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KAO

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Everything posted by KAO

  1. Super Buran rendezvoused and attached to the transfer stage screenshot12 by moon-man1, on Flickr Munward bound screenshot13 by moon-man1, on Flickr a majestic sight screenshot14 now with 100% less transfer stage, and more de-acceleration stage screenshot16 Landed backwards, the only thing keeping me up were the 10 vernier engines on the bottom. Nevertheless, a happy crew. screenshot24 screenshot21 circulurization screenshot30
  2. I'm using the old kosmos pack, and the game just refuses to recognize the collision mesh for some of the parts, and so they have this effect. Anybody know how to fix?
  3. oh my god, this looks amazing! do you have in-game screenshots of it?
  4. does anybody know how to replace the effects for RCS? I want to change the vernier exhaust to the same effect that the seperatrons use
  5. KAO

    umm...

    0.24 will never come out, it's like a carrot on a stick. No, it's a conspiracy, in fact.
  6. nothing quite like the feeling of the gears of an industry turning screenshot6
  7. I figured it out a while ago, it had something to do with enabling or disabling spheres in the RSS config
  8. is there a way for me to bring back the old mun? the current one looks normal when it's close up and I've come to prefer the lighter version of it in V4 on another note, the sun has a tendency to disappear at times, what gives?
  9. in order for the life support tanks to be present, you have to download and install the TAC life support mod. There are tons of other tank types that are hidden in the Procedural Parts mod, like cryogenic tanks for RF.
  10. the rescale made by DGatsby that is supposed to change diameters to 1.875 changes them instead to 2m
  11. yes it's RSS, but with the 6.4x Kerbin config so it's not as big as the Earth in vanilla RSS. I'm using the Stock collapsible orange dishes. Does TelstarC-1 have to be targeting the sat being launched, and does THAT sat have to target TelstarC-1? Is there a separate RemoteTech2 config for RSS?
  12. can somebody help me out? idk why the connection on this sat isn't arcing through the one being launched to the KSC? It's very well in range
  13. does opening the debug menu and selecting reload database not work? also, does anybody know if this mod works with procedural tanks??
  14. what do I change in the config for these white splotches to line up with the continents?
  15. White Owl, how did you prevent this problem: from occurring with your KSP?
  16. could easily be done with procedural parts mod
  17. when you say install one more mod, do you mean a parts mod or does it specifically have to be a plugin?
  18. hearing that he's working for an architecture firm is quite appropriate sounding. I hope he included the KSC buildings in his resume
  19. it just says to add an argument to the shortcut, I don't know what that means edit: do I just put after target "-force-d3d11"?
  20. how do I do this? I'm willing to try anything at this point
  21. I think I'm on my 15th or so crash from "access violation error" of either KSP.exe or mono.dll how on earth can I stop this?! is anybody else getting it??
  22. oh my god! that crab! hahahahah this looks to be a very well designed pack, well done please, please do a 2.5m version
  23. I did everything correctly, it's just that I am starting to see these access violation errors, now of both mono.dll and KSP.exe
  24. what is with all these mono.dll access violation errors?
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