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Momadance

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Everything posted by Momadance

  1. I have around 650 hours in ksp. both dlcs, but no mods. my computer is a MacBook Air which I don't know how well it would handle any mods that have major effects on any part of the computer. I want some cool mods that would spice up the ksp1 experience without strain on my computer, while still staying "stockalike". preferably anything that helps graphics that won't cause my computer to explode, space station parts, planetary base parts, maybe even a mod that makes Kerbals more like humans in that they need to do human things like eat and sleep and walk around. even if I didn't list it, If you know a mod that's cool and not too far from the base game , please share. apologies for the horrendously formed sentences.
  2. Pretty cool, and its pretty close to what I wanted.
  3. MOD IDEA!!!!!!!! So what if there was a mod that added the scrapped precursor storyline into the game? more sstv signals, even an sstv decoder that requires an obscene amount of EC, but make it balanced and stuff like that. stuff about the og duna thingy; I wish I knew how to program mods just for this to exist tldr: Whiny lore nerd whines that his favorite game doesn't have lore.
  4. Heck yeah! the original beyond was great, and I think this will become an even better and longer iteration of beyond!
  5. raggee kerman is the pinnacle of bravery, i will definitely will try this out on most planets/moons.
  6. Kerbalx link please. I too need to enjoy jumping down the Dres canyon on a unicycle.
  7. The Kerbalfund is a charity organization that fights for the environment, protects Kerbin from natural disasters, and helps those struck by such disasters, just like plane impacts *cough* jeb *cough*. The Kerbalfund proposes a communications network in a 250km orbit around Kerbin, to assist with communications between first responders, and to give weather warnings to UKA citizens. The satellite proposed is very similar to the one pictured above, except with high gain relay antennas to relay messages from small devices on the surface of kerbin. With this new network, lives could be saved, and evacuation warnings could be displayed to every Kerbal in danger. Instead of one satellite, we would need 3 smaller sattelites, equally spaced in a 250 km orbit. Beyond and the UKA would be free to use these sattelites for spacecraft comms, or any other use, as long as the Kerbalfund is contacted beforehand.
  8. couple of questions: is this mod gpu/cpu/ram intensive? I have a excrements computer. also, does it have any dependencies or any mods that you can't have? and will it fit right into the tech tree no problem, or will I have to do sum about that?
  9. Also, will this go directly into the stock tech tree, add more nodes, or is putting it in the tech tree a whole different mod?
  10. are the supported mods completely optional? And can I install this mod directly into the game data folder?
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