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Noobyeeter69

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Everything posted by Noobyeeter69

  1. Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 pro | CPU: Ryzen 7 3700X | GPU: RTX 3060 | RAM: 4GB*4 In afterburner mode the nozzle should be wide open and while in cruise the opposite. bug, images: https://imgur.com/a/2TR2627 reference: https://imgur.com/a/pCAoT0q
  2. About me: Remind Me How I Cannot Think :3
  3. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 pro | CPU: Ryzen 7 3700X | GPU: RTX 3060 | RAM: 4GB*4 Observed: Adapter acts like it is solid when it's visually hollow. Expected: That a Kerbal or part can pass through it. Picture of Adapter: Video Evidence 1 : Kerbal attempt to walk into the adapter: ADP-LXLKerbalWalkThroughAttempt.mp4 Video Evidence2: Colliders within colliders clashing with each other after decoupling. ADP-LXLTreatedAsSolid.mp4
  4. Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 pro | CPU: Ryzen 7 3700X | GPU: RTX 3060 | RAM: 4GB*4 This bug occurs at random. Those metal thingys on the landing gear, phase through eachother and spasm super fast. Included Attachments: MomentsclipfromJun292023.mp4
  5. Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 pro | CPU: Ryzen 7 3700X | GPU: RTX 3060 | RAM: 4GB*4 When a part is at a steep angle from kerbol, grey transparent pixels start to appear on it. Included Attachments:
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