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KSP2 Release Notes
Everything posted by Eclipse 32
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@GIROLD.co, welcome!
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i was just installing some mods via CKAN, and for one of the mods, it attempted to install REALISM OVERHAUL. i vetoed that in Favour of RealPlume.
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totm dec 2019 What crimes against Kerbin have you committed?
Eclipse 32 replied to crasher925's topic in KSP1 Discussion
*slow clap* -
[1.8.x] Red Stapler's Music Melomania Mod v3.0 (2020-02-12)
Eclipse 32 replied to Red Stapler's topic in KSP1 Mod Releases
please tell me this has CKAN support!- 36 replies
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- soundtrackeditor
- playlist
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(and 1 more)
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wooo just hit 100 rep!
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???
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it's simple. share your KOS Scripts here.
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Dreskiller Base (Planet pack [1.11]) A starkiller base for KSP.
Eclipse 32 replied to RJVB09's topic in KSP1 Mod Releases
the texture on mine was broken. any ideas?- 42 replies
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- planet pack
- kopernicus
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(and 3 more)
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i actually had that mod! the planet's texture was broken tho XD
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i borked the game by messing with better time warp and making "Uber Rails Warp" that the max speed is something like 10000000000000000000000000000000000x real time. ima go get rid of it to be nice to my computer.
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hmmmm... death star/starkiller base?
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respond to this with mod requests. modders may or may not pop in time to time to see if there are any good ideas. first request: In a forum post from late 2013, Squad member Jeff C.(NovaSilisko) described an idea he had for connecting many easter eggs into a story concerning a civilization which predated the Kerbals. Experiments with interstellar travel resulted in the homeworld of this "precursor civilization" being flung out into an extremely distant orbit. Before they froze to death, they launched monoliths and other messages onto many planets and moons in hopes of seeding intelligent life. Instead, they created Kerbals, not-so-intelligent life. The planet would not show up in any map and would be too distant to be observed with a telescope, making locating it by chance nearly impossible. However, players would be able to find transmitters beaming out SSTV signals on various bodies, each one of which would provide part of the orbital parameters necessary to locate it. The planet would be a bit smaller than Kerbin, covered in ruined cities and frozen oceans, and perpetually in twilight due to being so far from Kerbol. The only element of this narrative which made it into the game is the SSTV transmitter on Duna, which transmits an image originally intended to depict 4 members of the precursor civilization standing on their homeworld, with the logo of their government. Had the narrative story been completed, it would also have contained part of the orbital parameters. Because the story was never implemented into the game, this explanation for the SSTV signal's imagery is arguably non-canon. stolen from the wiki.
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MODDEERRRRSSSSS!!!!! In a forum post from late 2013,[2] Squad member Jeff C.(NovaSilisko) described an idea he had for connecting many easter eggs into a story concerning a civilization which predated the Kerbals. Experiments with interstellar travel resulted in the homeworld of this "precursor civilization" being flung out into an extremely distant orbit. Before they froze to death, they launched monoliths and other messages onto many planets and moons in hopes of seeding intelligent life. Instead, they created Kerbals, not-so-intelligent life. The planet would not show up in any map and would be too distant to be observed with a telescope, making locating it by chance nearly impossible. However, players would be able to find transmitters beaming out SSTV signals on various bodies, each one of which would provide part of the orbital parameters necessary to locate it. The planet would be a bit smaller than Kerbin, covered in ruined cities and frozen oceans, and perpetually in twilight due to being so far from Kerbol. The only element of this narrative which made it into the game is the SSTV transmitter on Duna, which transmits an image originally intended to depict 4 members of the precursor civilization standing on their homeworld, with the logo of their government. Had the narrative story been completed, it would also have contained part of the orbital parameters. Because the story was never implemented into the game, this explanation for the SSTV signal's imagery is arguably non-canon.[3] stolen from the wiki
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ok! ummm... where is that? nvm, found it
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question for the mods: where would a "the complete history of Kerbal Space Program and the KSP forums" go?
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what funny glitches have you encountered in your travels?
Eclipse 32 replied to Eclipse 32's topic in The Lounge
thats really funny tbh. i was screwing around yesterday with warp ships, and the KSC couldn't decide where it was. -
Logitech Extreme 3D Pro Joystick
Eclipse 32 replied to The Raging Sandwich's topic in KSP1 Gameplay Questions and Tutorials
having the same issues on Windows 11 and KSP 1.12.5, any ideas? -
it appears to be an issue with Parallax. it's saying that the site is not responding properly. aand i found out why. it's attempting to download it from the spacedock page for it. the one that doesn't exist. ima go yell at the manager. does anyone know how to tell CKAN to download a mod from a different site than the one it's trying to?
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dammit. i've attempted to install that a few times, and it will not download, since one of the critical support mods will not cooperate. i'm probably gonna try to install it with no other mods, and if it works, then download the other mods i need.
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what mod adds the "Gateway" supermodified gas giant with the world-ocean and the big floating crystals?