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KSP2 Release Notes
Everything posted by Khrissetti
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Jeb crash-landed on top of a 6km high mountain on Eve, currently walking down to somewhere level enough for a rescue ship to pick him up in a year or so. Bill and Bob are both sitting in the 'Kerbal Arms' pub on Kerbin awaiting their next assignment.
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Maybe, I landed atop a 6km high mountain, I'm walking down to the base of the mountain ready to be picked up by a rescue ship in a few years. Until then he can enjoy the iodine skies and liquid mercury lakes.
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"No, I think a lot of people like to make this all out to be harder than it is. I eyeball everything and also follow the "looks about right" method and I've managed to land everywhere I tried for. (Duna, Eve, Laythe, assorted moons.,)" I suppose it depends on whether you know what you're eyeballing. For instance, going to Eve efficiently needs a phase angle of 60 degrees(ish) which is easy enough to eyeball, but before I did the calculation I didn't know what I was looking for.
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"Quick physics lesson: Every element is in four stages at different levels of temperature: plasma, gas, liquid, solid." I think you need a booster lesson in the states of superfluids, Bose-Einstein Condensates, Fermion-Condensates, Supersolids, and those are the additional states I can think of off the top of my head. Also, it isn't just temperature which affects which state matter is in but pressure and magnetism, too. For instance on a commercial airliner, the cabin is pressurised slightly less than that of the Earth at ground level, therefore water boils and becomes a gas at a lower temperature.
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Tell her that it's educational and a major help to your mathematics. If she doesn't believe you, show her a page of working-outs for phase angles and transfer times.
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For me it was in parking orbit. An annoying bug but not an indestructable one.
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After a couple of attempts, a little bit of maths and prodigious use of the quicksave, Jeb kerman becomes my KSP's first Kerbal on Eve. Little chance of return, but he always knew that a return to his family was a remote probability. I've never been so happy to see two curved lines meet up on a screen! Also, I think there's a minor problem with the collision detection on Eve, both my lander and Jeb sink about half a metre into the mountain.
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I've had problems with de-warping from 100,000x usually the engine falls off the back. Try warping and de-warping slowly, waiting for the computer to reach 10,000x before dropping to 1,000x for example, it worked for my first interplanetary ship.
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I'm looking forwards to doing the maths required for my first Eve transfer (I have a ship capable of making it) but I can understand people who don't want to learn a whole ream of maths. KSP has to walk a tight line between fun rocket-flying and accurate space-sim. In the final release it would be good to have an option to turn on some sort of mission control where you can click which planet you want to visit and the map screen will tell you when to start burning. I know people dislike having their hands held in KSP but I think it has to go along aiming for absolute beginners to spaceflight if it's going to sell. People simply won't buy it (apart from the likes of the Orbiter crowd) if they have to scribble a page of equations to get anywhere.
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Roll issues during high-altitude staging
Khrissetti replied to MaverickSawyer's topic in KSP1 Discussion
I've had the problem since .13. I find just toggling the ASAS off and on again as soon as you seperate cures it. -
I will Never Forget these 3 Brave Kerbals
Khrissetti replied to cocomoe1002's topic in KSP1 Discussion
Just one reason among many my landers have 6 legs, I can afford to have a couple break off and still land upright. -
What do you think about new nuclear engine?
Khrissetti replied to Pawelk198604's topic in KSP1 Discussion
I built my first .17 Mun lander with the NERVA engine as my main orbiting stage and was surprised by how low the thrust is, I think I was spoiled by NovaSilisko's NERVA. Needless to say, circularising the orbit before I fell back into the atmosphere was nail-bitingly close. I imagine it's brilliant for interplanetary work, though. -
Getting to Minmus with MechJeb.
Khrissetti replied to Fredonia's topic in KSP1 Gameplay Questions and Tutorials
I've had the same problem with Minmus flights. I now tend to (If I use MJ for the transfer at all) use MJ to start the transfer burn then turn it off and complete the transfer myself. No idea why it goes wrong, I only know that it does. -
Nice first orbit. As the others have said, the orbit will slowly decay every time you fly through the atmosphere. Your screenshot looks like it dips to about 45k? If so it should take no more than two or three orbits to bring your Apoapsis inside the orbit, then you'll start heading for kerbin. A perfect time to test those parachutes! (which should work, my space plane is equipped similarly.)
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Wasn't one of the devs saying that Moho's surface will be so hot that you won't be able to land?
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Has anybody considered landing a plane on Duna? Is the atmosphere thick enough to make a glided landing possible?
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Land on Minmus with no landing gear
Khrissetti replied to mulimulix's topic in KSP1 Challenges & Mission ideas
Does this challenge also exclude winglets and the like? -
Is VAT applicable to share purchases in pharma-companies? If Department of Public Health makes a large purchase of Diphenhydramine for the Dunedin Public Hospital, then DPH's share price should go up as though hit by the Designated Pitch Hitter...
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Because Dechra Pharmaceuticals shares just went up to 480.30, this game is in alpha development so they don't really have the money to splash on the stock market right about now...
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[UNOFFICIAL/FANMADE] 0.17 Discussion thread
Khrissetti replied to kacperrutka26's topic in KSP1 Discussion
Not in our universe it isn't, but in the Kerbalverse; the home of exploding parachutes, frozen irregular ice worlds around a habitable planet, planetary bodies hundreds of times denser than anything in our own oniverse, a Moon of relatively comparable size to our own moon showing evidence of water erosion, 160m high arches of rock apparently formed naturally on an airless rock... who knows. Maybe the gas is vaporised explodium, the element which makes everything in the kerbal universe explode. KSP is a game about sending little cartoon green men into space. I think we can let them get away with a colourful gas giant or two... -
How do you think this canyon was formed?
Khrissetti replied to Rainbow Dash's topic in KSP1 Discussion
This is what I was going to post, that or tectonic activity in the distant past.. -
design them pretty much like the 1 man landers but put the bigger capsule on top so it looks like a mushroom. My first 0.16 Munlanding.
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Strap some massive rockets together, use the launching clamps to hold them to the ground and fire at 270 degrees, maybe you'll have enough to slow down Kerbin's rotation... Well, you won't but that's the only way you could theoretically 'turn off the day/night cycle' apart from introducing a ring of suns around the planet like the Asimov book 'Nightfall' or the old Doctor Who episode 'The Sunmakers'
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Any advice on stage separation?
Khrissetti replied to CobraA1's topic in KSP1 Gameplay Questions and Tutorials
I tend to largely ignore the new large tanks and decouplers and just build my lander like a mushroom, with the 3 man CM sitting on top of the usual 1m wide parts.