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KAO

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Everything posted by KAO

  1. hahahaha I don't think you transfer data that fast even if you physically handed me the hard drives by hand! that's a weird looking glitch.
  2. sigh, the one time I finally feel that I should download the russian engines pack for RSS, spaceport gets taken down.
  3. is there a way I can do a quick fix myself? would resizing kerbin1.png work by any chance? also, can anybody tell me what "offset" in the config means?
  4. altitude as far as I can tell only affects the volumetric clouds. It was actually this way before I raised the altitude from 4000 to 10000.
  5. I'm using RSS along with the 6.4 scale Kerbin config, and I'm getting this weird effect with the clouds. any way to fix?
  6. what do I do to get this working with EVE? when I start up the game, I see Kerbin, surrounded by a super large ball of cloud
  7. how do you get modulercsfx to work?? I replaced the normal RCS cfg with the example in its thread's OP, but it just makes the RCS block literally unusable! also, that new prop engine looks awesome!
  8. I deleted everything in the cfg and replaced it with the cfg provided in the OP. It should work, but idk why it doesn't.
  9. the code that's in the OP isn't working for me. I pasted it into the RCSblock .cfg, and when I loaded the game and tested it, nothing happened. RCS was on, and there were no sounds, and they didn't even fire off. In the editor, right-clicking the part didn't cause the little additional info box to pop up too.
  10. playing with RSS and real fuels, this felt like a massive achievement, even though it only made it to mid-saharan Africa. a real Ed White moment screenshot1 by moon-man1, on Flickr
  11. how do I get this to work with TAC and RealFuels? there's configs for both, but RealFuels only allows me to choose from a list of resources that are only defined for that mod.
  12. screenshot71 by moon-man1, on Flickr screenshot76 by moon-man1, on Flickr screenshot77 by moon-man1, on Flickr
  13. this is getting pretty meta... screenshot70 by moon-man1, on Flickr approaching Ike surface...aaaand it seems we lost all the important bits.. screenshot81 by moon-man1, on Flickr
  14. the BV.3 SuperHawk may just be my sleekest aircraft yet. Love them procedural parts screenshot66 by moon-man1, on Flickr screenshot67 by moon-man1, on Flickr boss46 by moon-man1, on Flickr
  15. next generation lander: the Gargantuan Lander. Seen here doing ground tests. Powered by three of the most powerful stock engines It was too heavy to launch all in one go, so I had to launch it without fuel, then fuel it in orbit
  16. would it be possible for you to make the fairing bases procedural, such as in swamp_ig's procedural parts mod? or is this a bit out of your scope?
  17. oh my god...the sheer size! this might be the biggest lander I've ever built
  18. I don't know if this has been reported, but the behavior of the mixed/liquidfuel/oxidizer mechanic is a bit buggy. If I change a tank from mixed to liquid fuel, the tank would then hold as much liquid fuel as the mixed tank of equivalent size, when it should hold MORE liquid fuel than the mixed tanks.
  19. started messing around with procedural parts, I'm getting some awesome crafts done! I've sent this massive, 5m at its widest point, egg shaped lander to the Mun. Bottom half is fuel, top half conceals the SAS modules, batteries, a KSO habitat and a KSO Lab module. CM is a 7 kerbal Taurus. for scale, a kerbal is roughly half the size of one of the bells on those engines.
  20. well the engineers said it was necessary, are you gonna argue with R&S Capsuldyne Landing Division engineers? I think ya'll are missing the point of having the legs spin entirely
  21. no, that's KAS, they're pipes attached by kerbals to transfer resources between two vessels
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