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KSP2 Release Notes
Everything posted by Sylvi Fisthaug
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Your PFP..... shiiiiiiika. Also Bashame likes rice.
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Ah, the good old "janteloven"! Hated by most, lmao. But yeah, the blog amassed quite the readership! Also inspired me to do my own lil blog, which I haven't updated in a while, haha. When all the docking bugs are ironed out, which I hope will be for colonies, I'll continue building stations I think.
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I am astounded that you haven't tried to launch like 150 tonnes to orbit in one single go yet, and just 10 tonnes a launch! I think the first thing I tried to launch was 50 tonnes, then I tried 100 tonnes, I am to impatient. Have you tried the science mode yet? I am finally back in the KSP2 loop, and it is all I wanna play right now!
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Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 5600X 6-Core Processor 3.70 GHz | GPU: AMD 6800 XT | RAM: 32 GB This bug report is copied from the archives. The bug is still persistent, and I still can't launch my cool lander on a craft Specs: Steps to reproduce: Go to VAB Pick Mk1 "Explorer" lander can Place CT-S-1 small short round truss on top Place "Baguette" fuel tanks on truss side, in x6 or x8 symmetry Launch Behold This causes any craft with this configuration on top to self destruct. Included Attachments: Corruptedlander.json
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Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 5600X 6-Core Processor 3.70 GHz | GPU: AMD 6800 XT | RAM: 32 GB Main Issue: Absolutely all orbital lines of all craft and bodies in the Kerbolar system will disappear, but the PE and AP markers will still show around them correctly, and previously made maneuver nodes also shows. Forgot to test if able to make new nodes, but seems rather hard to do so. This is present in map view and in the tracking station. Gameplay issues: Causes maneuvering in orbit to be hard, and docking to be impossible. Theory on cause: Seems to be linked to quickload. Quickload and quicksave does not work. Last time it happened for me, craft was in "recoverable" state after landed at the KSC runway. Theory on how to reproduce: Launch craft to orbit Quicksave when circularized Deorbit and land at Kerbin When landed and craft is recovarable, quickload Workaround Game restart, and loading of both quicksave and autosave solves the problem. You might not be able to get the bug from loading of my save file on a different computer. Specs (from AMD Adrenalin): Images of bug: Included Attachments: quicksave_108.json
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You are misquoting: Also, don't see anything that is "promised" here? And, small quotes from some videos ages ago some period before release should not be interpreted as a "promise". If you do this, you are bound to get disappointed. And yeah, we get it. Release was bad. Comms were terrible. That was ages ago. But ok, continue the discussions if you want, @PDCWolf and @Alexoff
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procedural wings ftw, together with smallest nosecone
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What was promised when by the devs?
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Ah yes, the glorious days of Squad, so much better than Intercept Games and those greedy people at TakeTwo and Private Division. Those were the times! Aaaah, the good old days, if we just could turn the time back a few years and only have KSP1 in this world.
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Flight Undocking on pause causes vehicle to disintegrate
Sylvi Fisthaug replied to BechMeister's topic in v0.1.3
It has been off for months- 26 replies
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- Fixed
- Regression
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(and 2 more)
Tagged with:
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One of the CMs, Dakota, addressed this in the KSP2_general chat on discord today:
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Developer Insights #21 - Rockets' Red Glare
Sylvi Fisthaug replied to Intercept Games's topic in Dev Diaries
I have a defunct space station that is dying to get deorbited. I believe that will look absolutely awesome when the time comes! Thank you, Nertea, for an amazing dev diary! -
Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Ryzen 5 5600X 6-Core Processor 3.70 GHz | GPU: 3070 TI | RAM: 32,0 GB 3600 mhz (operating at 3200 mhz) cl17 Specs: Steps to reproduce: Go to VAB Pick Mk1 "Explorer" lander can Place CT-S-1 small short round truss on top Place "Baguette" fuel tanks on truss side, in x6 or x8 symmetry Launch Behold This causes any craft with this configuration on top to self destruct.
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Weekly Challenge #20 - Land on Eeloo!
Sylvi Fisthaug replied to Dakota's topic in Challenges & Mission Ideas
All images from the trip is in the spoiler section, for scrolling friendliness. Due to the now slayed SOI trajectory bug, the Jool gravity assist turned into an extremely inefficient flyby. Oh well! Got some beautiful shots from it anyway! -
Release KSP2 Release Notes - Hotfix v0.1.3.2
Sylvi Fisthaug replied to Intercept Games's topic in KSP2 Dev Updates
This was more than medium news to me! -
Use the methalox RCS thrusters! They are GREAT. sometimes it's a bug, but it could be that you have some error in the horizontal placement of the Center of Mass. Not expecting you to make this error though, lol did you ditch the crew module? Post this in the bug report! Anth made one that collects all the posted report threads into one report. And upvote it lol, so it gets prioritized.