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Everything posted by bigyihsuan
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So lately I've been having issues with the fairing taking too much aero stress (I'm guessing) and separating from the fairing base. Even when putting lots of struts onto the fairing to secure it, and rigid attachment, and autostruts, they still fall off when the stresses are too high. It's often the trailing fairing that comes off during the gravity turn, which doesn't make much sense. The stock fairings do not do this. The first image is a 5m payload fairing base, with the stock PF conic fairings with a little bit of extra radius. The second image is a 3.75m payload adapter, with the stock PF conic fairings.
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[1.12.x] Near Future Technologies (September 6)
bigyihsuan replied to Nertea's topic in KSP1 Mod Releases
It's a big shame that the mods are considered feature-complete. I was using the triangle truss from Construction to make a solar module for a space station, and I was looking for a triangle docking port like with the octagon and larger sizes. I had to make do with the triangle-to-1.25m adapter and a 1.25m docking port instead. A difference of 1 part, but it'd be nice to have. -
[1..x, 1.9.x, 1.10.x] Kerbal Research & Development
bigyihsuan replied to linuxgurugamer's topic in KSP1 Mod Releases
Welp, that's over 720 instances of it that I have to remove then. Fun. -
[1..x, 1.9.x, 1.10.x] Kerbal Research & Development
bigyihsuan replied to linuxgurugamer's topic in KSP1 Mod Releases
So how can I reset upgraded parts back to their stock state? Delete this KRnD.dll.mdb file? -
I'll try the borderless fullscreen thing next time I play, though I was using the PNG provided with the mod
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Is there a KSPedia version of the included delta-V map floating around? It's surprisingly taxing on my machine to alt-tab out of KSP to look at the delta-V map.
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
bigyihsuan replied to nightingale's topic in KSP1 Mod Releases
So I may have found an exploit through combining 2 strategies. If you have both Private Industry 3 and Media Coverage 3, you get a total of -105% to your launch costs. This means you gain money for launching rockets. 5% of the launch cost, but money nevertheless. -
[1..x, 1.9.x, 1.10.x] Kerbal Research & Development
bigyihsuan replied to linuxgurugamer's topic in KSP1 Mod Releases
Would it be possible to have a backport of this to 1.7.3? I cranked my Science gains way up in my career save and have several thousand in unused science at this point. -
I played a bit of my modded JNSQ career save. Got to orbit, a tourist contract completed, a space station core up, docked to it for a contract, and then started building another tourist craft for 9 (!) tourists wanting to go to orbit at the same time, and rage-quit because Modular Fuel Tanks' GUI was lagging the hell out of KSP while I was setting up RealChute parachutes (not that my framerate and editor responsiveness was that good before then). As it turns out 5 Lander Can Mk.2s is incredibly laggy while in the editor. I wish I had the Hitchhiker unlocked....
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This, I think, is the best approach to this. Combine this with the action group system and the robotics system and this could become incredibly powerful. Example: You have some hot-running parts on your ship, like a reactor, and you have lots of active radiators to cool it. However, you can't bring solar and the reactors use lots of power. So, you could have a check for both high power and a hot reactor, and have it activate an action group that opens the radiators, automagically.
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I wasn't expecting an update so soon after I started reading it. And it was good. By the way, @KSK, you've said that map is pretty much what you have in mind, but do you have a map of your own that you reference? I'm a little obsessed with maps, especially ones for fiction. It also helps me with knowing where what is what while reading. I'm also interested in what sort of specs the parts in the story is compared to the game, and if the rest of the Kerbol system is scaled up to real life like with Kerbin-Mun-Minmus. Just based on the fact that Rockomax is using Mainsails, Skippers, and Poodles, their rockets are at least 2.5 m, and the KIS LV-909, LVT-30, and RT-5 implying 1.25 m. Though the Saturn V-like rocket mentioned in "Shoulders to the Wheel" makes it seem like they're using a much larger tank width (or incredibly compact Mainsails and Skippers!), for the first 2 stages at least. I remember seeing some screenshots and recreations of the early rockets in the first dozen or so pages, but a lot of them are unviewable because of Photobucket being a terrible image hosting service as usual.
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Heya, I'm reading through this (currently on 41: Training Days), and I've made a Tvtropes page here. It really needs filling, since it's based off of what I've read so far.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
bigyihsuan replied to Thomas P.'s topic in KSP1 Mod Releases
I'm trying to find this on CKAN, but it doesn't seem to be there. -
[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
bigyihsuan replied to Galileo's topic in KSP1 Mod Releases
Nice, earlier than I thought.- 471 replies
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[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
bigyihsuan replied to Galileo's topic in KSP1 Mod Releases
How much stuff is broken? Just so that I don't corrupt my save or something if I do try to install the 1.3 version of this.- 471 replies
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[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
bigyihsuan replied to Galileo's topic in KSP1 Mod Releases
Seems like all the dependencies for this mod are updated for 1.4+. I would love to play with this, but I'd like confirmation before I get the 1.3 version and mixing with Kopernicus and Barn Kit for 1.4.- 471 replies
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Hey @linuxgurugamer, do you think it would be possible to port QuickScroll to a newer version? Makes me wonder why it’s a dead mod, it was so useful back in the day.
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What mod let you scroll through the part categories?
bigyihsuan replied to bigyihsuan's topic in KSP1 Mods Discussions
That seems to be it. Thanks! EDIT: Though it's useful having new categories, it wasn't what I described. To clarify, when you scrolled up or down on the category sidebar, it would go up and down the categories, opening each in turn. So if you went to Pods and scrolled down, it would open Fuel Tanks, then Engines. -
People who joined back in 2011: are any of you still here?
bigyihsuan replied to Panichio's topic in KSP1 Discussion
I've been around since around 0.13.3 was released (KurtJMac's 1st (?) KSP video). Hard to believe that it's been so long. -
>Add another Rockomax X200-32 underneath the first one.
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1345: A huge stash of Rad-Aways. You take enough to get through the Van Allen belt alive.
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1338: You realize that you forgot to make a "LEET" joke on the previous floor.
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Then dock it to the first.