KspNoobUsernameTaken
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KSP2 Release Notes
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Introduction: This is a fork of @Aniruddh's Beamed Power Standalone, updated to allow the transfer and receipt of multiple resources. Here is the original mod's thread: This mod is 1 input -> n outputs. Each and every receiver can have a different output resource, but all transmitters must use the same resource. This is, luckily, fully configurable. All receivers will be compatible with all transmitters, irrespective of their individual resources. The mod comes with a beamed power transmitter, created by @Aniruddh, and two receivers, one for ElectricCharge and one for ThermalPower, courtesy of @JadeOfMaar. Requires ModuleManager. How does this work: There are 4 configurable 'objects'. Settings.cfg WirelessReceiver WirelessSource WirelessReflector This mod does not provide any propulsion parts. That has been deprecated entirely. This mod is INCOMPATIBLE with Beamed Power Standalone. Uninstall both Beamed Power and its Realistic Wavelengths addon before installing this. This mod may or may not break vessels that already have beamed power parts. Downloads (Github only): Releases Source code (Github): Source code Issue tracker (Github): Issues Dev thread: Acknowledgements: @Aniruddh for the original mod @JadeOfMaar for the receiver parts @HebaruSan for his help in creating the mod Pings: @JadeOfMaar @theJesuit @Overlocker96
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
KspNoobUsernameTaken replied to Angelo Kerman's topic in KSP1 Mod Releases
Included blueshift collectors don't work right now. Use the FFT ones or wait for the upcoming update. -
@JadeOfMaar, I'm getting this NRE related to a sterling radiator: [KSPCF/DragCubeGeneration] Call to 'Assembly-CSharp:ModuleDeployableRadiator.AssumeDragCubePosition()' failed on part 'strl-rad-lfr-sta01' for drag cube 'RETRACTED' System.NullReferenceException: Object reference not set to an instance of an object at ModuleDeployablePart.AssumeDragCubePosition (System.String name) [0x00088] in <4b449f2841f84227adfaad3149c8fdba>:0 at KSPCommunityFixes.Performance.DragCubeGeneration+<RenderDragCubesOnCopy>d__21.MoveNext () [0x005a4] in C:\Users\Got\source\repos\KSPModdingLibs\KSPCommunityFixes\KSPCommunityFixes\Performance\DragCubeGeneration.cs:413 Is this normal? In other news: My recent testing shows I broke something since finishing the dynamic gui stuff. Gotta figure out what change caused this... I need to backtrack on a week's work.
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This is much more frustrating than expected; Universal Resource Transfer doesn't seem to play well with B9: even when I use the Thermal subtype, it is acting as a EC receiver. I'm guessing it's an issue with however B9 saves it's changes to persistent.sfs. If it doesn't actually edit the module in the save file, instead just saving a current subtype field and doing stuff at runtime, it won't be compatible with Universal Resource Transfer. Sadly, I can't really diagnose the issue because B9's code is unintelligible to me. It's a whole different level of complexity. I'm just gonna ask the B9 devs about this.
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I was going to change the default values and use the ones in subtype 1 in about 10 minutes. The default I used is copied directly from a different part, it hasn't been adjusted. I honestly have no idea of this. The heat code is completely incomprehensible to me. I might look into the heat stuff later, for now I don't want mess with it. I'll implement the config changes you suggested before full release. Oh also, the heat values were copied from the heat values in your provided solar panel config.
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An interesting observation: @Aniruddh's original code actually almost fully supports any wavelength. Everything in the code actually uses numerical wavelengths. The only thing it's missing is efficiency falloff based on how different transmitted wavelength is from the design frequency. I think he decided on the current approach so as to never deal with two different frequency parts interacting. I dunno, just found this interesting so I put it here. I concur. Also, I just started learning C# for this project, so that probably plays a part in it.