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Everything posted by bigyihsuan
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How do you report posts now in the new forum? In the vBulletin forum, it was just as simple as clicking on the traingle witht eh exclamation mark. Is there something similar here? EDIT: NEVERMIND. Right next to the date. Mods please lock.
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Ah, I remember the controversy with Postcards From Laythe. Shame it's indefinitely postponed.
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Anyone interested? Ultimate Grand Tour Galactic Neighborhood.
bigyihsuan replied to hawkinator's topic in KSP1 Discussion
I would say to make a YouTube series. Since you're installing mods anyway, you should install the two SpaceY mods (vanilla SpaceY and SpaceY Extended for 7.5m rockets) for the massive rockets needed to get to the other stars. -
[0.25] Aligned/Formatted Currency Indicator
bigyihsuan replied to xEvilReeperx's topic in KSP1 Mod Releases
Is this going to get an update for 1.0.5? It's really annoying me that the money gauges are different styles... -
Link to site here Human Resource Machine is a game about coding your character in an office building to move boxes with numbers on them form the INBOX to the OUTBOX. Easy, right? WRONG. There are 11 different functions in the game, not including comments and labels. These are enough to simulate an entire programming language/computer... ON YOUR COMPUTER! Amazing isn't it? After playing for several hours and getting frustrated at the lack of high-level programming language features (like for/while loops, multiplication, division, MODULO), I now respect early progammers that had to use machine code/assembly language/something a tiny more advanced. Here's an example of the hacks that you need to do here: There is a level where you have to code a program that outputs all of the numbers less than the input all the way to 0. In-Game: -- HUMAN RESOURCE MACHINE PROGRAM -- a: INBOX JUMPN c JUMPZ f b: COPYTO 0 OUTBOX BUMPDN 0 JUMPZ e JUMP b c: d: COPYTO 0 OUTBOX BUMPUP 0 JUMPZ g JUMP d e: f: g: OUTBOX JUMP a There's most likely a way to translate it to a different programming language, but I'm to tired to deal with the JUMP functions.
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What type of disk drive do you use for KSP?
bigyihsuan replied to Joshwoo70's topic in KSP1 Discussion
SSD because that's all I have on my laptop. -
How far have you gone in Kerbal Space Program?
bigyihsuan replied to Columbia's topic in KSP1 Discussion
I've been to Mun, Minmus, Duna, Eve, and Jool exactly once. I still haven't gone to Moho, Dres, Gilly, Ike, the Joolian moons, and Eeloo yet. -
Must be able to land and return from the body with a Mk 1-2 pod. Yes, I massively overbuild things. Why do you ask?
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-26 (-) hail minus world
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Merge Parts to decrease Part count
bigyihsuan replied to mattssheep4's topic in KSP1 Suggestions & Development Discussion
UbioZur Welding is a mod that does it, but it seems to be broken since 0.90. This would definitely be helpful, mostly for space stations. Need 10 orange tanks for your mega-station? You can save 20 parts on each individual orange tank just by merging each dockingport-tank-dockingport assembly into a single part! -
[1.2] Procedural Fairings 3.20 (November 8)
bigyihsuan replied to e-dog's topic in KSP1 Mod Releases
I have no idea if this is a bug with Procedural Fairings or TweakableEverything, but I'm posting a bug report here (x-posted TE's thread): Whenever I introduce a PF base to the building section, the right-click context menus don't show up when I right click. This is fixed when I exit the VAB and come back in, but the bases seem to be the ones causing the problem, since the fairings are working fine. -
I have no idea if this is a bug with Procedural Fairings or TweakableEverything, but I'm posting a bug report here (will x-post to PF's thread): Whenever I introduce a PF base to the building section, the right-click context menus don't show up when I right click. This is fixed when I exit the VAB and come back in, but the bases seem to be the ones causing the problem, since the fairings are working fine.
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It works fine on Windows 10, build 100XX and 10130.
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Nullius in verba - Science without the paperwork
bigyihsuan replied to Odyssey's topic in KSP1 Mod Releases
Neat mod. Will try. Maybe I can finally have Science mode with funds, now. - - - Updated - - - Is it possible for you to make a Career save for this, too? -
0/10 needs more peasants Kerbals
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What Goals Do You Make for Yourself?
bigyihsuan replied to TheOfficialStorm's topic in KSP1 Discussion
MY current goal is to get to every planet in Vanilla KSP. After that, I don't know. A mining base, perhaps? -
What Is Your Biggest Accomplishment in KSP thus far?
bigyihsuan replied to TheOfficialStorm's topic in KSP1 Discussion
Getting to Jool. Because I don't have much free time nowadays, most of my missions are very short, so the longer sessions are larger accomplishments for me. -
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Take a third option: Sprite/Sierra Mist/Mountain Dew. I love my lemon-lime sodas. If you want a cola, there's this Malaysian cola that I really like.
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COME HERE TO JOIN THE SKELETON WAR NAME, AGE, NUMBER OF BONES PLEASE You are now ID#666108
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5/27/15 Changelog: * some more nouns * prepositions and location words * More elements (up to 35) with rules * tweak to tense suffixes * conjunctions * adverb suffix (-lë) * MAJOR: removed double vowels for umlauted vowels Still working on this. I'm thinking of making a language based entirely on suffixes.
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I've played both N64 and Brawl, and 4 3DS on my friend's 3DS. I would play 4 Wii U, IF I HAD IT /s
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It's a name from my first email account, as set up by my dad. I haven't changed it since. My dad wan't feeling very creative that day, and he just mushed my Chinese name with the word "big".
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Here in New Jersey, the school year doesn't end until mid-late June, and exams tend to be early June. Still have a month left. I don't know what you guys are talking about finishing exams in the middle of May