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KSP2 Release Notes
Everything posted by Jacob Kerman
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Oh, 100% is not. It's thrust almost doubles when you breach the atmosphere in KSP1, very useful for stations. I would assume the stats are the same for KSP2
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Pop it and Lock it! NO Jeb, The AIRLOCK!
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The Third Great Number War: The Long Haul!
Jacob Kerman replied to AtomicTech's topic in Forum Games!
c-25- 29,116 replies
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The Third Great Number War: The Long Haul!
Jacob Kerman replied to AtomicTech's topic in Forum Games!
c-24 WUBULUBA DUB DUB okay im done- 29,116 replies
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no kidding.
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The Third Great Number War: The Long Haul!
Jacob Kerman replied to AtomicTech's topic in Forum Games!
c-22 Thats the way... the news goes.- 29,116 replies
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The Third Great Number War: The Long Haul!
Jacob Kerman replied to AtomicTech's topic in Forum Games!
c-20 RUBBER BABY BUGGY BUMBERS- 29,116 replies
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The Third Great Number War: The Long Haul!
Jacob Kerman replied to AtomicTech's topic in Forum Games!
c-18 Grass... Tastes bad- 29,116 replies
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The Third Great Number War: The Long Haul!
Jacob Kerman replied to AtomicTech's topic in Forum Games!
c-16 RICKY TICKY TABBY- 29,116 replies
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Good 'ole classic "oopsie".
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The Third Great Number War: The Long Haul!
Jacob Kerman replied to AtomicTech's topic in Forum Games!
c-14 MWAHAHAHA- 29,116 replies
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Experimental branch?
Jacob Kerman replied to KerbolExplorer's topic in KSP2 Suggestions and Development Discussion
Nah, a comet is better, every hundred years or so should be fine. -
So some people don't like this, but try sandbox. Play around with that for a few, and you will start to understand. Thats what I did when I started playing, because the Tutorials were confusing.
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The Third Great Number War: The Long Haul!
Jacob Kerman replied to AtomicTech's topic in Forum Games!
c-14- 29,116 replies
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But I'm inclined to say that nuke will always be better. Spaceships that use chemical propellants benefit from tremendous thrust to get the job done. However, they also need to carry fuel and oxidizer to power that incredible upward or forward movement. On top of that, transferring cryogenic propellants—”gases chilled to subfreezing temperatures and condensed to form highly combustible liquids”—in zero gravity represents a nontrivial challenge. But using engines like that are inefficient in space, you are burning through too much to be practical for large distances. For the Mun, or Duna, or Minmus, or even Eve, it can be useful, but if you are going to another system, forget it. Nuclear is much more efficient. In a nuclear thermal propulsion system, the reactor operates more as a heat exchanger in which a fuel such as liquid hydrogen is first heated to very high temperatures—up to 4,600 degrees Fahrenheit—that is then exhausted through a rocket nozzle to produce thrust. The thrust and use of fuel at this rate is not only efficient, lighter, and lasts longer, but is much more controllable as well. In distances and speeds like that, overreaction can be your worst enemy. Your only issue would be heat, and you can manage that, as we don't have radiation yet
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"You can go places with that"
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The Third Great Number War: The Long Haul!
Jacob Kerman replied to AtomicTech's topic in Forum Games!
c-13- 29,116 replies
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The Third Great Number War: The Long Haul!
Jacob Kerman replied to AtomicTech's topic in Forum Games!
c-18 see ya nighty night- 29,116 replies
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The Third Great Number War: The Long Haul!
Jacob Kerman replied to AtomicTech's topic in Forum Games!
c -16 is there a way to just go into the files and retrieve it to at least confirm its real?- 29,116 replies
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The Third Great Number War: The Long Haul!
Jacob Kerman replied to AtomicTech's topic in Forum Games!
c-14 so you gave up?- 29,116 replies
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The Third Great Number War: The Long Haul!
Jacob Kerman replied to AtomicTech's topic in Forum Games!
c-12 so im reading through your 10,000 petameter duna sstv signal post, and to save me from 10 pages of piracy, do you ever find it?- 29,116 replies
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The Third Great Number War: The Long Haul!
Jacob Kerman replied to AtomicTech's topic in Forum Games!
c-10 nope, wasnt my time yet but it passed it now, so we good- 29,116 replies
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The Third Great Number War: The Long Haul!
Jacob Kerman replied to AtomicTech's topic in Forum Games!
3.14?- 29,116 replies
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The Third Great Number War: The Long Haul!
Jacob Kerman replied to AtomicTech's topic in Forum Games!
c-6 @Nazalassa Ahem- 29,116 replies
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