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Everything posted by Giggleplex777
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totm june 2018 Work-in-Progress [WIP] Design Thread
Giggleplex777 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Well, in that case, we could use Monoprop tanks in the ET as well as some liquid fuel channeled through fuel lines to the boosters. The booster are still required to last longer than a minute, though, which would require a sizable amount of liquid fuel in the ET. And I'm just sitting trying to get 0.90 to download. -
Can't wait to see yours! The challenge right now with the Odysseus is to keep the part count below 200. The updated version has 199 parts! I'm having aerodynamic problems with the orbiter though. One mistake and it'll enter a spiral dive. It's probably associated with the vertical stabilizer, which I'll look into when I have the time.
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totm june 2018 Work-in-Progress [WIP] Design Thread
Giggleplex777 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Here's the first prototype with a placeholder shuttle: I used retracted landing to act as slid pads (they're lighter than rover wheels). They work pretty well and allow higher landing speeds, although they may be too big for your shuttle. The TWR of the shuttle is very low after booster separation if you are using three ant engines, so the boosters will have to provide most of the delta-v. My shuttle was too heavy and it ran dry at 2000m/s orbital. I'm also proposing a more aesthetically pleasing version with the fuel for the boosters clipped inside the ET and have the boosters made up of those white antennas. The downside to this would be the increased mass of the ET and thus a lower TWR after booster separation. -
KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
Giggleplex777 replied to KasperVld's topic in KSP1 Discussion
Great, now all we need are some bigger landing gear to support those huge Mk3 parts. 0.90.1 maybe? *fingers crossed* -
totm june 2018 Work-in-Progress [WIP] Design Thread
Giggleplex777 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Funny, I built a pico ET and boosters, but not the shuttle. Want to collaborate? -
Yep, a bunch of cubic struts.
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I noticed that the monopropellant tanks were about three times denser than the liquid fuel ones. I took this to my advantage and made greatly improved Pico Boosters that would finally eliminate the need to clip more fuel into the core stage or boosters. Here's the new Shuttle-M: Album: The boosters much last longer now and provide more delta-v. The new Shuttle-M can lift 0.4t more than the original. Smaller versions of these boosters will be incorporated into other pico designs.
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totm june 2018 Work-in-Progress [WIP] Design Thread
Giggleplex777 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I noticed that the monopropellant tanks were about three times denser than the liquid fuel ones. I took this to my advantage and made greatly improved Pico Boosters that would finally eliminate the need to clip more fuel into the core stage or boosters. Here's the new Shuttle-M: Album: The boosters much last longer now and provide more delta-v. The new Shuttle-M can lift 0.4t more than the original. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Giggleplex777 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Well, at least you get more parts to choose from. We need more small parts! -
totm june 2018 Work-in-Progress [WIP] Design Thread
Giggleplex777 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Building small isn't as easy as it looks. Nice use of the toroidal tanks though. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Giggleplex777 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Try right-clicking the docking port inflight and select "control from here". -
Wee Shuttle: Smallest Space Shuttle Ever?!
Giggleplex777 replied to BagelRabbit's topic in KSP1 The Spacecraft Exchange
@Upsilon: My shuttle was designed to carry cargo. Hence the tiny cargo bay made of ladders and wing panels. The additional mass of the payload meant that the shuttle had to be a little larger. It might be possible to fit a Kerbal in there, but I haven't tried. Here's an album: -
Wee Shuttle: Smallest Space Shuttle Ever?!
Giggleplex777 replied to BagelRabbit's topic in KSP1 The Spacecraft Exchange
In what way? Practicality is subjective. -
Simple Planes - New KSP-esque mobile game for android & ios
Giggleplex777 replied to VR_Dev's topic in The Lounge
Oh yeah? I have a tablet powered by the Tegra K1! I'm eager to see how it'll run this game. -
The monoprop is mainly for orbital maneuvering.
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Wee Shuttle: Smallest Space Shuttle Ever?!
Giggleplex777 replied to BagelRabbit's topic in KSP1 The Spacecraft Exchange
Nice. I think yours is smaller than mine. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Giggleplex777 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
You can use the Selectroot mod. -
I like to do things more realistically. For liquid fueled rockets: 1. SAS on 2. Set throttle to 30% 3. Ignite engines 4. Throttle to 100% 5. Detach launch clamps if there are any (I usually don't use them) 6. Roll 90 degrees a few seconds after launch For liquid fueled rockets with solid rocket boosters: 1. SAS on 2. Set throttle to 30% 3. Ignite core stage engines 4. Throttle to 100% (the liquid fueled core stage usually has a TWR <1) 5. Ignite the boosters and detach the launch clamps (if there are any) 6. Roll 90 degrees a few seconds after launch For solid rocket only launches: 1. SAS on 2. Ignite solid rocket motors
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Nice! Sgt_flyer also made a UR-700, although his is more verisimilar. http://forum.kerbalspaceprogram.com/threads/48026-Soviet-lunar-rocket-concept-the-UR-700-pretty-much-kerbal-%21 The UR-700:
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Do you mean the Delta IV Heavy? The Delta IV Heavy with Orion: SLS:
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Run through time twice.
Giggleplex777 replied to Frozen_Heart's topic in KSP1 Suggestions & Development Discussion
This may work once multiplayer is implemented, since that would allow the rest of the the spacecraft to still be loaded and doing its thing while you control the boosters, though I do see a problem with multiple boosters. A simpler option is to have a way to make a save of the state of the booster after it passes 2.5km and then return to it later. It would be like an on-rails simulation expect the the booster stays at the same position relative to the body it's on until it is loaded, in which it would then retain its velocity after separation.