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Anonymous Bug Reporter
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Reported Version: v0.2.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Win10 | CPU: Ryzen 7950x3d | GPU: EVGA RTX 3080 12GB | RAM: 32 GB While building ships containing boosters mounted radially using the multiplier function (x6 in this instance), I would try to launch. When I revert to vab, only the original booster stack is still mounted radially with parts of the others missing completely. At other times, reverting to VAB would cause the ship to appear below the floor of the VAB in an unassembled state.
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Flight Launch Countdown Only Plays For A Fraction Of A Second
Anonymous Bug Reporter replied to The Space Peacock's question in Flight
Reported Version: v0.2.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i9 2.4 GHz | GPU: AMD Radeon Pro 5600M | RAM: 32 GB Regardless of whether the countdown option is enabled or not, it’s always skipped. Included Attachments: .ipsImage { width: 900px !important; } -
Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 Version 22H2 OS Build 19045.4412 | CPU: Intel Core i3 10100f | GPU: Intel Arc A770 16GB Limited Edition | RAM: 16GB 2667MHz generic DDR4 Creating a save in either mode and then leaving and reopening the game will causes saves to disappear - by disappear, I mean that opening the single player tab will show all your games except the last one played on which will still show the rectangle where all the information typically is but it will be empty. Then attempting to select one of your previous games will cause that save to just disappear. Navigating to the save folder shows that it is still there, but KSP2 will not show it to me. This is not a new bug as of the current version, but I am not sure as to which version I first encountered it. Please note: in the attached screenshots, the one a sandbox campaign called 'default' comes chronologically first. The second screenshot was the immediate result of clicking onto the empty rectangle. Included Attachments:
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Reported Version: v0.2.1 (latest) | Mods: Alarm Clock | Can replicate without mods? Yes OS: Windows 11 | CPU: Ryzen 5000 Series | GPU: Nvidia RTX3050 | RAM: 16 Started air sniffer at 200,000 meters. Dipped to 170,000 meters. Test completed but unable to transmit. DTS-M1 antenna, plenty of battery and solar. HECS2 pod. Science results show in Research Inventory screen, but No Connection. Included Attachments: .ipsImage { width: 900px !important; }
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Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: ms10 | CPU: ryzen 2700x | GPU: 3070ti | RAM: 32gb I bound staging control button to 'enter' but it seemed to revert to 'space' - the menu still shows it as 'enter' and when I rebound, it briefly worked as 'enter' but then again reverted to 'space' Included Attachments: .ipsImage { width: 900px !important; }
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Environmental & Terrain Planets collide after switching vessels
Anonymous Bug Reporter replied to Dukerex12's question in Environmental & Terrain
Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: idk | CPU: idk | GPU: idk | RAM: idk i was going to drive around on tylo then from the tracking station 38.6 km from the tylo monument (i was doing the mission) then i lagged then all the sudden DUNA was there but i could go thru it i say its a visual bug Included Attachments: .ipsImage { width: 900px !important; } -
Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Ryzen 5 5600X | GPU: NIVDIA GeForce RTX 3060 | RAM: 16GB I couldn't get a screenshot since going to the VAB de-spawned the flag and it was the correct flag upon replacing it, I use the Kerbin flag and it placed the default flag Included Attachments: .ipsImage { width: 900px !important; }
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Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: win11 | CPU: amd ryzen 5 7600 | GPU: amd rx 7700xt | RAM: 16gm ram ddr5 5200mhz I time wrap with ship landed on Ike after I stop time wrap my ship just went trought the terrein. Included Attachments: wtf.mp4 .ipsImage { width: 900px !important; }
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Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 home | CPU: Ryzen 7 7800X3D | GPU: RTX 4070 | RAM: 32 GB DDR5 @ 6000 MHz Upon completing the ‘Tertiary Dibs: Platinum’ mission (plant a flag in the eye of Dres), the ‘Plant a flag on Pol’ mission is also completed. Included Attachments: .ipsImage { width: 900px !important; }
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Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: I7, unsure of exact model, it is a couple years old though | GPU: GTX 1080 Ti | RAM: 16GB Im unsure if this happens on other celestial bodies but i recently sent a rover to Eve, it was a very small rover and its wheels were tilted because it looked better, made it smaller and worked the same as normal when testing on Kerbin, when this rover got to Eve for whatever reason it would start making the wheels rapidly bounce and flip the rover sometimes completely obliterating it when it had the brakes on, it also would randomly destroy or flip itself quite often without any warning signs when driving, it happened to me multiple times causing me to keep having to go to a previous quicksave due to the game saving after each time the rover crashes. Some of the times it happened i managed to catch the speed i was going, one time it was around 7m/s and the other around 2m/s i have inserted a picture of the rover down below, i havent had this issue ever in ksp 1, although eve did still tend to make crafts a bit janky in my experience, hope this helps tho, Thank you Included Attachments: .ipsImage { width: 900px !important; }
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Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows | CPU: Intel core i7 | GPU: Rtx 3070 | RAM: 8go Spicat Edit: "Keostationary orbit" mission description is: "Using a vehicle with a probe with a probe core, orbit Kerbin at an altitude of 2863km and an orbital speed of 1010m/s" However it seems (like the original author problem was) to not be the only requirement. My assumption is that it does need to have an AP and PE of 2863km. Author original screenshot:
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Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Processor 13th Gen Intel(R) Core(TM) i7-13700KF, 3400 Mhz, 16 Core(s), 24 Logical Processor(s) | GPU: NVIDIA RTX 4070 | RAM: 16 GB DDR6 3200MHz at random whenever I'm trying to explore space, my trajectory lines just go missing. i cant find a way to get them back so I'm always forced to restart game, and sometimes fully remake the vessel. before the trajectory lines reappear. i also cannot access the maneuvering options as there is no line to click on first. *note that it seems to happen whenever I perform a stage separation. *side note, i have a brand new, stock Alienware Aurora R15, and this game is MAXING out my ram during most launches (on minimum graphics settings) Included Attachments: .ipsImage { width: 900px !important; }
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Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 Pro Build: 19045.3448 | CPU: Intel(R) Pentium(R) Gold G5420 CPU @ 3.80GHz | GPU: AMD Radeon 5500XT | RAM: 16GB I just made my first aircraft and the ocean looks like the texture might be missing? Included Attachments:
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Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Win 11 | CPU: AMD 5900HX | GPU: RTX 3080 | RAM: 32GB DeltaV for initial stages is calculated correctly Once we get to the third stage (Hydrogen engines) it reads out zero (0) dV and zero thereafter despite setting it as "vacuum" - this gives an incorrect reading of only ~4400 dV despite the craft having 10k dV in orbit Included Attachments: 12kmohofinalalmost.json .ipsImage { width: 900px !important; }
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Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Intel 13th Generation Core i5 | GPU: NVIDIA GeForce RTX 3050 | RAM: 512GB While reloading several quicksaves, I noticed that the orbital lines kept disappearing. This only seemed to occur with quicksaves done in Flight view, quicksaves in Map view were unaffected. Included Attachments: .ipsImage { width: 900px !important; }