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Giggleplex777

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Everything posted by Giggleplex777

  1. I second this. I've been using them in my realism-oriented rockets, end I end up having to clip a LV-T30 in them just to make the nozzle look bigger. I mean, why the heck would a vacuum engine need a giant combustion chamber?! Also, the specific impluse of the poddle and LV-909 should be increased to 420s, because their performance isn't much better than the other engines (eg. the Skipper, LV-T30/45).
  2. No quite. I say Eve Lander for a reason. It houses a high-gain antenna and an atmospheric sensor. My plan was perform some science during the decent, send the data using the high-gain antenna and then repeat it after landing before detaching the rover (which carries the rest of the instruments to save cost). The original design from 0.23 consisted of a larger lander and a small tumbling "rollver" with a fixed heat shield. Turns out the rollver wasn't very effective on Eve and took 5 minutes to travel 500m. I revived the design for my budget mode save and built the rover but with a lithobraking lander. The plan was to detach from the parachute 150m from the ground and then hopefully land away from where the parachute would land. It works, but I wasn't satified with the looks, so I proceeded and changed the base to the current one you see and just have the rover drive the parachute off after landing. Damn parachutes.
  3. Awesome. Do you want me to provide the fairings? I have a plethora of them. You should rotate the core stage tanks 90° so the piping is more visible. The mainsails could also be rotated 45° to make the plumbing look better. Just minor aesthetic things, but it would make it look nicer. As for the upper stage flight profile, I have been able to get achieve the single-burn-to-orbit by using a powerful first stage (and sometimes a second stage) the provides about 3800m/s of delta-v. The upper stage with a TWR <1 is then used to push the payload to an orbit that is slightly eccentric. I think that's it's done in real life too.
  4. I spent more than an hour designing this Eve lander today. It quite a challenge to keep it compact enough to fit inside the less-than-elegant deployable heat shield assembly, but I like how it turned out. ^View in full resolution for more detail. The launch vehicle is an Upsilon B2, which is more than enough to get the job done, but the extra room for error in such a substantial mission is always welcome. BTW, I made a few changes to the Upsilon family so that the fairings could be jettisoned at 40km (for verisimilitude). I'll post the download soon.
  5. Spent more than an hour designing this Eve lander today. It quite a challenge to keep it compact enough to fit inside the less-than-elegant deployable heat shield assembly, but I like how it turned out. ^View in full resolution for more detail. The launch vehicle is an Upsilon B2, which is more than enough to get the job done, but the extra room for error in such a substantial mission is always welcome.
  6. My Angara-100 inspired heavy launch vehicle: 75T to 80km orbit The core stage and boosters are based off Kurotenshi's Alpha series and use his "automatic core throttle up" system.
  7. With this mod: http://www.curse.com/ksp-mods/kerbal/224287-kronal-vessel-viewer-kvv-exploded-ship-view
  8. Your Energia M inspired me to build my own version of it and an entire family of heavy lift rockets. Pics soonâ„¢. BTW, did you use two skippers for the RD-0120?
  9. I think he linked it to the wrong URL. Here's the image: https://www.dropbox.com/sh/fdmybwh2x8zff8k/AABZCeK6HkvWhFeBAy-LWfy8a/Images/Lorax%20Space%20Shuttle.png?dl=0 Edit: I'm having trouble getting the image to show too. Hopefully this works: Use this link: https://dl.dropboxusercontent.com/content_link/ObSgpujgtHWk7UAzH5UT0BXf5zHhhy3ASjWM72pGB7BE4yKbaZkb42KKCuAaXxer
  10. You're using imgur, right? There should be a album button in the top right corner. Click that and then follow the instructions to make a album (a collection images). When you're done that, open the album and you should see the URL like this: http://imgur.com/a/pI08Z#0. Copy the "pI08Z" and put it in your forum post with imgur album tags like this: [noparse] [/noparse]The end result should look like this:
  11. Every 200 points, actually. I think it maxes out at 6 light green bars.
  12. One more thing: If you downloaded the game from the store, don't delete the older versions. That way, you can open the old versions in the future and see how far the game has gone.
  13. I would highly recommend you to download 0.25. There are many new features and parts in 0.25 than in 0.24.
  14. You should post these rockets (and the others) in the launch vehicle showcase thread. They'll get the attention they deserve there. BTW, can you post the downloads to these LVs too?
  15. Do you need a launch vehicle or a complete spacecraft? I have some sleek stock launch vehicles with fairings that can lift up to 135 tonnes.
  16. Hang on, I just noticed a problem with the Neptune X subassembly, give me a minute to fix. Edit: Fixed
  17. You'll need to enable part clipping to do that. I use Editor Extensions (http://forum.kerbalspaceprogram.com/threads/38768-0-25-Editor-Extensions-v1-4-11-Oct-2014-%28EdTools-Editor-Tools-replacement%29) and radially attach the engine first before attaching the cones on top. Here's the WIP subassembly: http://www./download/0o39phlcyqpjq7q/Neptune+X.craft Fairings should be jettisoned at 40km.
  18. Preferably stock. You can make a new thread for modded rockets if you want.
  19. Decoupler failure is usually attributed to part clipping. If you accidently clip a part into the decoupler, the decoupler won't work. This can be avoided by using stack separators.
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