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Crazy Rocket Scientist
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
EvilotionCR2 replied to Angelo Kerman's topic in KSP1 Mod Releases
Not much to share, sent two probes - one to map it from orbit, then another one landed in one of the better spots for Graviolum. Started surface mining with the drills directly plopped on the graviolum tank. Got lots of ore, but no graviolum Thankfully, it works on asteroids. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
EvilotionCR2 replied to Angelo Kerman's topic in KSP1 Mod Releases
Am I missing something or is it impossible to mine Graviolum from Dres' surface, despite it being detected by the Surface Scanning Module there? -
SimpleConstruction! (SCON) Stock rocket building
EvilotionCR2 replied to zer0Kerbal's topic in KSP1 Mod Releases
Oh, downloaded from Spacedock. Thanks. -
SimpleConstruction! (SCON) Stock rocket building
EvilotionCR2 replied to zer0Kerbal's topic in KSP1 Mod Releases
Hey, there's a small issue with the mod, namely, the Extraplanetarylaunchpads.dll isn't bundled in with the download. What that means is that unless I'm missing something, there seems to be no functionality to the various patches you've made to stock parts. -
[Old Thread] KRE - Kerbal Reusability Expansion
EvilotionCR2 replied to EmbersArc's topic in KSP1 Mod Releases
Haven't really used my KSP forums acc for a while, but I really want to thank OP for making this amazing mod. Falcon-like legs should be part of the base game, and the extra stuff your mod adds (while being vanilla-friendly) is just great. I've been using it since it came out, and I don't even play without it. -
[1.12.x] Near Future Technologies (September 6)
EvilotionCR2 replied to Nertea's topic in KSP1 Mod Releases
For anyone else having the issue of Kerbnet not working : cleanly reinstalling Community Resource Pack fixes the issue. -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
EvilotionCR2 replied to IgorZ's topic in KSP1 Mod Releases
Dang, I don't really follow KSP modding at all, I didn't know. Thanks. -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
EvilotionCR2 replied to IgorZ's topic in KSP1 Mod Releases
Is it not possible anymore to just use two pipe endings and connect them together? -
[1.12.x] Near Future Technologies (September 6)
EvilotionCR2 replied to Nertea's topic in KSP1 Mod Releases
There appears to be an issue with one of the mods, where Kerbnet doesn't work. Trying to pinpoint it to a specific one. -
EvilotionCR2 changed their profile photo
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Yeah but when the carrier is as wide as your airplane it's kind of impossible.
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How Close are YOU to Your Next Reputation Rank?
EvilotionCR2 replied to michaelsteele3's topic in Kerbal Network
5 points. So close. -
Veteran players reminisce: What was your first Munar landing like?
EvilotionCR2 replied to Tex's topic in KSP1 Discussion
My first mund landing was with Ion engines from a old, old, old really old mod. -
The little star between "Blog this Post" and the triangle with the ! inside it
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Not permanent I believe.