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KSP2 Release Notes
Everything posted by The Space Peacock
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@NaughtyMonster added the bug package you submitted and made your title & report a bit more detailed like you asked Can you confirm everything is still correct? I used the craft file in the bug package in the replication steps, but it has a different name than the one that was initially in the report
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Flight Craft Wobbles and then Shakes Itself Apart After Loading a Save File
The Space Peacock replied to Stephensan's question in Flight
@Meb Kat merged your report -
Parts & Vessels Jet engines can fire under water
The Space Peacock replied to the_tunnel's topic in v0.1.5
but what about the boats? -
Settings AZERTY keyboard layout is translated as QWERTY layout
The Space Peacock replied to Sans's question in Settings
this has been bothering me since forever. thanks for making a report on it also, to add to this: this also extends to shortcuts not listed in the settings. 'CRTL-A' in the VAB to pick up an assembly is done by pressing 'CRTL-Q' on an AZERTY keyboard. i feel like this should be noted somewhere, since it can be confusing for azerty users -
Release KSP2 Release Notes - Update v0.1.5.0
The Space Peacock replied to Intercept Games's topic in KSP2 Dev Updates
in my experience this happens primarily due to certain parts interacting with eachother in ways they should not: besides those cases (and going EVA), it's almost entirely fixed aside from the 0.5second or so of decay that happens after timewarp/loading a save/shutting down engines in low orbit -
There is now a seperate report for this issue happening randomly rather than after a collision: @Scarecrow71 i've merged your report into that one instead, since it appears to more closely describe your issue @Abelinoss Also accidentally removed the title of this report, so had to change it if you remember what the original title was and would like it changed back, feel free to let me know!
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There's a lot of problems with the combination of landing legs, low orbits and timewarping/undocking/reloading/extending; your situation is somewhat different and more closely related to this report however. It seems that for some reason certain part configurations (radially attached boosters do this a lot in my experience, for example) will cause a random 'structural failure' to happen, sometimes on the pad, sometimes in flight, and the game will instantly take that as the whole craft being destroyed even if the control point is still intact. definitely one of the more frustrating bugs out there i'll change the title of the report a bit to make this more apparent, if you dont mind
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Settings keybinds reset when starting game
The Space Peacock replied to vonknorring09's topic in v0.1.5
@Kr0meel merged your report with this one