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Everything posted by Eclipse 32
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HAPPY NEW YEAR!
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The Truth Can Now Be Told - Mysterious Machines
Eclipse 32 replied to purpleivan's topic in KSP Fan Works
(insert image of me grabbing the stick, lighting it on fire, and prodding @purpleivan with the burning end, repeatedly) WAKE UP!- 195 replies
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- apollo
- totm november 2019
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they aren't reusable, due to the fact that i can't focus on more than one thing at a time due to ADHD, and i don't trust my design capabilities enough to let them fall unguided. and i also can't land rockets on kerbin for money or love. their fairly early game launchers, too. i don't have small enough probe cores to fit them in yet. might design reusable boosters later on, tho
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The Truth Can Now Be Told - Mysterious Machines
Eclipse 32 replied to purpleivan's topic in KSP Fan Works
*vigorous poke for more*- 195 replies
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- apollo
- totm november 2019
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also, i got the bug. the "we have entered into atmospheric flight above minmus" bug.
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yesterday, i made my first standardized launchers for my career save. i have the Skywing 1, a "medium" range mainsail launcher in 2.5m, and i made the Nightwing 1, a heavy launcher, also in 2.5m designed to put my minmus station in orbit. the minmus station with nearly 4000 units of LF, for no good reason. goddamn weird station contracts.
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i wonder what would happen if you smashed the mun into kerbin... i'd also make it so if you kinda have to intercept the astroids on a collision course(i.e. make it so that if one hits it makes a new crater... at the remains of the KSC) and implement the infinite discoveries mod that makes procedural generated star systems, kinda like minecraft makes proceduraly generated chunks. and add "anti-asteroids" that are just asteroids... made of antimatter. as well as a new part for diverting them. "magnetic claw", anyone? not sorry that i'm churning out this stuff, this is why i like that i have ADHD
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no, someone on a challenge i made wanted me to do it. the reason it has so little Dv is due to the fact that the engines i put on the bottom are woefully underpowered to move this behemoth. ima switch them out for some incredibly cheaty 8000kn reactionless warp drive things. or smh i'm mainly screwing around until i am in possession of a computer that can run KSP, as my current PC(a janky, old Chromebook) refuses to acknowledge the existence of steam, let alone KSP. they don't show up in the app store, so i have pretty much no way to play except on the family PC.
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i built a one kiloton space station. it has ALL THE FUELS. and 512m/s of Dv cus it's so stupidly heavy. and it needs to go to Eeloo. help me
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[1.12.x] Far Future Technologies - October 9
Eclipse 32 replied to Nertea's topic in KSP1 Mod Releases
yeah, prob will do that next time i play -
umm... kinda important question... how many fingers do kerbals have?
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really, REALLY hard, though
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math question, how strong would the FFT big fusion fuel tank have to be to survive lithobreaking at ~200m/s?
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A new home, an interstellar colony challenge
Eclipse 32 replied to Kevin_kerman's topic in KSP1 Mission Reports
ok PAGE FOUR!- 91 replies
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- interstellar
- colony
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A new home, an interstellar colony challenge
Eclipse 32 replied to Kevin_kerman's topic in KSP1 Mission Reports
i'm pretty sure SSPXr has those. the 5m lab is the big gravity ring with three sides.- 91 replies
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- interstellar
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hmm. thinking about it, SSPXr does have those big crew quarters that are pretty compact, so i might be able to get to 500 kerbals without killing my game.
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i like my computer. i don't want to kill it, mostly cus i dont want to pay for a new one for dad
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hooooookay. ima limit the crew to 300 max to spare my computer tho
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a few days ago, i passed a brain fart. i built a science space station(the first space station in this save). it has a lab and everything! everything, that is, except the science experiments. we're not letting Bob near the KSC until we get the engineers that made that mistake out of the country.