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Topics posted by Sea_Kerman
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Allow more options for runway spawns, 09L, 09R, 27L, and 27R, not just "1" and "2"
By Sea_Kerman, in KSP2 Suggestions and Development Discussion
- 1 reply
- 177 views
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- 3 replies
- 348 views
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We should have a translate/rotate tool option that snaps relative to the assembly or world, not relative to the part's previous position and rotation.
By Sea_Kerman, in KSP2 Suggestions and Development Discussion
- 0 replies
- 136 views
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- 9 replies
- 628 views
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The "AlignmentAssemblyButton" still aligns to the part's original position and rotation, not to an assemblywide grid or relative to the root part, so you can't use the snap to line things up.
By Sea_Kerman, in v0.1.2
- 4 replies
- 482 views
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- 0 replies
- 113 views
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We should definitely have adjustible-length / procedural landing gear.
By Sea_Kerman, in KSP2 Suggestions and Development Discussion
- 2 replies
- 249 views
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- 0 replies
- 90 views
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Fuel drains through decoupler even though crossfeed is turned off
By Sea_Kerman, in KSP2 Technical Support (PC, unmodded installs)
- 7 replies
- 990 views
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The UI in general seems weirdly scaled in both directions
By Sea_Kerman, in KSP2 Suggestions and Development Discussion
- 7 replies
- 604 views
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Cannot select parts in VAB if they are offset inside another part, even to retrieve or delete them
By Sea_Kerman, in v0.1.0
- 1 reply
- 328 views
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[REQUEST] mod to have a button to swap craft back to a flying state from a landed state
By Sea_Kerman, in KSP2 Mod Discussions
- 1 reply
- 380 views
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Maneuver nodes reset their burn time/delta-v when swapping into map view, and possibly don't count down after loading a quicksave
By Sea_Kerman, in v0.1.0
- 0 replies
- 198 views
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Have trip planner account for aerobraking
By Sea_Kerman, in KSP2 Suggestions and Development Discussion
- 1 reply
- 181 views