-
Posts
18,425 -
Joined
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Vanamonde
-
Hmm. Looks like this mod is defunct. We can re-open the thread if OP wishes.
-
totm aug 2023 What funny/interesting thing happened in your life today?
Vanamonde replied to Ultimate Steve's topic in The Lounge
Look, there are a lot of threads, okay? Can YOU keep them all straight? -
Although Musk does own a spaceflight company, this isn't it. And so, the thread has been moved to The Lounge.
-
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Vanamonde replied to Ger_space's topic in KSP1 Mod Releases
Newbies, welcome to the forum. But please read back over at least a few pages of threads before asking about updates, since messages like this can become repetitive and feel like harassment to the mod maker. -
Yes, a screenshot would help. He may be bumping into something, even if it's not easy to see.
-
totm aug 2023 What funny/interesting thing happened in your life today?
Vanamonde replied to Ultimate Steve's topic in The Lounge
Political discussions on this forum never end well, and you know we've had to rule the subject off-limits. Furthermore, discussions of politics and history are off-topic in a thread which is supposed to be about venting. For those reasons, a number of posts have been removed from this thread. -
Well, we'll lock it again anyway, but even so, yes, please leave the political content for other forums.
-
[WIP] [1.4.2] KETO : Kerbal Extreme Texture Overhaul
Vanamonde replied to Dankgum's topic in KSP1 Mod Development
An argument has been removed from this thread. Please express yourselves politely.- 58 replies
-
- keto
- enviromental visual enhancements
-
(and 2 more)
Tagged with:
-
Thread moved to Fan Works, where the artsy types hang around.
-
The most kerbal flat-earther I have yet to see
Vanamonde replied to KSK's topic in Science & Spaceflight
Looks like this thread has left its actual topic far behind. Please start new threads for those other topics. -
Testing. Overlapping threads have been merged.
-
Sigh. Don't do the Dres thing again, please, guys? We ended up having to lock some threads over that.
-
We all did. ManeTI fixed it.
-
How to draw your own satelite ?
Vanamonde replied to Bib60's topic in KSP1 Modelling and Texturing Discussion
Sorry, I don't understand what you're asking. I am not aware of anything that would allow you to design a craft outside of the game and bring it into the game. -
Some personal remarks have been removed from this thread. Keep it polite, please.
-
[RELEASED] After Kerbin [AfK] - Billions of Years after Stock
Vanamonde replied to Gameslinx's topic in KSP1 Mod Development
Some off-topic posts have been removed. Please contact each other through PMs. -
No. That would be anti-democratic. One person/one vote.
-
Space station ideas and ground bases
Vanamonde replied to Hunony's topic in KSP1 The Spacecraft Exchange
This discussion of designs has been moved to the designs sharing subforum. Also, cute avatar, @Hunony. -
Brainlord’s Petition to Change the EULA
Vanamonde replied to Brainlord Mesomorph's topic in KSP1 Discussion
Well, OP has left the forum and the discussion was starting to go off-topic and into politics. Time to move on.- 180 replies
-
- 3
-
-
- privacy policy
- dlc
-
(and 3 more)
Tagged with:
-
Thread moved to Kerbal Network, since it's about the forum rather than the game.
-
Say/do stuff people like.
-
Whatever this was, looks like it's over.
-
Question about the forum moved to the question about the forum subforum.
-
If the difference between the orbits is great, you either spend a lot of time bringing them together or burn a lot of fuel. There's no way around that. For elliptical orbits, the first thing I do is burn to bring the line between periapsis and apoapsis around to align with that of the target. Once you do that, it's really pretty much the same as circular orbit rendezvous. Of course, that can be a pretty tricky first step. It may not be fuel-efficient, but I sometimes simplify things by circularizing with my peri or apo coinciding with that of the target. Then it's a simple matter to align the other point, match planes, etc.