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lec--

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Everything posted by lec--

  1. Hi,I want to modify a mod rocket to be suitable for playing in 2.7x scale.I know the thrust, specific impulse and graded dry-to-mass ratio of the rocket's real engine.All kinds of information like this.How can I convert the real parameters into a suitable 2.7x scale? At present, I only refer to BDB to set the engine thrust to a quarter of the actual size.But I don't know how to determine the quality of the fuel tank and how much fuel there should be. I hope someone can tell me how to do it.thank you
  2. Do you know how the rocket data in reality should be transferred to the game according to the scale of BDB.For example, put the realistic engine thrust in the game at a quarter ratio
  3. I don't know why there is no sound from the solid booster
  4. Excuse me, what if I don't want to let the cryogenic fuel run away?I don't want to add a radiator before each launch.
  5. What are your ambient light settings and planet shine settings?
  6. https://i.postimg.cc/2yK2kGrC/20230316160652.png对不起,我可能没有说清楚,如你所见,阳光非常刺眼,飞船有点曝光过度 [Moderator added translation] Sorry I may not have made it clear, as you can see the sun is very harsh and the ship is a bit overexposed
  7. My ksrss reborn sun is very dazzling, and it is useless for me to adjust tufx and the planeshine.
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