Hi,
I play since 2014, have something like 1k on stock in Steam and more than 4k hours in modded Stock and RSS+RO.
Started to write a bug report for my last 5h play in KSP2, but at the end I left it and decided to just rant it. In this state I'm not optimistic that anyone can solve that many bugs. Core things like orbital mechanics, physics interactions, maneuver nodes, intercepts, predictions, time warp, rendezvous, navigation, fuels management, DV information, interface, VAB interface, staging, and so on are not working properly....
Interface and cameras and a lot of other things were changed for the sake of change rather than ease of use.
I just wonder when you have such a reference like a KSP1 and more modded KSP, why are you having such difficulties matching core stuff????
Intercept games are suspicious bunch and I bet that none of them have played KSP more than few hours, especially their QA team, hope they deliver mega patch in the next week at least to make it playable.
Was able to land tediously on Mun and Minmus and had various problems like, disappearing fuel, random SAS glitches and sudden rotations with loss of control, random inability to stage, changing/varying PE and AP in orbit and on approach, sudden changes in vessel speed, bouncing landers, fairings glitching, inability to timewarp when in KSC or TS, disappearing vessel files and save games.
Other than that in the air: Control surfaces attenuation gains are too aggressive which is very distracting. Procedural wings implementation sux. Tanks are awful. Breaks are awful. I'll pass the fat performance elephant.
I'll calm my nerves with working stock KSP1.
Hope for serious attitude by the developers.