx!
  4. When I started a new save the "lost and found" branch was there, am i supposed to see that? also could you maybe look into support for Stockalike mining extention? since it would fit quite well in the later game with all the different mining and resource gathering parts and IRSUs
  5. yeah, I agree with the post above. Support for Artemis construction kit would be nice as well as Cryo Extensions. Also is there support for the USI Malemute rovers? (Great mod btw can't wait to try it on a new save :D)
  6. around 363.4k, no wonder it takes all of 12 minutes to load.
  7. And does NFE work with system heat too cause there is no loop ID option and it doesnt show up in the system heat loop thing on the toolbar, am i using an old ver or what?
  8. Not sure if this has been asked but does heat control work with system heat since Netrea manages both (I'm pretty sure correct me if im wrong)
  9. Just realised my Jool capture stage's activation is in the same stage as the separator. How do I know this? Because I'm now flying pass jool at an alarming rate trying to slow myself down with the Vall capture and landing stage.
  10. These probes both look and function great! Ksp is alot more realistic with this mod cause there are finally a decent number of early/mid game probes. Really good mod 100% recommended and I can't wait to see what gets added
  11. idk whats causing this but after installing KJR i lost remove from symetry, same vessel interaction and aim camera. is this a setting or is there a dependacy im not aware of (i only have KJR and no other mod relating to KJR) (edit): when i uninstall KJR autostrut and all the features are still gone
  12. 5th failed attempt of vall orbit capture, damn tylo keeps yeeting me out of jool orbit
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