WolfieKSP
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Everything posted by WolfieKSP
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[1.12.5] Restock - Revamping KSP's art (August 28)
WolfieKSP replied to Nertea's topic in KSP1 Mod Releases
Hi, are you planning to add a "resurfaced" compatibility? -
Okay, idk what was that, my craft was just a probe (I haven't put a kerbal in space yet) now it just seems to be a mass-offset isue (I didn't make the craft symetrical enough) Either way, thanks for the answer, it might be useful in future!
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[1.2.2] Contract Pack: Historical Progression (v1.5 - 4/24/2017)
WolfieKSP replied to pap1723's topic in KSP1 Mod Releases
The mod is very cool, but it seems a little too easy, could you make a version with slightly smaller rewards- 161 replies
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- career
- contract configurator
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Whenever i launch my craft into space, the first stage works perfectly the second one also works great for some time, but then it starts to yaw weirdly, It's *almost* perfectly symetrical, and does not care which side I yaw, ksp reads me yawing in seperate directions, but the craft only rotates due east, whichever way I yaw in. I have only a pug engine and a inline sabilization unit, oh and prograde works, (well worked) but then it just started spinning faster and faster despite me choosing prograde (it did have connection and EC). From the more important mods I installed RSS, Simple fuels for rss, Mandatory RCS, and Testflight (which doesn't show any failures)
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[WIP] G.R.A.P.E.F.R.U.I.T (formerlyTankHabs) [HELP WANTED]
WolfieKSP replied to SqrlGrlDawn's topic in KSP1 Mod Development
Hi, thanks for the answer, I've got one more question: I have seen somebody ask a while ago for 1.84 sized Habs, and I just wanted to say that I love the idea too, it would help to create MOL like stations. Again thanks for the mod, either way it still will irreversibly change my and a lot of people's' gameplay! -
[WIP] G.R.A.P.E.F.R.U.I.T (formerlyTankHabs) [HELP WANTED]
WolfieKSP replied to SqrlGrlDawn's topic in KSP1 Mod Development
Hi, first of all I wanted to thank you for this awesome mod! If you are still developing it, would you consider making the module floors/ceilings out of truss? Like on Skylab and in the converter modules. -
Whoa, that's great, I'll give it a try
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- totm nov 2023
- revamp
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Hi, whenever I reenter, there are no reentry effects
- 121 replies
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- volumetric clouds
- scatterer
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Hi, I've seen some screen shots and this mod looks amazing, I've got one question tho, could you make a 10x variant?
- 107 replies
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- totm nov 2023
- revamp
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Are you using deferred? If so try deleting it, I had a very similar problem with it
- 121 replies
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- volumetric clouds
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Hi, one more question, My pc is not very good so I don't expect awesome FPS, but in the stock system the game runs quite smoothly for my standars (above 24 fps), but with JNSQ 10x whenever I look at clouds the FPS drops to 4/5 or something like that. Do you think this is a result of the volumetrics pack not being compatible with the planet pack? In other words, do you think the FPS should be bearable once you make the 10x version, IF you are planning to make a 10x rescale version
- 121 replies
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Thanks for the answer!
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Hi, I'm not sure if this mod works correctly, I didn't see much change between before and after installing it and Eve looks very wierd at 140Km, I'm using JNSQ10x https://imgur.com/a/2SMxRd5 < there are some pics
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[1.12.x] Near Future Technologies (September 6)
WolfieKSP replied to Nertea's topic in KSP1 Mod Releases
Hello, thanks for the advice, might try later, btw you make absolutely gorgeous sunflares! -
[1.12.x] Near Future Technologies (September 6)
WolfieKSP replied to Nertea's topic in KSP1 Mod Releases
Hello, if you still make mods, could you please make s balloon tank mod? I mean like cryotanks but for Liquid fuel -
Hi, is there a 10x rescale dV map?
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[1.12.x] State Funding Continued - MM added as dependency
WolfieKSP replied to linuxgurugamer's topic in KSP1 Mod Releases
Hi, I'm playing with KCT and the intervals between launches are big, I've lost 90% of public opinion and something similar for state confidence before even launching my first rocket!!!! Is there any way to regulate the "do-nothing" penality? -
[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
WolfieKSP replied to _Zee's topic in KSP1 Mod Releases
Hello, this mod looks great! But I'm concerned with the science modding, will it be compatible with RSS? -
Ok I got it, it was the emergency suppress button in the KOS UI, such a dumb thing to miss