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Everything posted by Vanamonde
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Who says you have to? On my hard drive I have 15.2, 16, 17, 18.4, 19.1, 20.2, 21.1, and 22. I had way too much fun with them to just get rid of them, and every station I ever built and design I ever flew is still there. When a new version comes out and I start over, my next generation of stations and designs is better because of the lessons I learned building the previous generations.
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DemonBoii, caps don't bother me at all. I just wanted to spare you a scolding by some of the people who do get cranky about that sort of thing.
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Welcome to the forum. Folks are pretty nice here, but just so you know, capitalizing each word like that is one of the things that tends to make people yell at you. Meanwhile, in case you haven't already noticed, I moved your question about the accomplishment ribbons to the thread where the ribbon maker can be found. Anyway, have fun on the forum.
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DemonBoii, you can find the ribbon maker in the first post of the thread which your (moved) post now occupies. Hawkinator, moved yours too so everything is in its place and there's a place for everything.
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The animated series was *extremely* hit and miss, even more so than the live-actions. A few episodes were written by respectable science fiction authors and were quite good. If I recall correctly, a couple of them started out as scripts written for TOS, and were adapted for the animated after TOS was cancelled. But most eps were dready Saturday morning fare.
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Closing in on a planet
Vanamonde replied to zapman987's topic in KSP1 Gameplay Questions and Tutorials
Since it's just about impossible to the mid-course burn with exactitude, yes, some fine-tuning is usually needed. -
When your ship is under stress, docking rings failing is a relatlvely minor threat. (Botched aerobraking attempt.) Nothing broke off of that ship until it hit the water. There are two things you need to watch out for. 1) Rings are much weaker under compression than torque or tension. If the weight of the ship on the pad doesn't crush the docking rings, they will probably make it through any compression force flight may put on them. 2) If you have more than one pair of docking rings linking the same two parts, only one pair of rings is the official, full-strength link, and the other may part under stress, even if it still says it is docked on the right-click menu.
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Yes, it's ridiculous. -ly awesome! The first Mun landing is the most rewarding gaming experience many of us have ever had. Don't be sorry for being happy and proud over yours. By the way, where on Mun is that weird serrated ridgeline? Can you post the position of your ship on mapview?
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Lost in space (EVA fail)
Vanamonde replied to grizzlebizzle's topic in KSP1 Gameplay Questions and Tutorials
EVA flight is just plain difficult. My preferred method is to move the camera until I'm looking past my kerbal at the place I want him to go, hit the spacebar (which causes him to face directly away from the camera), correct for the RCS spasm this causes (oy!) until he's pretty much sitting still again, and then fly him to the destination. You will need to make VERY light taps on the keys so that he doesn't get out of control. And go slowly; there's no prize for hurrying. With a 68km periapsis, he's not going to come down any time soon, though. There's probably still time for a rescue mission. Though how to collect him if he's got no RCS fuel is quite a question. You'd have to fly a ship close enough to touch him with a ladder, switch to him, and grab the ladder before you drift apart. Yeah, he's probably doomed. Incidentally, apoapsis would be a more effective time to try to change the ship's velocity. -
Once the first Kerbal is outside, switch back to the ship using the square bracket keys ] and [, then EVA another Kerbal. There are some circumstances in which you can't make the switch, though, such as moving through atmosphere at the time.
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Need some help with a school project I'm working on
Vanamonde replied to BloodWing's topic in KSP1 Discussion
Folks, please restrict replies in this thread to responses to Bloodwing's questionnaire. -
Babylon 5 had some very interesting storylines, but the acting was atrocious. The thing is, I've seen many of those actors do good work in other things, so I can only conclude that somebody was requiring them to ham it up.
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quasarrgames, this might help: http://forum.kerbalspaceprogram.com/threads/40643-Embed-Imgur-Album?highlight=imgur+album
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Closing in on a planet
Vanamonde replied to zapman987's topic in KSP1 Gameplay Questions and Tutorials
Edit your game's settings file and change the line CONIC_PATCH_DRAW_MODE = 3 to read CONIC_PATCH_DRAW_MODE = 0 You will then see the line of your projected path displayed close to the planet itself. At the halfway point of your transit (the most efficient time), place a maneuver node and tug it around until you have fine-tuned your arrival at the planet to be the way that you want it. But be sure to reduce your warp setting to x10 or less during the entry to the target's SOI, so that nasty glitch doesn't fling your periapsis someplace screwy. -
How to Find a Mun Arch?
Vanamonde replied to Andrew Hansen's topic in KSP1 Gameplay Questions and Tutorials
No, that was just a joke. You have to go find the arches. They are static objects. -
How to get to the Mun with tier 3 Sci?
Vanamonde replied to Dipxel's topic in KSP1 Gameplay Questions and Tutorials
It's not clear to me what you are asking for, Dipxel, but a tier-3 ship can reach and land on the moons. In fact, the third one in this thread is made just for that purpose. You can download it and try it, if you want. -
I dislike being spoiled as well, but when something has been common knowledge for over a year, I think the cat's pretty much out of the bag. Besides, the forum currently does not have a spoiler system. It's unfortunate, innovine, but it's going to happen from time to time.
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The status is... don't ask. Seriously guys, these kinds of discussions never go well, always end up devolving into questions about due dates, and it's just a whole big mess. It will get here when it gets here, so thread locked.
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Congratulations on your moon landings. That's probably the game's single biggest landmark. If you can do that, getting to other planets is mostly a matter of scale.
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Transfers and inclined orbits
Vanamonde replied to Matt77's topic in KSP1 Gameplay Questions and Tutorials
When you are landed on or orbiting Mun, you have pretty much the same velocity it does (or else you wouldn't be able to linger in its vicinity). That means that any ejection trajectory starts off nearly matching Mun's orbital path, and only diverges from it in proportion to the length and direction of the burn. -
Well... It would still be hot, is what I'm saying! (I'm going to quit now before I look even sillier. )
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How to Find a Mun Arch?
Vanamonde replied to Andrew Hansen's topic in KSP1 Gameplay Questions and Tutorials
It used to be that if you knew where to look, you could spot the twinkle from 1000km. But since Mun's terrain was reworked, I find them impossible to spot until you're right on top of them. -
Yeah, I shouldn't have thrown around terms without a clear idea of their meaning in this context, but the point I was trying to get at, in my clumsy way, was that the thermometer on such a ship would read "freaking HOT!!!," and I think qualifies as freaking hot. That's also the point I was trying to make, and apparently failing. If the Webb needs that parasol to keep its instruments at a working temp way out where it's going to be orbiting, a ship near the sun would need something even more elaborate to keep a thermometer from reading a cool temp, as some of the posts in the thread seemed to suggest it might be doing. Really, I had a point. It was here a minute ago. I should probably just cut my losses now.