

EdwardB3020
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My shuttle in orbit https://drive.google.com/file/d/1-vGsv7S4wyFsGltArrFbCpqDBA20se35/view?usp=sharing Oh yeah I had to bring a tanker up to de fuel it a little
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https://drive.google.com/file/d/1-vGsv7S4wyFsGltArrFbCpqDBA20se35/view?usp=sharing
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Hello everyone, It's Trekkie148 here, I'm just wondering on how to make my space shuttle stable, get to orbit, rendezvous, docking with an object, maybe mun orbit, and mostly mk2 and mainly mk3. I am using the mod Kerbal Engineer Redux and for visual Planet Shine to see the ship from the dark side of a celestial body. When ever I make a orbiter that looks like and supposed to act like the NASA space shuttle and I also empty out the tanks of the orbiter and put on the CoM and CoL indicators and sometimes CoT all standing for Center of Mass, Center of Lift, Center of Thrust, and I try to make the CoL closer to the CoM, I seriously do not know about what is happening what is happening with my design because it keeps on flipping my spacecraft either while landing or Reentry. This thread will be updated tomorrow on Thursday November 22 2018. Stay tuned, But do tend to give me help and reply. This helps out a lot. Thank you everyone. Also Happy Thanks Giving!
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[KSP 1.3.1] Better Atmospheres Reborn [v6]
EdwardB3020 replied to themaster401's topic in KSP1 Mod Releases
Most of your mod dependencies are updated for the 1.4x and 1.5x updates of the game. The reason why this does not work in Kerbal Space Program 1.5 is because during update 1.4.0 the team changed the unity engine to the most recent version. Another reason why this does not work for both 1.4x and 1.5x is because that it is probably one unity engine behind. Therefore @themaster401 Could you please update this mod to work for either Kerbal Space Program 1.4x or optionally 1.5x? Both 1.5x and 1.4x use the same unity engine. Thanks Themaster401 senserirly The space potato ahem Trekkie148 Btw this was typed on a phone and this site does not allow potato emojis. -
I want a Low storage capable cpu graphical mod for kerbal
EdwardB3020 replied to EdwardB3020's topic in KSP1 Mods Discussions
ok thank you -
I want a Low storage capable cpu graphical mod for kerbal
EdwardB3020 replied to EdwardB3020's topic in KSP1 Mods Discussions
I miss kerbal extreme texture overhaul -
If you were the first person on mars, what would you say?
EdwardB3020 replied to KleptoKat's topic in Forum Games!
Another Giant Leap for Human kind -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
EdwardB3020 replied to Galileo's topic in KSP1 Mod Releases
Yo @Galileo could you please update the mod to Kerbal Space Program 1.5.1 please because the dependent mods Kopernicus is currently updated for the current game version. Thanks bro!- 1,019 replies
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- kopernicus
- svt
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
EdwardB3020 replied to Waz's topic in KSP1 Mod Releases
@Waz could you make a video tutorial on how to make a custom cloud pack for kerbal space program please? -
[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
EdwardB3020 replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok thanks mate. -
[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
EdwardB3020 replied to linuxgurugamer's topic in KSP1 Mod Releases
Why do every @linuxgurugamer mod have to use Clickbaitblocker and Toolbar Controller? It gets really annoying when I have to install these mods and it clutters up my gamedata folder which I only one or two. -
their Vostok pods and Voskhod Pea Pomegranate and Onion
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Can you make a stock soyuz pod please for 1.5.2?
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Ok thank you.
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Yes I do to please @SQUAD do something please!?!?! I want a kerbal plush and 3d model for Christmas please?!?!?!
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Hey everyone glad 1.5 is out but one thing is, where is the merch store? I want to get a kerbal plush!
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
EdwardB3020 replied to Theysen's topic in KSP1 Mod Releases
Can this please be updated to ksp 1.4.5 because Real Solar System is updated for 1.4.5- 2,216 replies
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- realism overhaul
- ro
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