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KSP2 Release Notes
Everything posted by Jacob Kerman
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The Third Great Number War: The Long Haul!
Jacob Kerman replied to AtomicTech's topic in Forum Games!
c 7 @NazalassaCongrats on being in TOTM. I was catching up on everything when I saw.- 29,116 replies
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- going off the rails!
- non-stop!
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Spin the Challenge Wheel - KSP2 Edition!
Jacob Kerman replied to kspnerd122's topic in Challenges & Mission Ideas
Medium, because not a chance I could do a grand tour. -
Welcome to the forums, @TheBlackJackal! Also, hows KSP2? I dont have a computer to run it on, so no playing for me.
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The Third Great Number War: The Long Haul!
Jacob Kerman replied to AtomicTech's topic in Forum Games!
c 5- 29,116 replies
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- going off the rails!
- non-stop!
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The Third Great Number War: The Long Haul!
Jacob Kerman replied to AtomicTech's topic in Forum Games!
Umm, c 7, but look above real quick. This doesn't...compute.- 29,116 replies
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- going off the rails!
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Not here! @LeroyJenkins, how's life treating you?
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Nope, but hey, @LeroyJenkins!
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Developer Insights #15 - Writing for Kerbal Space Program
Jacob Kerman replied to Intercept Games's topic in Dev Diaries
KSP in a nutshell -
Banned for not liking them liking in a month.
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Predicting the near and far future of KSP 2
Jacob Kerman replied to Tazooka's topic in KSP2 Discussion
"No, no, he has a point" -
Today is Friday, but one day it'll be Fry(your ship)day
Jacob Kerman replied to Nate Simpson's topic in KSP2 Dev Updates
I'm a big fan of KSP. I was waiting and waiting and then finally KSP 2 comes out. I'm not buying it with these useless minimum requirements. I have a Dell g15 AMD Ryzen 7 6800H, 32gb ram ddr5, But only a RTX3050ti 4gb. Most games run between high and extreme. I can play star citizen everything on low doable in cities but on the low sides. Then in space and everything else is running pretty awesome. You guys did get so far and now you can suck my RTX. I'm very disappointed. I read this twice and still didn't understand. So here, I fixed it. -
@AtomicTech It's your birthday?
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The Third Great Number War: The Long Haul!
Jacob Kerman replied to AtomicTech's topic in Forum Games!
c-61 @Nazalassa I googled this before I read it backwards. ._.- 29,116 replies
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Skated from Scanning
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Are console players going to get Final Approach?
Jacob Kerman replied to Jacob Kerman's topic in KSP1 Discussion
Yeah, after I made this, I had the wonderful Idea to see if there are other posts about it, and now i feel like an idiot. -
Banned because YOU don't sparkle! Yeah! How you like them apples!
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Bigger Reaction wheels.
Jacob Kerman replied to Arugela's topic in KSP1 Suggestions & Development Discussion
They are already OP! Just use offset. -
Favorite Liquid Fuel Engine Poll
Jacob Kerman replied to Cant think of a username's topic in KSP1 Discussion
Thud, all the way. 100%. Absolutely always useful.- 8 replies
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- poll
- rocket engine
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Today is Friday, but one day it'll be Fry(your ship)day
Jacob Kerman replied to Nate Simpson's topic in KSP2 Dev Updates
Well thanks, I can put 2 and 2 together and get 5...wait, no 4. But I meant, are they working to fix that. -
Today is Friday, but one day it'll be Fry(your ship)day
Jacob Kerman replied to Nate Simpson's topic in KSP2 Dev Updates
I'm glad it's going to be added, but it still looks...low poly. Kinda. I don't know, it just doesn't look right. Like, you can see the inside of cargo bays, and structural parts when re-entry speeds are reached. It looks all blocky and rough, and it looks overall...not bad, but...odd. Like X-Ray vision. Will this be a problem in KSP2? -
The Third Great Number War: The Long Haul!
Jacob Kerman replied to AtomicTech's topic in Forum Games!
c-58 less go- 29,116 replies
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- going off the rails!
- non-stop!
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Nope. But @Nazalassa on the other hand...
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@LeroyJenkins Can do attitude! @NazalassaCome on down!