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Everything posted by bigyihsuan
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I like everything that is not 0.625 meters. I almost never make probes, and even then I use 1.25 meter parts.
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KSP 64bits on Windows (this time, it's not a request)
bigyihsuan replied to Lilleman's topic in KSP1 Discussion
It's fine for me, except for the fact I can't see the orbits of anything that's not the active craft from far away, and some problems with right-clicking. -
792: This level is actually airless. You should've bought Jeb's space suit.
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And now with raw materials, regions, a world map, and more! http://blocgame.com/ (If you want to attack/ally/whaterver with my country, it's the Asians)
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Two days ago, I made a 300-tonne to orbit launcher with KW and NovaPunch:
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A launcher that is able to get 300 tonnes up to a 100x200 km orbit with about half a tank left. Download Link
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Congrats! The first time I got to the Mun was in the old demo. I crashed. But I have yet to get to Duna. Or anywhere else, for that matter. I need to play more.
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Banned for your first two sentences no being a "Banned for..." post.
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How will budget work?
bigyihsuan replied to quantumpion's topic in KSP1 Suggestions & Development Discussion
And maybe you get Money from Contracts? Most likely (Probably.) (Maybe.) (I hope so.) -
The Messiah from Deep Impact
bigyihsuan replied to sp1989's topic in KSP1 Gameplay Questions and Tutorials
You get a mod to do it. -
Looks rather nice. Are you putting a download link of it up when it's finished?
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Surround-sound explosions and SCIENCE!
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Maintain Adaptable for cheap stuff in the Space Age!
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Whackjob-sized launch systems. Just to get a 10 ton probe to orbit.
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I play half stock, half modded stock-like parts. When I fly and if I fail, I go back to the VAB and change the craft slightly to make the fail a success. If this fails at a max of 3 times, I rage quit.
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Twitch Thursdays: RJLupin2 Goes a Little Crazy
bigyihsuan replied to SQUAD's topic in KSP1 The Daily Kerbal
ITT: We watch a KSP streamer go insane. With a rocket with a face. Anyway, hilarious. I'm still laughing. -
Move RCS tanks to Control part tab
bigyihsuan replied to DeMatt's topic in KSP1 Suggestions & Development Discussion
Yep. It's a pain to have to wade through several pages of engines and fuel tanks just to get RCS. -
Kill more species to get the line into the Adaptable.
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Obviously, pics are needed, maybe tonnage to orbit, and a .craft file if possible so that I can steal your designs look for reliable launcher ideas. Also, note whether or not it contains mods.