Jump to content

Sylvi Fisthaug

Members
  • Posts

    212
  • Joined

  • Last visited

Everything posted by Sylvi Fisthaug

  1. Your PFP..... shiiiiiiika. Also Bashame likes rice.
  2. Other docked parts pop off when I dock something to space stations, and some parts "shift" like you have experienced on K.G.01 as well... I needed a station to put stowaway kerbals in for my science save, after some launches I gave up and ended up teleporting it into orbit instead x)
  3. Ah, the good old "janteloven"! Hated by most, lmao. But yeah, the blog amassed quite the readership! Also inspired me to do my own lil blog, which I haven't updated in a while, haha. When all the docking bugs are ironed out, which I hope will be for colonies, I'll continue building stations I think.
  4. Oh no! Is it the end of the blog as we know it? Thank you for contributing to the forums, I believe you have written one of the most influential blogs from KSP2 yet!
  5. I am astounded that you haven't tried to launch like 150 tonnes to orbit in one single go yet, and just 10 tonnes a launch! I think the first thing I tried to launch was 50 tonnes, then I tried 100 tonnes, I am to impatient. Have you tried the science mode yet? I am finally back in the KSP2 loop, and it is all I wanna play right now!
  6. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 5600X 6-Core Processor 3.70 GHz | GPU: AMD 6800 XT | RAM: 32 GB This bug report is copied from the archives. The bug is still persistent, and I still can't launch my cool lander on a craft Specs: Steps to reproduce: Go to VAB Pick Mk1 "Explorer" lander can Place CT-S-1 small short round truss on top Place "Baguette" fuel tanks on truss side, in x6 or x8 symmetry Launch Behold This causes any craft with this configuration on top to self destruct. Included Attachments: Corruptedlander.json
  7. GIF takes forever to download before it is wiewable, but this shows some of those phantom forces on the "Wombat" landing leg too. But it doesn't cause the craft to disassemble. Could it be related to the mass of the landing legs?
  8. Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 5600X 6-Core Processor 3.70 GHz | GPU: AMD 6800 XT | RAM: 32 GB Main Issue: Absolutely all orbital lines of all craft and bodies in the Kerbolar system will disappear, but the PE and AP markers will still show around them correctly, and previously made maneuver nodes also shows. Forgot to test if able to make new nodes, but seems rather hard to do so. This is present in map view and in the tracking station. Gameplay issues: Causes maneuvering in orbit to be hard, and docking to be impossible. Theory on cause: Seems to be linked to quickload. Quickload and quicksave does not work. Last time it happened for me, craft was in "recoverable" state after landed at the KSC runway. Theory on how to reproduce: Launch craft to orbit Quicksave when circularized Deorbit and land at Kerbin When landed and craft is recovarable, quickload Workaround Game restart, and loading of both quicksave and autosave solves the problem. You might not be able to get the bug from loading of my save file on a different computer. Specs (from AMD Adrenalin): Images of bug: Included Attachments: quicksave_108.json
  9. I'm all for this, if its difficulty options. Not if it's the only option (except the telescope one) Also a really good idea for a mod!
  10. You are misquoting: Also, don't see anything that is "promised" here? And, small quotes from some videos ages ago some period before release should not be interpreted as a "promise". If you do this, you are bound to get disappointed. And yeah, we get it. Release was bad. Comms were terrible. That was ages ago. But ok, continue the discussions if you want, @PDCWolf and @Alexoff
  11. procedural wings ftw, together with smallest nosecone
  12. You actually just copy them from the VAB with ctrl+C and paste them into the upload section on https://kspbuilds.com/! Then you can link your page to the spacecraft exchange subforums
  13. Ah yes, the glorious days of Squad, so much better than Intercept Games and those greedy people at TakeTwo and Private Division. Those were the times! Aaaah, the good old days, if we just could turn the time back a few years and only have KSP1 in this world.
  14. One of the CMs, Dakota, addressed this in the KSP2_general chat on discord today:
  15. I have a defunct space station that is dying to get deorbited. I believe that will look absolutely awesome when the time comes! Thank you, Nertea, for an amazing dev diary!
  16. Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Ryzen 5 5600X 6-Core Processor 3.70 GHz | GPU: 3070 TI | RAM: 32,0 GB 3600 mhz (operating at 3200 mhz) cl17 Specs: Steps to reproduce: Go to VAB Pick Mk1 "Explorer" lander can Place CT-S-1 small short round truss on top Place "Baguette" fuel tanks on truss side, in x6 or x8 symmetry Launch Behold This causes any craft with this configuration on top to self destruct.
  17. All images from the trip is in the spoiler section, for scrolling friendliness. Due to the now slayed SOI trajectory bug, the Jool gravity assist turned into an extremely inefficient flyby. Oh well! Got some beautiful shots from it anyway!
  18. Oh Anth12, the bug hunter! He is well known within the Discord Ough, I'd never do that lol, don't have the patience for tedious tasks moooooar thruust! I've had success with placing some thrusters at the end of long payloads too, but... aesthetics
  19. Use the methalox RCS thrusters! They are GREAT. sometimes it's a bug, but it could be that you have some error in the horizontal placement of the Center of Mass. Not expecting you to make this error though, lol did you ditch the crew module? Post this in the bug report! Anth made one that collects all the posted report threads into one report. And upvote it lol, so it gets prioritized.
×
×
  • Create New...