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Everything posted by bigyihsuan
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Note that the main branch doesn't have the new 1.14 parts in properly assigned nodes yet (that's what I'm working on), and it's using its "best guess" automatic tech node placement. I will consider moving Mercury a tier earlier.
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- totm jan 2022
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Still working on the Skyhawk update for BDB 1.14, and I've been wondering about game balance, especially in the context of historicity. As it is right now, the Delta IV is unlocked at the same time as Saturn V, and Atlas V with the Saturn IB. For post-Saturn V nodes, there's only 3 nodes. The ETS stuff very obviously will go in the post-Saturn V nodes, but I'm not sure if there's enough space for Delta IV and Atlas V. Since they came out around the same time, I think they should be put in the same post-Saturn V tier. Thoughts?
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- totm jan 2022
- bluedog
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Skyhawk already starts unmanned, there's no need for UnKerballed Start with Skyhawk.
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- totm jan 2022
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[1.12.5] Modular Kerbalism - Science Only Profiles
bigyihsuan replied to theJesuit's topic in KSP1 Mod Releases
(Preface: my goal is to combine this with the existing Skyhawk Kerbalism config pack.) So, from what I understand, is that Kerbalism turns on anything that's defined in the Profile module? So, that means I should strip out everything in Skyhawk Kerbalism's Profile module that does not exist in the ModularScience's Profile module? Or completely replace the contents of the Skyhawk Profile with the ModularScience profile? -
There's a tech node fairly early on that unlocks the hydrolox switch. What mod are the tanks from? Some mods aren't affected by the hydrolox switch config.
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- totm jan 2022
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I mainly use the Community Category Kit tabs and that covers 90% of my use cases. The other 9% is searching by mission/probe name and the 1% is by a series of parts (usually station parts like the Gemini station stuff and Skylab). I'd be nice to see Centaurs with Atlases etc when searched, even better if it shows up in the CCK tab. It would also be nice to search for specific stages, so if I search "saturn ii" it should show all the parts related to the Saturn II stage (tank, adapters, couplers, docking ports, RCS, etc).
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For the poll, my answers are: Vanilla Kerbalism Config Science (but you do you with SIMPLEX) No ISRU, no harvesters, no nothing. Just science and transmission. No stress, no radiation, no part breakdowns, no life support. But the poll had it as required, so I selected stress. Ideally, it should be a drop-in replacement/config option for Kerbalism: if I took Science-Only Kerbalism, and installed it with a Kerbalism pack that has science configs, it should have nothing but science. No radiation, no part failures, no stress, no life support (I want to use Snacks instead).
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totm nov 2023 SpaceX Discussion Thread
bigyihsuan replied to Skylon's topic in Science & Spaceflight
I wonder what the fastest trajectory is to the Moon and back? Free-return trajectory and 5 days (Apollo 13)? Imagine taking the week off of work for a casual swing-by of the Moon -
Going full sideways in the atmosphere is a sign of PVG pitching too fast because it thinks the predicted TWR is higher that it actually is. A fix for this is either-inclusive-or: increasing pitch start velocity (100m/s is what I use), decreasing pitch angle rate (0.5 deg/s usually, but 0.25 dec/s for rockets with particularly weak 2nd stages), or increasing final orbit altitude (200km for inclinations close to/perpendicular to KSC, 300-400km for inclinations that need a major dogleg, like RSS equatorial orbits). Any or all of these can help, it'll need tuning for the specific rocket you're using. Using the Attach Altitude option can also help, as that specifies the altitude the rocket will be when PVG finishes orbital insertion. (By default, PVG tries to finish orbital insertion at periapsis.) I frequently use the Titan 3/4 stack with UA120s, and often the combined LR87 and SRBs' high TWR towards the end of the SRB burn tends to make the PVG pitch down too far. I highly recommend clicking the "Reset Guidance" button right after SRB separation to get the PVG to recalculate using the LR87 burn. This should get the rocket pitching back up to the correct attitude once it finishes recalculating. This also applies, but less so, to any other rocket with SRBs. For example, I usually don't have this problem with the Delta II with all 9 GEM boosters, but I do it anyway because it gives more accurate results.
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I use PVG all the time, with the caveat that I'm doing it on scaled systems (2.5/2.7x and 10x), and often with Skyhawk hypergolics, Cryofuels, or Real Fuels. I've been able to get most of the implemented rockets in BDB to orbit just fine (Atlas-Agena/Centaur, Delta II, Saturn V, Saturn IC, and most variants of Titan are the most reliable ones). Most of the time I have to have a coast phase after the 1st or 2nd stages due to how small the planets are on 2.5/2.7x (not needed on 10x, with Real Fuels and such). Most of my launch failures are due to the stack being wobbly (usually the Titan 2nd stage decoupler for some reason being really weak for a 1.825m part), staging SRBs too early, or setting the Atlas skirt auto-decoupler G force value too low (not enough TWR in the sustainer). Are you doing it on 1x-scaled? What usually happens when you try to use PVG? (Are you using FAR?)
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Avalanche Plumes (A waterfall Mod for Solid Rocket Boosters)
bigyihsuan replied to Kochi's topic in KSP1 Mod Releases
Will this come to CKAN? -
totm nov 2023 SpaceX Discussion Thread
bigyihsuan replied to Skylon's topic in Science & Spaceflight
I'd imagine that any byproducts in the tank would either be shot out with the rest of the LOX, and/or drained with leftover LOX when landed. Though, solid ice is a thing, which can be a problem with the "shoot it out with the rest of the LOX" plan. ...Hmm, does water ice float on LOX? -
Maybe it's due to the old Scatterer version? I do know that JNSQ has been stuck on 0.7xx because no one's been around to migrate the Scatterer configs to 0.8xx.
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totm nov 2023 SpaceX Discussion Thread
bigyihsuan replied to Skylon's topic in Science & Spaceflight
Successful splashdown -
Probe cores are probably possible, since the RP1 mod adds procedural avionics which are pretty much more advanced probe cores. Taking a similar approach, with building off of the generic procedural tank, giving it some EC and an antenna, and slapping a ModuleCommand onto it would probably work. If you want solar panels in particular, try out the ROSolar mod which adds rescalable solar panels. As for everything else, I'm guessing would need to be added in the ProceduralParts plugin itself, and it's not possible with just a plain CFG modification. Procedural engines seem to be a thing, but I have not tested this mod specifically, and it has a dependency on Real Fuels.
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It seems this mod has been updated relatively recently (2023): https://github.com/ec429/SPEngine/releases
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This is the correct one: https://github.com/dangaffa/RSMP
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
bigyihsuan replied to Gameslinx's topic in KSP1 Mod Releases
Both images are broken. What changes did you make to the configs? I installed Blackrack's clouds, but nothing seems to be showing on Rhode at least. There are clouds in the map view, but none in flight view.- 1,646 replies