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Everything posted by KAO
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@sumrex needless to say, we all wish we had computers capable of building that, good show! I've been messing around with the new release of Near Future, and built this vasmir/pit thruster tug. It even had enough argon left to fly back to kerbin and go into a near circular orbit. It was meant to be reusable. Also made a 3 vasmir version, this one is sending a lab to my Gilly station.
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what a terrific mod! I can't wait until more parts come out. They make for great interplanetary stations.
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you know, you can just take out all the parts you don't want to use, and leave the ones you do want to use.
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having fun with some airplanes Made this larger jet with fancier wing design, using it as a mothership for an experimental lower-atmosphere launched rocket. this variant disintegrated from shear speed (I have deadly re-entry) this variant topped off at ~2000 m/s with a couple drops of fuel left. It spontaneously exploded.
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are the existing IVA's gonna be touched up or amended?
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wet workshop heading for Mun that concerned look maximum comfort
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very good models, amazing interior, I can't wait for what you have coming up next!
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Arrival at Val, with the two surface mapping probes already decoupled and set in their near polar orbits this nifty land base arrived later on, the three orbiting crew then landed at it of course what's the point of coming without science equipment. When this was taken, I had moved one of the mapping probes to Tylo.
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I'm having trouble using the orb with the rpm's, when I put it on the launchpad there are no crew portraits, along with other graphical glitches with the UI
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wow! they have IVA's and everything! keep up the good work porkjet, you're very good at this!
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the Nemo JEV (Joolian Exploration Vehicle) this model bound for Vall, equiped with high resolution SAR mapping radar, and two probes with low-resolution mapping radars. in orbit, waiting to be fueled and crewed
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transport rover just arrived to one of my three Munar bases this base is 7Km and 15Km away from the other two bases, which are empty. So, I must populate them. arrived at Lunox-3 after a 7km trip posing in front of the rover with cargo doors open the rover was initially designed to build small seismic readers all across the region using KAS
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I just got this mod for .23 and I downloaded a new texture for the sun. You can find it here :http://forum.kerbalspaceprogram.com/threads/44135-0-22-Universe-Replacer-v4-0?p=849201&viewfull=1#post849201 it's a .dds file, what exactly do I do with it? just plop it into "textures"? because the new sun isn't showing up
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is the sun Photoshop?
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or he uses the welding mod that makes structural arrangements just a single really big part
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I'm guessing this takes its toll on performance
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SABRE style engines will probably be placed on the ULTRA high tiers, I mean, look at how high the aerospike engine was placed
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h-how is your kerbin about five billion times better than mine? what plugins are you using? what are your settings?
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ladies and gentlemen, this is the result of me messing around with welding, the platform acts as one part, despite initially being +45 parts so this got me thinking and I came up with the MLP! (yes, yes, I know) featuring the four horsemen of the apocalypse so it ended up being short-range artillery, if fired from the pad it reaches the outer ring that surrounds the pad. Gotta do some tweaking.
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I remember last time I used this, I had a problem attaching the welded part onto the parent object's nodes. Has this been fixed or has it been put on the back burner?
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
KAO replied to rbray89's topic in KSP1 Mod Releases
are you sure that the folder in GameData is titled BoulderCo? -
breath taking views from Ringle. I hope someday I can get a rover or something down there hardcore science with a periapsis of 5km, I would've crashed into that mountain range at the next orbit
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that's Kragthar's Planet Factory (probably butchered the spelling) the thread said it has a high RAM impact, but I personally do not notice it.