kdaviper
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KSP2 Release Notes
Everything posted by kdaviper
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Wobbly Rockets with David 'Trigger' Tregoning - KSP2 Dev Chat
kdaviper replied to Intercept Games's topic in Dev Chats
I wonder if this is why the 6-way adapter in ksp1 is so heavy... -
Wobbly Rockets with David 'Trigger' Tregoning - KSP2 Dev Chat
kdaviper replied to Intercept Games's topic in Dev Chats
What if they treated decouplers as a part of the parent part instead of as a discrete entity? Just add their mass to the base mass of the attached part to avoid trying to simulate a large mass differential. Maybe even have a function that merges other high differential connections or applies a smoothing function to their masses somehow. Also would it be possible to treat only part of a craft as unpacked? For example if you have a payload inside an undeployed fairing, could you treat the contents therein as packed so that they are treated as one object? -
The problem seems to lie within reading comprehension in my opinion. Just because the communication doesn't say what you want it to, doesn't mean it's not communication. Just because you interpreted prior communication as some kind of promise, doesn't mean it was intentionally misleading.
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You promised us communication, where is it?
kdaviper replied to RayneCloud's topic in KSP2 Discussion
And their job... And future job prospects... -
Bug Status [9/14]
kdaviper replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
Probably has to do with time zones if I would imagine. -
You promised us communication, where is it?
kdaviper replied to RayneCloud's topic in KSP2 Discussion
The way ksp2 estimates trajectories is completely different. -
The real size of the KSP planets compared to Earth
kdaviper replied to ConsoleCoder's topic in KSP2 Discussion
Also at less Delta v required to get into orbit! -
Bug Status [9/14]
kdaviper replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
It has been like this since the beginning. Iirc they have never stated otherwise. Why not both? -
KSP2 Release Notes - Update v0.1.4.0
kdaviper replied to Intercept Games's topic in KSP2 Dev Updates
It means, iirc, that they have fixed some causes but not all of them -
I wonder if they plan on an official mod store like Minecraft uses on bedrock edition
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Bug Status [8/11]
kdaviper replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
Yes -
Maybe that's why they don't sell BMW:Early Access
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Developer Insights #21 - Rockets' Red Glare
kdaviper replied to Intercept Games's topic in Dev Diaries
Let us not confuse anecdotes with actual statistical relevance. -
Personally, I am conflicted when it comes to this subject. The wobbliness itself isn't fun, but it does present a challenge that is satisfying to overcome. I have watched gameplay of Juno where the entire ship is simulated as a rigid body and while that method does offer a clear advantage in predictability and performance, the gameplay seems sterile and boring. If there is an alternative method of providing structural feedback that doesn't lead to slithery noodly craft and doesn't take a worse toll on performance I would be unironically interested in seeing it.
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What good is it if the answer will be "we don't know" or "that's not my area of expertise?"
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Release KSP2 Release Notes - Hotfix v0.1.3.1
kdaviper replied to Intercept Games's topic in KSP2 Dev Updates
That's all that was supposed to be in the hot fix unless I missed something -
And so are people's reaction to this fact
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Release KSP2 Release Notes - Update v0.1.3.0
kdaviper replied to Intercept Games's topic in KSP2 Dev Updates
The drag issues they were fixing were only for horizontally constructed craft. Perhaps they didn't spend as much time testing vertically constructed craft since this isn't where they were working. -
Calvinball? More like Spherical Hydrogen Tank-Ball!
kdaviper replied to Nate Simpson's topic in KSP2 Dev Updates
It solves at least some major problems. Also this is not an exhaustive list of fixes and features, only a discussion of what has been previously posted as the top ten bugs. -
Calvinball? More like Spherical Hydrogen Tank-Ball!
kdaviper replied to Nate Simpson's topic in KSP2 Dev Updates
And iirc June 20 was the target date, not anything set in stone.