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KAO

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Everything posted by KAO

  1. One day... we will have launch effects like this without having to blow up the pad.. screenshot0 by moon-man1, on Flickr
  2. THANK YOU SO MUCH! this fix is a godsend! no longer do I have to fear my tanks will weigh literally 1000 times their original weight, or that they will have three times the capacity. some problems still exist, small ones, but using this fix fixes the most blatant ones.
  3. whenever I use this mod, and switch camera to the eyes of the kerbal, the camera is like 10 meters behind the kerbal itself like so:
  4. Does this mod function similarly to Through the Eyes of a Kerbal, as in, the camera retains one axis? or will it, say, if I smack into my station and go tumbling out of control, will the camera follow suit?
  5. my next generation horizontal land base for Duna. This time at 3.75 meters, with 3 whole decks! lower deck is cargo, middle deck is habitation and communications, third deck is science and electricity. with its aerodynamics, it was able to fly a kilometer or two until I found a flat enough landing site. Thanks NEAR! on the science deck, I was doing an experiment to find the effective output of an ion engine in Duna's sparse atmosphere. I was also conducting an experiment to see whether the ion engine would cause a change in air temperature
  6. not sure if this was ever brought up, but I might as well mention it. it's the gap between the cargo bay and the cargo bay tail
  7. I launched a horizontal land base to Duna in my Alternis savegame. It has a fully explorable interior!
  8. is there a way to fix the incompatibility with Infernal Robotics? anytime I try to attack one of their parts onto the ship, I can't attach or get rid of the part I'm holding, the game stutters, and the debug log is flooded with NullReferenceExceptions
  9. Interior of my next Duna land base Deck 1: screenshot25 by moon-man1, on Flickr Deck 2(science deck): screenshot24 by moon-man1, on Flickr
  10. are you using the vanilla version of the mod? if not, what settings did you change?
  11. my ExoCrawler featuring a puller-pusher design. The bottom landing gear have their brakes disabled, and then the wheeled wheels have their brakes on and use friction to pull and push the vehicle along. screenshot17 by moon-man1, on Flickr screenshot18 by moon-man1, on Flickr
  12. output log: https://www./?8vvkhf8frkv8v5d This happens only when I press the button to return to the space center. Sometimes it does this, sometimes everything initializes correctly. has anybody else had a similar problem and possibly found a solution?
  13. it is terrifying seeing this thing on the move.
  14. do you think this system will be able to implement orbital decay?
  15. is this mod compatible with Kerbin-side and Kerbal Konstructs?
  16. I'd really love to see this reuploaded, the other EVA cam mods don't offer as much immersion. EDIT: woops, didn't see it on the previous page
  17. boss52 in front of the 15 engine behemoth boss53
  18. my new line of rovers, the ultra-massive variant boss51
  19. my huge karbonite crawler on the Mun, this way I don't have to land at the mining equipment, I can just bring to mining equipment to the lander. boss49 boss50 screenshot54 screenshot55
  20. I hope this project will gain the momentum and attention it should receive! I've been hoping for multi-threading since 0.15.2
  21. large 3 meter RCS powered lander, capable of landing the Taurus pod and its science bay on the Mun and return to kerbin.
  22. http://forum.kerbalspaceprogram.com/forums/13-Add-on-Requests-and-Support there is a subforum for modelling requests
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