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didkodidko

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Everything posted by didkodidko

  1. I cried, KSP really needs a modern terrain engine. Hope it'll affect the physics interactions in a positive way. Thank you
  2. This is really not needed. We don't need big arrow obstructing already cluttered UI. You have a small spacecraft that rotates and is visible which gives you direction. Orbit direction is shown by difference of brightness of the orbital path in map
  3. Resource Manager down right dotted button
  4. For me it's useless. Yeah you can find it useful for 1h. Then watch it forever. All I want is ability to customize IU. This space can be used for so much more
  5. I don't know whether it's a bug, but there is big green GO button that occupies space and is not used at all. Maybe it can be removed, since we all know where space is.
  6. Tried to make Virgin galactic style rocket with Mun landing but encountered for 3h so many bugs and illogical VAB design decisions that at the end I did it in KSP1, with a lot more ease, stability and information. What to say we have 5+ years of polishing to do
  7. Can confirm. Nothing is consuming electricity with infinite electricity OFF. Can confirm that the only thing that is consuming EC at the moment is ION Drive.
  8. It's so called PID gain. P is hight, D is low in current state. If you have flown planes or quads it's easy to spot bad PID setup.
  9. Phiuuuu, That's a relief. Thank you for sharing the progress, I'm sure that everything other will be solved along the way. You did incredible job with the visuals and the atmosphere of the game and the sense of scale ready to be explored It's a godly work! I believe in you!
  10. Just did it in one go, but with lander in the SSTO bay and SSTO is in Mun orbit when Valentina is on the surface. (It was intended for Duna) Then dock to SSTO and back to Kerbin. Enough TWR to land on the Mun, Ike or other Moons and Duna eventually. Otherwise the SSTO is with 4.6km/s DV in LKO + the lander with chutes and 2.6km/s DV on it's own. (Rapiers are hell for FPS on takeoff) I'm again too lazy to post pictures, I might speed up the footage and upload a video.
  11. Decay and/or trajectory change happened on Mun and on IKE for me too.
  12. and batteries should be Ah, or at least Wh or at least EC, but not kV.
  13. Hi, I play since 2014, have something like 1k on stock in Steam and more than 4k hours in modded Stock and RSS+RO. Started to write a bug report for my last 5h play in KSP2, but at the end I left it and decided to just rant it. In this state I'm not optimistic that anyone can solve that many bugs. Core things like orbital mechanics, physics interactions, maneuver nodes, intercepts, predictions, time warp, rendezvous, navigation, fuels management, DV information, interface, VAB interface, staging, and so on are not working properly.... Interface and cameras and a lot of other things were changed for the sake of change rather than ease of use. I just wonder when you have such a reference like a KSP1 and more modded KSP, why are you having such difficulties matching core stuff???? Intercept games are suspicious bunch and I bet that none of them have played KSP more than few hours, especially their QA team, hope they deliver mega patch in the next week at least to make it playable. Was able to land tediously on Mun and Minmus and had various problems like, disappearing fuel, random SAS glitches and sudden rotations with loss of control, random inability to stage, changing/varying PE and AP in orbit and on approach, sudden changes in vessel speed, bouncing landers, fairings glitching, inability to timewarp when in KSC or TS, disappearing vessel files and save games. Other than that in the air: Control surfaces attenuation gains are too aggressive which is very distracting. Procedural wings implementation sux. Tanks are awful. Breaks are awful. I'll pass the fat performance elephant. I'll calm my nerves with working stock KSP1. Hope for serious attitude by the developers.
  14. Thank you! This will do. I'll try to update video drivers too. EDIT: 1. Updating drivers did nothing. 2. Editing .json to 2560x1600 made it visually stunning, but still shows 1920x1080 in game settings.
  15. Tried windowed and borderless and still no option to change resolutions except 1080p and 720p.
  16. Well, It's rougher that I've expected. There is no support for 16:10 monitors namely 1920x1200 or 2560x1600 at least on my PC with Ryzen and RTX3070. Native 1080p or 720p is stretched and blurry This is quite a big miss.
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