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Khrissetti

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Everything posted by Khrissetti

  1. Excelsior! After half a dozen lifter stage designs the Cheyenne III succeeded in her mission, masking the bad press received from the failed Cheyenne I and II Cheyenne III on Moho The transfer stage which took it there: And the satelite picking up and transmitting the all-important data back to Kerbin
  2. Finally arrived on Moho. I can go to bed now! Huzzah!
  3. Alternately, if you've got that much RCS fuel, burn up to about 200m, hover there and navigate using the RCS buttons.
  4. I have a feeling getting to Moho is going to be comparable in challenge to my first Mun landing. My first mission to the system went horribly wrong after I mucked up the phase angle (I launched at 240 degrees-ish, rather than MINUS 240 degrees) The second mission spent about an hour playing with maneuver nodes to finally catch the little son of a hitchiker can only to smash into the surface at ~15km/s. And I thought getting to Eve was tough.
  5. You can build up a fair lick of pace if you build it to be safe, get it up to speed and then go 4x zoom. 80m/s is fast enough for most journeys shorter than traversing a continent. Plus they add another series of technical challenges, like making a reliable schrimech. So you can be sure it'll be safe whizzing over the deserts of foreign planets
  6. Based on the British Indian Ocean Territory flag. Can you guess which planet it's for?
  7. Get Simcity 4 and the Rush Hour expansion pack. It was the last, best simcity.
  8. Three checks to consider: First, have you included any monoprop fuel on your rover? If not, it can't fire. Secondly, have you pressed 'r' to turn on the RCS system? If the answer to both is 'yes' then pressing 'h' or 'n' will make them fire forwards or backwards, the 'jkli' buttons control the rest of the RCS directions
  9. Also, put a probe body and a landing leg to act as a Robot Wars-style 'self righting mechanism' if it flips. http://robotwars.wikia.com/wiki/Self-righting_mechanism
  10. My closest was the Icarus at 1000Mm, which is still quite distant.
  11. I think this could work assuming you started battles about 1 or 2 km away from one another and made it a precondition that you had to stay within a certain distance from something (perhaps a third 'referee' ship or beacon floating between you?) That would at least dispense with the idea of taking hours to wait for rendezvous to fire one shot at one another (assuming the second player didn't slightly adjust their course...
  12. I've had it happen once during the construction of my space station. I switched when I was about 1500m away and it exploded. When I reloaded nothing of the sort happened. I'm totally stock. I suggest pressing F5 to save before switching, just to be safe...
  13. Kerbals evolved originally on Duna, as demonstrated by the copious amounts of evidence for an ancient Kerbal civilisation. Kerbin was a colony settled by two factions of Dunans (KSC1 and KSC2) unfortunately, the atmosphere was not entirely suitable for the Kerbals who had to survive permanantly in spacesuits. Because of the dangers of overpopulation on the new colony, all Kerbin kerbals were sterilised. The turning point for the Dunans came with the arrival of Ike, a rogue dwarf planet which 'clipped' the planet, stripping it of most of its atmosphere, ravaging the biosphere and driving the Dunan population extinct. With no more supplies arriving from Duna and limited in their movement because of the poisonous atmosphere, the Kerbin colony began to die, eventually it was realised that they could reproduce through artificial cloning. KSC1 adapted this method and grew, whereas KSC2 was opposed to kerbal cloning in all its forms so their population eventually died off. Over time they forgot that they were ever from anywhere other than kerbin, but something remained in their ancestral genes which made them gaze up at the night sky and see not nothingness but home. Somehow all kerbals know that they could not have evolved on this poisonous green planet, confined to spacesuits and air-tight buildings (Yes, even the hanger and VAB, which have 'air shields' over the gaps when viewed during construction.)
  14. Depends. Would rescuing a kerbal be fun or a grinding and frustrating waste of time?
  15. Well, first I built a probe to go study the sun at a distance of ~1000Mm The Helios I undocked from its insertion craft and that's where the problem lay. Can anybody work it out? from this picture? yup, I forgot that I would be needing to burn 'side-on' to the Sun, so more than half the solar arrays were useless. A brief sacking of staff at KSC later the Helios II set off on its epic journey: I'm never-ever using ion drives again, though! the two ion burns must have taken ~ 4 hours in total on 4x zoom. Fortunately I had some writing to be getting on with so I left it to crawl painfully slowly towards the sun in the background while I got on with work.
  16. An old 0.17 screenie. This station was subsequently named 'Angel Station' can you tell why?
  17. The Kerbal Orbital Space Centre (KOSC) Attached are the station core, science module, Communication and scanning module. Still to be attached: shuttle docking and fuel module.Residence module.
  18. they won't let us hit the inside of their contraption, their misdirection campaign confuses our navigation systems. Who do you think built the monoliths?
  19. A problem for the last couple of versions of KSP for me is that I seem to have lost the shadows for my ships. Normally this isn't an issue but when it comes to landing, the shadows were really useful visual markers. Any idea how to get them back?
  20. Have you never wondered why the altimeter gets screwy once you 'leave' the solar system? Have you never wondered why some call the stars the 'Skybox?' We're inside a Dyson Sphere I tell ya! Studied by strange aliens with tiny heads and skin of many colours apart from green! I tell you that not only did they build the sphere but our whole universe, kept trapped in their great construction for their own amusement!
  21. My God! It's full of stars! Your kerbal has now merged with the monolith and become a star-kerbal.
  22. This was my technique (Going for the ugliest lander ever competition!): And a closer look at that lander (During testing on kerbin):
  23. Yeah, I say gently so you can see precisely what's happening and get used to it, you can get familiar with a system you don't know. Once you've done a couple of slow burns and understand it there's nothing stopping you from upping the thrust
  24. I like the idea of KS2 sending up rockets and missions of their own. Docking with another country's space station could be really cool!
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