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Everything posted by Vanamonde
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Thread moved to mission builder support.
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The interesting thing about your typo is that it also makes sense for QA testing.
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It's always been stated that Kerbals are 1 meter tall, so if there were humans in this universe, they'd be around twice as tall as Kerbals and unable to fit into most craft.
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Kerbal Space Program update 1.4 Grand Discussion thread.
Vanamonde replied to UomoCapra's topic in KSP1 Discussion
No need to apologize. And the "merge" I did means your posts are already part of this thread, but thanks for offering to remove them. -
Yeah, but science doesn't stop at the wingnut hypothesis, as this thread does. Thread moved to the Lounge.
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Click on your name at upper right of the forum page, choose account settings from the menu there, and then choose signature from the menu on the left of the following page.
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Because nobody's done it.
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Can Kerbals die of heat inside a ship that survives re-entry?
Vanamonde replied to FinalFan's topic in KSP1 Discussion
I have not seen this happen, and you don't need an account to use Imgur. -
Modding question moved to the modding subforum.
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Massive Duna Ship help
Vanamonde replied to Gus Grizzom's topic in KSP1 Gameplay Questions and Tutorials
Thread moved to Gameplay Questions. What you're going to need to do is figure the rocket equation semi-backwards to start from the goal and arrive at the initial conditions needed. I did the algebra for that a while back, and I will share it if I can find it. (Or figure it out again.) If not, some helpful person will be along shortly.- 23 replies
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This is why we can't have nice things.
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Thread (belatedly) moved to the Lounge, since it's not about KSP itself.
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This work of a fan has been moved to Fan Works.
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Kerbal Space Program update 1.4 Grand Discussion thread.
Vanamonde replied to UomoCapra's topic in KSP1 Discussion
There already is a master discussion thread for this version, @DES7R0Y3R, and your thread has been merged into it. -
This sharing of craft (for such it has turned into) has been moved to the craft sharing subforum.
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It was Mediafire, but they fixed their ads are so are allowable here again.
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Yes, but not in that thread. Your post has been moved to its own thread.
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Well, what do they look like? Pics?
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Vanamonde replied to ferram4's topic in KSP1 Mod Releases
There is no argument which is going to convince us to allow people to be rude to other forum members. More posts removed. Leave it alone.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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Do you use probe components to de-orbit large booster stages?
Vanamonde replied to Markus Reese's topic in KSP1 Discussion
Complaining about necros is as much forum clutter as necroing, guys, especially when, as in this case, the discussion is still relevant so it's not actually necroing. I recover higher stages because they have more valuable parts and I use no mods to steer the lower stages in atmo while I pilot the rest of the ship. -
Maybe hyperedit to orbit and put a lander on it for the purposes of testing?
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Anyone know what happened to Nassault's "Voyager?"
Vanamonde replied to Combatsmithen's topic in The Lounge
Thread moved to the Lounge since it's not about the game itself. And sorry, I am unfamiliar with this person. -
Likely because most of the posts in this thread are several years old.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Vanamonde replied to ferram4's topic in KSP1 Mod Releases
It may be annoying when people repeatedly ask modders for updates, but that's no reason to be rude to forum newbies. A post or two have been removed from this thread.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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(and 1 more)
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