

EdwardB3020
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Everything posted by EdwardB3020
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
EdwardB3020 replied to Waz's topic in KSP1 Mod Releases
The reason why I showed the planets "with atmospheres" is just because to show to see if there is any problem with them so they can observe. As well the planet Eve has a glitch with a weird circle at Eve's cloud maps. Also I can not run Textures Unlimited and I personally don't like outdated mods. Thank you for replying to my post and have a nice day. Edit: Lol @SQUAD ended support or downloads for Kerbal Space Program 32 bit @UomoCapra's quote "As our goal is to constantly improve upon and add more content to the game, we have decided to stop support of 32-bit KSP due to the memory limitations involving this version. If you are running 64-bit Windows and 32-bit KSP, you can move to 64-bit KSP without issue. For players running mods that only support the 32-bit version, note that they will no longer be compatible with KSP 1.5 and beyond. Thanks!" -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
EdwardB3020 replied to Waz's topic in KSP1 Mod Releases
Hello @Waz Creator of the Environmental Visual Enhancements and @Galileo Creator of Stock Visual Enhancements. I hope you are having a great day and not meaning to ruin it with a bug report but I have a weird glitch in this mod mainly for Visual Enhancements configs. I think the video speaks for itself here. KSP menu screen Eve "Planet" Duna Jool Laythe Log file https://drive.google.com/open?id=1pOgeMUHOsFmCibbe-an_5lxw1dXXqbB5 My Gamedata folder I am using Stock Visual Enhancements Low Resolution Textures on version Kerbal Space Program version 1.6.1 with Making history DLC as well Kerbal Engineer Redux. This glitch did happen during Kerbal Space Program version 1.5.1 and 1.5.0 as well 1.6.0, versions 1.4x are perfectly fine without the quit screen glitching. -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
EdwardB3020 replied to Waz's topic in KSP1 Mod Releases
system requirements? -
Ok
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is Scatterer required?
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KerbalX.com - Craft & Mission Sharing
EdwardB3020 replied to katateochi's topic in KSP1 The Spacecraft Exchange
Can you change my KerbalX username to Dove Agency please? -
The Name Change Thread (WARNING! ONE TIME ONLY!)
EdwardB3020 replied to Souper's topic in Kerbal Network
Is there a way to make your name change more than once? -
Stainless steel fuel tanks
EdwardB3020 replied to SpaceCube2000's topic in KSP1 Suggestions & Development Discussion
Textures Unlimited -
Kerbal Space Program 1.6.1 and Making History 1.6.1 is live!
EdwardB3020 replied to UomoCapra's topic in 2019
I guess scale down the pod slightly, -
Kerbal Space Program 1.6.1 and Making History 1.6.1 is live!
EdwardB3020 replied to UomoCapra's topic in 2019
resize the Gemini service module please? -
thanks
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Can you send me a 1.6 recompile of PersistentRotation please?
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Kerbal Space Program 1.6.1 and Making History 1.6.1 is live!
EdwardB3020 replied to UomoCapra's topic in 2019
Where's 1.7? -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
EdwardB3020 replied to Galileo's topic in KSP1 Mod Releases
Mountains on Kerbin don't- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
EdwardB3020 replied to Galileo's topic in KSP1 Mod Releases
The latest version- 1,019 replies
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Hello Everyone. For those that don't know I have a youtube channel named CharlesB [snip]. I don't really like SSTO because space planes are in general too complicated. I like to stick with rockets more because they are easily to tackle with most of the time and fix the problem. For mods I can not run Scatterer because I have a DirectX and it requires a GTX component. I use Mech Jeb and Engineer for all for assent, maneuver nodes, and rotation docking sometimes for combine spacecraft. I also use hanger extender, better time warp, Transfer Window Planner, and Editor Extensions Redux. For those that don't know, It is just my particular taste of Kerbal Space Program, I only came across mods by myself when I stumbled across it myself in a Kerbal teaching Class. My teacher said that KIS and KAS is good for Stations and Bases although I don't use them but I will occasionally use them once in a wile. ok back to the topic. From Starting at January 18 2019, I will be using Kerbal Space Program 1.6.1 for my videos until a new update happens. Just an information thingy. I want to let you know I really really don't want to be accused of having these mods but hacks are fine nag on me for that unless if it is for an April fools video or something around that. for spelling corrections feel free to comment out and be sure to put the exact time that it happens, When you do it just simply pause the video and look to the bottom left of the screen and see the numbers of the time in the video. I would thank you a whole lot for that. Also I only have one KSP video out now and that is something I did for fun. Here This may sound repetitive btw side note for next sentence. For those who feel interested in helping out please subscribe and feel free to leave a like and I do hope you all have a great Sol "Day" Cya all later! This was made by Edward3020 down below Snark edited this.
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Kerbal Space Program 1.6.1 and Making History 1.6.1 is live!
EdwardB3020 replied to UomoCapra's topic in 2019
the base had landing legs i had to take away the legs. it also ever so slightly when i spawn in to the base it gets closer to a rover i built. -
[1.12.x PlanetShine 0.2.6.6, Feb 22, 2022
EdwardB3020 replied to Papa_Joe's topic in KSP1 Mod Releases
lol -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
EdwardB3020 replied to Galileo's topic in KSP1 Mod Releases
ok ok what is happening?- 1,019 replies
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Kerbal Space Program 1.6.1 and Making History 1.6.1 is live!
EdwardB3020 replied to UomoCapra's topic in 2019
craft loading is still an issue. with my Duna base it blew up when i loaded it. and that invisible parachute glitch is still a thing. -
Wired parachute glitch.
EdwardB3020 replied to EdwardB3020's topic in KSP1 Suggestions & Development Discussion
how do i do that? BTW no mods running. all stock -
Wired parachute glitch.
EdwardB3020 replied to EdwardB3020's topic in KSP1 Suggestions & Development Discussion
@SQUADcan you please fix this? i don't want to restart the game multiple times because of this. https://imgur.com/gallery/FaMVYrk