DareMightyThingsJPL
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About me
Professionally Amateur Rocket Designer
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Location
Australia
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Interests
Rocketry & propulsion concepts
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Alternative to Persistent Thrust
DareMightyThingsJPL replied to Jeffery Kerman's topic in KSP1 Mods Discussions
That sounds like a good idea, and for 'shorter' burns (less than 6-8 hours) I can see that working. However, any longer burns you'll run into the issue of not being able to play KSP due to the burn still transpiring. This can somewhat be amended with 4x physical timewarp, but for really long engine burns (like when you go interstellar) that have durations multiple real-world days, this problem will persist. -
[1.12.x] [Planet Pack] Minor Planets Expansion
DareMightyThingsJPL replied to Exo's Lab's topic in KSP1 Mod Releases
Hello. I'd just like to add that Crokslev's Sattellite Craters biome isn't properly capitalised.- 345 replies
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- totm dec 2021
- planet pack
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what funny glitches have you encountered in your travels?
DareMightyThingsJPL replied to Eclipse 32's topic in The Lounge
Ocasionally when flying a vessel, and I enter timewarp, my crafts position (not the orbit, position) change spontaneously. This has caused issues in landings, but most of the time i don't need to maximize my science gain, so it's no big deal. -
Alternative to Persistent Thrust
DareMightyThingsJPL replied to Jeffery Kerman's topic in KSP1 Mods Discussions
Unfortunately, as far i know there is no other mods that have their functionality. You'll likely have to make a decision on whether you want kraken-based instability of bug-caused instability. -
How can get ~300t of habs and cargo to Tekto?
DareMightyThingsJPL replied to JD_'s topic in KSP1 Discussion
Do you have advanced tweakables enabled in settings? It allows for you to add invisible struts to parts that either link to the vessel's heaviest part, it's root part , or the parts grandparent (the part attached to whatever part is attached). I use it a lot in large builds, so I hope this helps. -
[1.12.x] [Planet Pack] Minor Planets Expansion
DareMightyThingsJPL replied to Exo's Lab's topic in KSP1 Mod Releases
That's wild, I've never heard or seen any mod produce an effect like that, I will attack that issue by fixing the infinite loading bug (which should stop the subsequent occurrences). I will attempt to keep in touch with you regarding playtesting opportunities in the near future. I can say that i had this issue as well. I believe this is an issue in part caused by KSS2. There is a disclaimer on the Github for KSS2 some parallax mods conflict with KSS2's parallax configs. When i had this issue, to fix it I simply removed the parallax folder from MPE, and that fixed it. This is my experience though: It could differ from the experience of others.- 345 replies
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[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
DareMightyThingsJPL replied to JadeOfMaar's topic in KSP1 Mod Development
Yes, I see the argument against diamond radiators, at least, their application at lower temperatures. Reviewing my idea, they would have to relegate themselves to higher temperature to be adequate, and we do already have liquid drop radiators. I like the idea of ISRU-optimized radiators, there is a large gap between the low temp 350K radiators and the high temp, fully metal 1100K radiators, and they'd fit in nicely. I think this is a concept you should look into further, there may be existing designs that operate at the required temperatures. Maybe look at Project Rho; the Atomic Rockets website. They have a page or two on radiators and thermal control systems. First off, I'm unsure whether Betavoltaics or Diamond batteries sounds cooler. I'll leave what you call them up to you, and I think you overall have the right idea on how to implement them. Also, don't add a new resource for them - It'd be much easier just to have them function as the stock RTGs typically do. Have a great rest of your day/night! -
Rational Resources 3.0.2 [Sep 24, 2024]
DareMightyThingsJPL replied to JadeOfMaar's topic in KSP1 Mod Releases
I still don't know either! I feel as though I'm a victim of the Dunning-Kruger Effect: Thought that i knew what i was doing because I've done similar before, but turns out I had no idea what I was doing. I'll say, that's a pretty neat idea!- 1,062 replies
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Rational Resources 3.0.2 [Sep 24, 2024]
DareMightyThingsJPL replied to JadeOfMaar's topic in KSP1 Mod Releases
I'd like to request that LqdTritium and Tritium be added to the various tank patches! Tried adding them myself and ended up with an infinite loading screen.- 1,062 replies
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Same here, can see the eye candy now Can concur, the eye candy is visible!
- 169 replies
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- kopernicus
- interstellar
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[1.12.x] [Planet Pack] Minor Planets Expansion
DareMightyThingsJPL replied to Exo's Lab's topic in KSP1 Mod Releases
Nice- 345 replies
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If I had to suggest some additions, icons for: - Ocean planets (like, all ocean and no land) - A dedicated icon for moons - 'Venusian' planets, ie planets with a dense atmosphere - Minor planets - Minor moons (eg captured asteroids and non-spherical moons) - Binary planets - Brown Dwarfs And of course, ringed versions for each one for parity (except the binary planet icon, for obvious reasons)
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The mod itself has been released and can be found on it's github page, the new update has not been.
- 169 replies
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- kopernicus
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