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Vanamonde

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Everything posted by Vanamonde

  1. Please try to keep in mind that even the forum members who disagree with you are not your enemies. Also, this thread has at times veered into suggesting new planets for the game, which is a What Not to Suggest List item. Talking about methods of generating planets is a discussion, but arguing that new ones should be generated is just one of those subjects which gets endlessly re-hashed on the forum without result, let's not drag that into the disucssion, alright?
  2. I regret to remind you folks that additional solar systems and planets is one of the topics that has been placed on the What Not to Suggest List, as one of the subjects discussed so endlessly that it tends to clog up the forum. The thread will be closed now.
  3. Well, I was waiting for someone who had an answer to your question to chime in, since I'm not a modder myself. But so has not to leave you hanging... Hello raze121212, and welcome to the forum. I hope someone will come along soon and answer your question.
  4. There's no small degree of irony in complaining about a necro which was itself posted a month ago. Anyway, report it, skip it, or add something new to it, please, but complaining about necros just contributes to forum clutter. Closing new, since it seems to have run its course.
  5. A small and confusing intro. You make mods but don't share them?
  6. I fixed your pic for you. The Imgur link you want is the BBCode one, second-to-last on the list. Anyway, you can flip a Sr. docking port over and insert it between the lab and the decoupler, or even replace the decoupler with it and "undock" rather than stage to eject the booster. You shouldn't have enough mass there to crush it, unless you're over-powering the launch at 2Gs or more. If it does, though, a few struts from the booster to the girders should take care of the problem.
  7. The Spacecraft Exchange: for all your ship showcasing/sharing needs! (Moved.)
  8. Okay, here's mine. I corrected the spelling of "peeves" in the thread title. It's been bugging me for weeks.
  9. When exchanging spacecraft ideas, the place to do it is the Spacecraft Exchange, which this thread now occupies.
  10. Moved to the games sub-forum, where jokes and gamelike things are hosted.
  11. The sun has two science "biomes." "Space near the sun" is within 1000kms of its surface, and EVERYTHING else, the entire universe out there, is all simply "high above the sun."
  12. Are there features that are incomplete and no "end-game"? This is 100% correct, because KSP is an unfinished, work-in-progress. It's premature to conclude that because something is not present in the game's unfnished state, that that thing never will be included in the game. This is, again, 100% correct, and 100% beside the point. Squad got a chance to do a joint project with NASA, and so they jumped at the chance to add some features to the game which were not part of the original plan. Yes indeed, ARM was something from outside, inserted into KSP's development before some previously introduced features were completed. But aren't you glad they did it? How much fun have you been having with asteroids and the claw? As for including mods in the game, many people are not stopping to think about what this would require. Take a mod that has flawlessly code. That doesn't mean that it was written in the same way that Squad writes code, which means that it would need to be adjusted and re-written so that Squad's guys can maintain it. That may sound trivial, but anyone who has taken a programming class can tell you that documenting the code and writing it in a standard way is considered every bit as important as the code itself, so that those coming along behind you know which parts do what. But even that is assuming that the mod maker has implemented his invention in a way that will continue to work with future versions of KSP, so that it doesn't need to be reworked when Squad adopts the mod's code. How likely is that? You all know how many mods stop working each time a new version of KSP comes out. Lastly, Squad is a profit-making business while modders are unpaid volunteers. What happens when Squad starts making money off of the mod-maker's code? Legal arrangements have to be made before that transition can take place. On several occasions, Squad has dealt with this issue by hiring the mod maker. But they can't do that with the maker of every mod they wanted to incorporate into the game. Long story short, including a mod into stock KSP is NOT a simple matter. As for the unfinished cockpits, it is my understanding that they were started, and then it was decided to entirely replace them. The original versions worked, though, so there was no real need to remove them.
  13. Welcome to the forum, George_Stuart. I hope you enjoy your visits.
  14. This thread is nearly 3 years old, the video doesn't play for me, and we'd like to keep discussions of politics off of our forum anyway. Why don't we just let this thread rest in peace? Closing now.
  15. Vanamonde

    Hi!

    Hello notanactuallefty39, and welcome to the forum.
  16. There is an existing thread on this subject, and so the newer one has been merged into it. Please feel free to continue.
  17. This how-to question has been moved to the how-to sub-forum.
  18. Hit the escape key while in-flight, and you can adjust the types of sounds under the settings option there on that escape menu. Okay, that's kind of clunky too, but it is easier than exiting to the main menus.
  19. This work of fans has been relocated to Fan Works.
  20. Looks like a duplicate thread? Happens sometimes. Closing this one.
  21. It seems quite a few recent players have arrived through XKCD.
  22. The company simulating real-time spaceflight with calculus and rocket science and whatnot is too lazy to do some math? That's an interesting chain of logic you've got going there. Meanwhile, discussing Lagrange points is a science matter, so, thread moved. Asking for them and N-body in the game is on the What Not to Suggest list, so please restrict the discussion to the science side.
  23. The game is sandbox, and doesn't reward you for accomplishing things. (Yet. A system of job-contracts is coming soon.) The idea is that you do what you want to do. When you say you're "stuck," what happens when you hit the escape key? You should get a menu allowing you to leave that flight running and return to the space center to launch others. The abort button starts a set of emergency actions. What actions? You set them yourself while building the ship.
  24. That never stopped me. I have thousands of screenshots going back 2 years.
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