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Everything posted by Giggleplex777
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totm june 2018 Work-in-Progress [WIP] Design Thread
Giggleplex777 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Two boosters are too much and more expensive for the job, so they just use one. Also, none of the Atlas V booster configurations are symmetrical. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Giggleplex777 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
The Vulcan is a Soviet/Russian rocket. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Giggleplex777 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
You should try building this behemoth: http://www.russianspaceweb.com/ur700a.html -
Re-nerf the LV-N
Giggleplex777 replied to tsinik55's topic in KSP1 Suggestions & Development Discussion
It's supposed to be better than the LV-N. There are many players that think the LV-N is underpowered the nuclear lightbulb should be enough to satisfy them. Even then, the lightbulb has its own limitations. It's quite heavy and will most definitely be extremely expensive. Also remember that it could be rebalanced if the devs wanted to. -
Nuclear engines logistical problems?
Giggleplex777 replied to martinborgen's topic in KSP1 Discussion
You can adjust the fuel levels in the VAB and remove the oxidizer. The fuel that real nuclear rockets use is liquid hydrogen, which has very low density and requires large tanks, so having low density tanks in KSP is not unrealistic. -
Re-nerf the LV-N
Giggleplex777 replied to tsinik55's topic in KSP1 Suggestions & Development Discussion
A better suggestion would be adding the Atomic Age engines into the game. A LFO nuclear engine would be the LANTR, and if you really want performance you could use the nuclear lightbulb. -
Show off your awesome KSP pictures!
Giggleplex777 replied to NuclearWarfare's topic in KSP Fan Works
I'm thinking they're the ore drills. The grey parts are probably fuel cell arrays. -
Are fairings useless?
Giggleplex777 replied to zarincos's topic in KSP1 Suggestions & Development Discussion
I don't think the fairings should be modeled after steel though. -
Are fairings useless?
Giggleplex777 replied to zarincos's topic in KSP1 Suggestions & Development Discussion
The main problem I have for the fairings is that they are way too heavy for smaller rockets. A 1.25m fairing should not have a wall 5cm thick. Assuming that the fairing wall is 0.3cm thick, the volume of a 1.25m by 1.25m fairing is 1.25*1.25*À*0.003 = 0.0147m^3. Steel has a density of approximately 7850kg/m^3 (depends on the steel), which is about 3 times more than aluminum, but keep in mind that steel is stronger too. The mass of the steel fairing should be 0.0147*7850 = 115kg or 0.115t. I'm on my phone so I don't know how heavy the fairings are in KSP, but I'm sure they're heavier than that. Edit: A 1.25m by 1.25m fairing weighs 0.33t in KSP, or 2 times as heavy as comparable fairing made out of steel should be. If we assume that the stock fairings are 0.3cm thick, they would be denser than lead. ^Note that the fairing base is 0.4m tall, making the total height ~1.25m+0.4m=1.7m. Vega's fairings are made of aluminium and are 7.9m tall and 2.6m in diameter with a mass of 0.490t (source). Kerbals aren't that behind in their rocket technology, so there should be no excuse to make the fairings so heavy. I say that this is conclusive evidence that the fairings are too heavy. -
Are fairings useless?
Giggleplex777 replied to zarincos's topic in KSP1 Suggestions & Development Discussion
Are you using 1.0.2? The fairings have mass now, and even a small 1.25m fairing weighs 1t. -
The fiasco that was 1.0.1 was mostly the fault of the devs, not the testers. They rushed a hotfix (that missed several glaring issues) and also decided to make some drastic changes regarding aerodynamics and fairings, all in one week. I doubt that the testers got a chance to thoroughly play the game to realize how the new atmosphere was a step backwards from that of 1.0 or how the fairings are heavier than cargo bays. While I welcome the bugfixes, the unnecessary changes to the atmosphere and fairings were, well, unnecessary and hindered gameplay. A shortsighted decision the backfired on SQUAD.
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I was content with 1.0, but SQUAD made some unnecessary changes in 1.0.2 that left me on the fence on which version I want to play. I want to be able to share crafts that work with the latest version but I can't make good vehicles in 1.0.2.
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Are fairings useless?
Giggleplex777 replied to zarincos's topic in KSP1 Suggestions & Development Discussion
More on the overweight fairings: Here's the largest cargo bay: It is 10.3m long and 3.75m in diameter (despite what the engineer's report says). 6.0 tonnes. Now, here's a similarly-sized fairing: 7.4 tonnes(!). If this isn't broken then I don't know what is. -
Are fairings useless?
Giggleplex777 replied to zarincos's topic in KSP1 Suggestions & Development Discussion
These fairings are too damn heavy! The Falcon 9 v1.1 fairing is 5.2m in diameter, 13.1m long and weighs 1.75 tonnes. Source: http://www.spaceflight101.com/falcon-9-v11.html If you were to build a similarly sized fairing in KSP, it weighs 12.5 tonnes, or more than 7 times heavier than the real life F9 one. Combined with the amount of drag the fairings create, they actually hinder the performance of your rocket. Seriously, who thought that it was a good idea to make the fairings out of solid lead? They should either make the fairings lighter or revert back to the way they were in 1.0. -
0.625 srb
Giggleplex777 replied to Frozen_Heart's topic in KSP1 Suggestions & Development Discussion
Well, it's been one week and I haven't gotten a reply from HarvesteR yet. sigh. -
Solid Rockets
Giggleplex777 replied to Bill Phil's topic in KSP1 Suggestions & Development Discussion
SRBs got more neglect in 1.0. That was very disappointing. -
0.625 srb
Giggleplex777 replied to Frozen_Heart's topic in KSP1 Suggestions & Development Discussion
That was pre-nerf. I'm thinking 290s with the new stats. The PAM-D has an Isp of 292s. -
0.625 srb
Giggleplex777 replied to Frozen_Heart's topic in KSP1 Suggestions & Development Discussion
Sorry, I meant that its stats are rubbish. It's practically useless outside of the first flight. -
gas planet 2 to be implemented
Giggleplex777 replied to Findthepin1's topic in KSP1 Suggestions & Development Discussion
Why not both? -
0.625 srb
Giggleplex777 replied to Frozen_Heart's topic in KSP1 Suggestions & Development Discussion
I think this would work way better though: Seriously, the stats of current RT-5 is GARBAGE.