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Khrissetti

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Everything posted by Khrissetti

  1. When you set a maneuver node you'll see a yellow bar to the right of your navball and two sets of the numbers, the top one is your predicted burn time, this means how long you'll have to leave the engines on or to complete the burn. The bottom number is your ETA which will show how long it will take to get there. Also somewhere on the nav-ball will be a blue cross-hair, this is the direction your rocket needs to be pointed in when you reach the node in order to complete the maneuver. The yellow bar shows you how much delta-v (or change in velocity) you need to complete the maneuver. If you have multiple maneuver nodes you have to delete the last one before the next node's information will kick in. ~ Tutorial: 1) Get into a stable orbit. 2)Set a maneuver node about quarter of an orbit ahead of you. 3) spin your rocket around until you find the blue marker on the nav-ball 4)Wait until you're a few seconds away. 5) Burn (gently!) and watch the yellow bar slowly drain as you complete the maneuver. In the last few seconds the blue marker will start to zip around the nav-ball. If this happens you should be near enough to completing your maneuver to kill your engines. 6)Delete the maneuver node by clicking on it in map view and hitting the red 'x' Do it a couple of times until it becomes second-nature.
  2. Aww, what's with all the white radial hatin'? One of my favourite engines for Mun landers, its high thrust makes suicide burns a piece of cake, and strapping the legs to radially mounted engines gives the landers a nice wide bsae to land on. The ant entine I've used once, to lift a probe lander off the top of my personnel lander on Minmus.
  3. I quite like the 'sturdy rockets' hypothesis. Considering the punishment we all subject our rockets to, is it any wonder they're built a bit stronger than RL Equivalents?
  4. Nice station, Starkllr, and yours is particularly pretty, Brenok I haven't finished my KOSC (Kerbal Orbital Space Centre) yet but the station core and science module are attached. Next up is the communications module, to be followed by the Ship docking module and finally (For now) the fuel storage module. Oh, hai there, Kensel!
  5. Why not just mount them underneath the smallest fuel tanks?
  6. Bit of a jaunt from Birmingham UK I'm afraid.
  7. Haha love that I'm not the only one. I'm pretending to care about weddings and colours or something. All I can think of is how many launches I need to finish the station. Hmm if I launched the Combs module attached to the fuel module... No! Concentrate on tedious social blather...
  8. So I'm at a party for a friend of my girlfriend and I find my mind drifting from the endless small talk to wondering how to build my next kerbal space station? Has anybody else experienced this or am I just a bad person?
  9. No. Just make sure all your wheels line up.
  10. Where's Thunderbird 6? http://en.wikipedia.org/wiki/Thunderbird_6
  11. I orbited with my 3rd or 4th flight. My first rockets were all named things like 50k in honour of how high they flew. After the fourth one reached orbit, that stopped making sense. Mind you, I knew the basic principles of orbiting from Orbiter so it was just a matter of building the right rockets.
  12. ASAS: You know, I'm cool with keeping this lander level but don't you think that a descent speed of 30m/s at a hill is less than optimal? Me: Probably, hey what about this horizontal velocity, you think I shoulda killed it a little higher up? ASAS:Ooh this is gonna hurt... *Slams into Mun, leg flies off and ship bounces* ASAS: Oh God! RCS left, right, forward, backward, oh Jeez, I'm keeping this thing balanced on three legs, please take off again! Me: Nah, you can hold her steady... ASAS: I hate you...
  13. What is that puny launch vehicle? May I recommend the Khrissetti Patent Heavy Launch Vehicle? At the bottom of that RCS tank, attach one of the big orange fuel tanks then strap a mainsail engine to the bottom. Attach six orange tanks with mainsails and asparagus stage them.
  14. Of course, you could set your Duna mission going, then leave it alone while you did everything else you did with a computer in the meantime, including other real time missions.
  15. Based on the old British colonial flag designs - Azure field with a Union Flag in the canton and the coat of arms just off-centre. (The coat of arms representing Kerbin, the Mun, Minmus and the six-pointed star representing the other six planets around the sun.) Also: A kerbalised version of the UN flag:
  16. Just make sure it can run upside down like a 'Rollcage' car.
  17. Does the FTL egg still work in the newest updates? http://imgur.com/a/UuQm1
  18. My first 'round the world suborbital flight. "I've been going supersonic for about an hour on 4x warp, let's see how much further we have to go... aww maaaannn.."
  19. Yep, there are rocks on Eve, some of them float 10m above the landscape.
  20. Sounds to me like you're not placing the RCS jets properly. The nearer to the centre of gravity they are, the less force they turn with. If a jet producing 1N of force is placed 1m away from the cetre of gravity it will exert a turning moment of 1Nm. However, a 1N jet placed 100m from the centre of gravity will produce 100Nm. place 6 RCS jets symettrically around the furthest points along your ship as you can get away with, that should be more than enough maneuverability. Could be that you have so many RCS jets around your ship that the force one puts out is being cancelled out by one or two on the other side.
  21. An incredibly simple incorporation of cities would be quite cool, even if the buildings are just textured boxes. In career mode you could get fined for dropping booster rocketrs into the middle of a Kerb-tropolis. That being said, there are a dozen things I'm looking forward to first, (visual clues for transfers, the d-word, a stock autopilot, proper drag/lift, more solid components (So not every large rocket needs to be a cobweb of struts) astronaut training, customisable kerbals perhaps, etc)
  22. I've gotten to Eve multiple times with fuel to spare simply by waiting for a ~60 degree phase angle between the two worlds and starting my burn at midnight. Last night I attempted to put the Budapest 1 into orbit around Duna (any Hungarians get the joke?) and found that even by launching at the precise phase angle at midday, I was still very far ahead of Duna when it came to intercepting the red planet to the extent that I had to burn ahead of Duna then fire retrograde to get recaptured and rely on a hair-raising <20,000m aerobrake to actually get me into orbit. I'm guessing that my 4,000m/s(ish) delta-v maneuver could have been significantly lessened by launching at the correct ejection angle, but does it really make a huge difference, or is there still usually a need for large correction burns in interplanetary transits?
  23. Make it episodic and keep the tongue firmly in cheek. Ep.1> Story - You are aboard the first interplanetary mission to Duna. A week into the voyage, you notice supplies are dwindling faster than they should be. Most worryingly, there is no longer enough tea to complete the voyage. You have to investigate the ship and discover a young stowaway who has no respect for your inflated aerospace career. Style - Played as a mystery theme, discovering traces of the stowaway long before you meet kir. Ep 2> Story - Reluctantly, you agree to take the stowaway to Duna. The accidental damage done by the stowaway requires you to make urgent repairs before you crash into the surface. Style. An action/drama whereby you have to repair the damage to the ship before the ship crashes. EP3> Story - After a bumpy landing, your character is knocked out for the count, fortunately you are kept alive by the quick thinking of the stowaway. When you come to, you find the stowaway has gone out onto the surface (Beating you to be the first Kerbal on another world) but is in danger of an incoming dust storm Style - A survival/ exploration theme whereby you have to find the stowaway and reach safety before the dust storm hits Ep4> You discover that you hid from the storm in the nose of the Face on Duna and decide to explore the mysterious structure to see what you can find, as you explore deeper, you find an ancient shrine with a statue of the Stowaway in the middle - Who is ke? Style - Exploration/ horror - The cave is pitch black and there are mini krakens lurking in the shadows. Ep5> Story - The Stowaway comes clean and admits that ke is not what ke first appeared, ke is actually a Dunan! This episode is a flashback to the earlier Duna Space program who abandoned their world to escape disaster, seeding life on kermin. The ancient question to where life on Kermin came from is answered, but what was the Duna catastrophe? And does a similar fate lie in store for kerbin? Style - A drama/adventure style with the young Duna stowaway trying to sneak onto one of the Duna escape crafts. That should do for Part One, in Part 2 you could look at a menace to life in the Kerbal system lurking on the moons of Jool...
  24. So long as it works I don't mind what it looks like. The exception being Space Stations which have to look aesthetically pleasing.
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