KspNoobUsernameTaken
Members-
Posts
263 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by KspNoobUsernameTaken
-
[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
KspNoobUsernameTaken replied to JadeOfMaar's topic in KSP1 Mod Development
What is PBC? -
[1.12.x] Far Future Technologies - October 9
KspNoobUsernameTaken replied to Nertea's topic in KSP1 Mod Releases
This is a very interesting thought process, makes sense. I will note that part two didn't really "click" for me until I read through the config files, I just assumed that harvesting is kind of a gimmick and not useful. Also, I feel like there should be a more descriptive message for when there are collectable resources in the area, but the concentration is lower than the minHarvestValue of your collectors. That caused me a lot of grief before. (Not sure if you changed this in a newer version) -
Not that I know of, but why not just copy one of the provided templates (snacks), and roll your own?
- 933 replies
-
[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
KspNoobUsernameTaken replied to JadeOfMaar's topic in KSP1 Mod Development
Could you just add subtypes with heatshields to the adapters themselves? -
You can't
-
[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
KspNoobUsernameTaken replied to JadeOfMaar's topic in KSP1 Mod Development
So we could get habitats that you deploy, then survey the area, then undeploy later The time is right for Pathfinder 2.0 Angelo Kerman even said that he might add base parts to Sandcastle, which would then supersede Pathfinder -
[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
KspNoobUsernameTaken replied to JadeOfMaar's topic in KSP1 Mod Development
Ah, now that's interesting -
[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
KspNoobUsernameTaken replied to JadeOfMaar's topic in KSP1 Mod Development
Why that rather that the one he's made years ago? Like what new stuff does it do? -
Basically, RR 3.0 has both a 000_RationalResources and a Rational Resources. You need both, but CKAN doesn't know about 000_rationalresources yet. So it breaks I think the more recent update to RR removes 000_RationalResources? I know @JadeOfMaarwas advised to do that by the CKAN guys.
- 11 replies
-
- 1
-
- b9partswitch
- nearfuture
-
(and 1 more)
Tagged with:
-
Some questions from a new ksp modder.
KspNoobUsernameTaken replied to Zombie_Striker's topic in KSP1 Mods Discussions
Yes. Take a look at Stress/roster resources in the Snacks! mod. Admin menu is done by Strategia I think Yes, there's an easy way for most use cases. Check the FlightGlobals class. And VesselModules always run, even in background, so if you put your code in there it'll run while unloaded. However, fully simulating all resource usage etc on a vessel is difficult. There's a plugin for it already, haven't tried it yet though. FlightGlobals for orbital stuff -
[1.12.x] Far Future Technologies - October 9
KspNoobUsernameTaken replied to Nertea's topic in KSP1 Mod Releases
A lot of mods have issues like this, where MinHarvestValue is well above the resource concentrations, by orders of magnitude Correct me if I'm wrong, but does the orbital velocity of the vessel impact the "perceived" resource density? It would explain some weird behaviours I've seen. More a Space Dust problem though -
Buffalo 2 Modular Space Exploration Vehicle
KspNoobUsernameTaken replied to Angelo Kerman's topic in KSP1 Mod Releases
@Angelo Kerman, Can you explain how to use the trailer parts? I never really got them working right. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
KspNoobUsernameTaken replied to RoverDude's topic in KSP1 Mod Releases
Closer than most; there are methods to build colonies out of multiple ships, which massively mitigates the kraken. Also, there are ground-anchor modules which lock ships to the ground; I've never had one of these locked ships randomly explode on me. -
VAB Organizer - Jade's Configs v1.2 [Sep 22, 2024]
KspNoobUsernameTaken replied to JadeOfMaar's topic in KSP1 Mod Releases
That was fast . And it's already in CKAN. Perfect!