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Eclipse 32

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Everything posted by Eclipse 32

  1. (insert image of me grabbing the stick, lighting it on fire, and prodding @purpleivan with the burning end, repeatedly) WAKE UP!
  2. they aren't reusable, due to the fact that i can't focus on more than one thing at a time due to ADHD, and i don't trust my design capabilities enough to let them fall unguided. and i also can't land rockets on kerbin for money or love. their fairly early game launchers, too. i don't have small enough probe cores to fit them in yet. might design reusable boosters later on, tho
  3. also, i got the bug. the "we have entered into atmospheric flight above minmus" bug.
  4. yesterday, i made my first standardized launchers for my career save. i have the Skywing 1, a "medium" range mainsail launcher in 2.5m, and i made the Nightwing 1, a heavy launcher, also in 2.5m designed to put my minmus station in orbit. the minmus station with nearly 4000 units of LF, for no good reason. goddamn weird station contracts.
  5. could you make a 5m megadrill that would be on par with ~100 base game drills?
  6. i'd also move Lathe to KSO(Kerbostationary Orbit) just to have it make a bit more sense, and rearrange the rest of the kerbin system to compensate.
  7. i wonder what would happen if you smashed the mun into kerbin... i'd also make it so if you kinda have to intercept the astroids on a collision course(i.e. make it so that if one hits it makes a new crater... at the remains of the KSC) and implement the infinite discoveries mod that makes procedural generated star systems, kinda like minecraft makes proceduraly generated chunks. and add "anti-asteroids" that are just asteroids... made of antimatter. as well as a new part for diverting them. "magnetic claw", anyone? not sorry that i'm churning out this stuff, this is why i like that i have ADHD
  8. do you have the RTG unlocked? that could fix some of your power issues.
  9. i'd add class omega comets. i.e. interstellar duna sized monstrosities. and take all planets off the rails, so you could go full Wandering Earth and instead of flying a ship to Eeloo you could just fly the planet there.
  10. no, someone on a challenge i made wanted me to do it. the reason it has so little Dv is due to the fact that the engines i put on the bottom are woefully underpowered to move this behemoth. ima switch them out for some incredibly cheaty 8000kn reactionless warp drive things. or smh i'm mainly screwing around until i am in possession of a computer that can run KSP, as my current PC(a janky, old Chromebook) refuses to acknowledge the existence of steam, let alone KSP. they don't show up in the app store, so i have pretty much no way to play except on the family PC.
  11. i built a one kiloton space station. it has ALL THE FUELS. and 512m/s of Dv cus it's so stupidly heavy. and it needs to go to Eeloo. help me
  12. umm... kinda important question... how many fingers do kerbals have?
  13. math question, how strong would the FFT big fusion fuel tank have to be to survive lithobreaking at ~200m/s?
  14. i'm pretty sure SSPXr has those. the 5m lab is the big gravity ring with three sides.
  15. hmm. thinking about it, SSPXr does have those big crew quarters that are pretty compact, so i might be able to get to 500 kerbals without killing my game.
  16. i like my computer. i don't want to kill it, mostly cus i dont want to pay for a new one for dad
  17. hooooookay. ima limit the crew to 300 max to spare my computer tho
  18. a few days ago, i passed a brain fart. i built a science space station(the first space station in this save). it has a lab and everything! everything, that is, except the science experiments. we're not letting Bob near the KSC until we get the engineers that made that mistake out of the country.
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