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bigyihsuan

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Everything posted by bigyihsuan

  1. I like everything that is not 0.625 meters. I almost never make probes, and even then I use 1.25 meter parts.
  2. It's fine for me, except for the fact I can't see the orbits of anything that's not the active craft from far away, and some problems with right-clicking.
  3. 792: This level is actually airless. You should've bought Jeb's space suit.
  4. And now with raw materials, regions, a world map, and more! http://blocgame.com/ (If you want to attack/ally/whaterver with my country, it's the Asians)
  5. Two days ago, I made a 300-tonne to orbit launcher with KW and NovaPunch:
  6. A launcher that is able to get 300 tonnes up to a 100x200 km orbit with about half a tank left. Download Link
  7. Congrats! The first time I got to the Mun was in the old demo. I crashed. But I have yet to get to Duna. Or anywhere else, for that matter. I need to play more.
  8. Banned for your first two sentences no being a "Banned for..." post.
  9. And maybe you get Money from Contracts? Most likely (Probably.) (Maybe.) (I hope so.)
  10. Looks rather nice. Are you putting a download link of it up when it's finished?
  11. Maintain Adaptable for cheap stuff in the Space Age!
  12. Whackjob-sized launch systems. Just to get a 10 ton probe to orbit.
  13. I play half stock, half modded stock-like parts. When I fly and if I fail, I go back to the VAB and change the craft slightly to make the fail a success. If this fails at a max of 3 times, I rage quit.
  14. ITT: We watch a KSP streamer go insane. With a rocket with a face. Anyway, hilarious. I'm still laughing.
  15. Yep. It's a pain to have to wade through several pages of engines and fuel tanks just to get RCS.
  16. Whackjob would like this. I saw one of his pictures with Aerospikes as RCS.
  17. Kill more species to get the line into the Adaptable.
  18. That bug(?) where the parachutes are fully deployed, traveling at 4 m/sec, and the entire craft explodes on the ground. Hasn't happened in 0.23.5, though.
  19. So the settings.cfg has these two lines: CONIC_PATCH_DRAW_MODE = 3 CONIC_PATCH_LIMIT = 3 And I would like to know, what are the differences between the draw modes? Yes, the wiki mentions it, but there's almost no documentation.
  20. To the users above: No, not exactly. It's just a solid black background a green spiral for Hohmann transfers. I remember that you use it by putting it on your computer screen, wait for the target to hit the green line, and start burning.
  21. A description of the picture: It is roughly square, and has a green spiral on it indicating a Hohmann transfer window. I saw it in an Imgur album demonstrating its use in KSP (which makes this picture very useful), but I can't find it. So, does anyone have a link or file to it?
  22. Obviously, pics are needed, maybe tonnage to orbit, and a .craft file if possible so that I can steal your designs look for reliable launcher ideas. Also, note whether or not it contains mods.
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