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kdaviper

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Everything posted by kdaviper

  1. Even if there is a visible gap you NEED a decoupler.
  2. You just have to pay attention to which nodes you are attaching things to. Pics might help a bit too
  3. There will be more depth with colonies and resources I would guess. You are going to have to find more to mine, places to set up your colonies, etc.
  4. Are you using stack separators, or decouplers?
  5. Set chute deploy option to "immediate" and only stage when you want them to open
  6. Have you been to dres? If not I would highly recommend it. Very lucrative with a modest size biome hopper.
  7. To add to this, there will likely be missions built around the colony progression as well. The "land a ship of xxx tons on Y celestial body" missions, as somebody pointed out, could have a much more practical role when colony parts are implemented. On another note, I took a big mission to dres and I can tell you the devs did not forget about that one. I think it has some of my favorite terrain generation so far. Also... Fantastic place to harvest some serious science.
  8. The situation I first encountered this was timewarping and getting close to a CB. Game would let me steer and activate throttle but SAS wasn't working. Then I noticed it entering the atmosphere under warp. Maybe revert to the way KSP 1 did things. If timewarp gets restricted, set it to 1x automatically instead of the lowest value ( at least when entering physics warp)
  9. Tip: 1 m/s=~2.25 mph. So either take it slow or design your rover to be a baja racer
  10. They tried to balance it but they forgot about Dres.
  11. I know that in the Dev chat about wobbly rockets they said they are looking into long-term solutions as well.
  12. The atmospheric sciences gives a decent incentive. And iirc there are some other discoverables around kerbin that would be easier to find with a plane.
  13. Quickest way to clean up debris is to: Hit esc to bring up menu Click settings Find maximum debris Set to zero Change to other number if you want afterwards
  14. Even a dlc. You could even do things like changing the mass of the golf balls or their elasticity.
  15. You do realize there are extendable ladders in the game?
  16. Yeah so they removed the Easter-egg hunting mechanic from ksp1 of searching your vehicle for all your individual science parts to check if there are experiments you can do. At the very least they saved all of us the hassle of binding the experiments to a hotkey so that we can do the same thing the game now does for us.
  17. Only real issue I had with M parts ( which want really an issue with the parts themselves) was I didn't have enough control authority to keep it pointed retrograde.
  18. Yeah and who knows if we will need science points, specific resources, or both for those items
  19. Yes they have streamlined a handful of things but I wouldn't say they have dumbed a whole lot down. Ksp2 is like a lasagna and we've only tasted the noodles so far.
  20. Yeah it would be nice to be able to grab it from a probe core or something
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