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Trollkowski

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    Spacecraft Engineer

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  1. Thank you! It handles decently well I would say. At high speeds (Around 400m/s) it sometimes has a habit of ripping the cockpit apart when performing high G maneuvers due to it being made with procedural wing parts, but it wouldn't be realistic to pull those kinds of G's anyways. I slightly increased the power of the engines it uses (went from ~0.93 TWR to about 1.12) through configs to more evenly match real world performance and I sadly have to use some gimbal to get it to turn well when fully loaded, but if I jettison all bombs and the fuel pods it flies great even without the use of gimbal. I'm planning on uploading it to kerbalX soon enough, including three different 'liveries' (144th FW F-15, California ANG 75th Anniversary, 75th Anniversary of Oregon ANG)
  2. Hi! I'm having an issue placing IR parts in symmetry on pwing and some other parts. The mirrored part ends up in front of the one I placed. See this for example: It seems this issue was fixed a while back but it appears I'm experiencing it on the latest build. Could you please take a look? It for some reason works on some parts, see below for example. Here I placed them on the landing skids from airplane plus and it seems to work fine. I've uploaded my logs here: https://files.catbox.moe/zdrk6n.rar Let me know if you would prefer a different host
  3. @linuxgurugamer Hello! If you have the time, could you please have a look at this? I have uploaded logs here: https://www.dropbox.com/scl/fi/yhmte34rizkj7ivseekui/logs.rar?rlkey=og17y04lrpmm1mif3u08gfkn1&st=t7zdxyqg&dl=0 As you can see in the screenshot below, I am mid press but nothing happens at all, and the COL doesnt change:
  4. Hi! Is there a way to add the propeller sounds (going from low > high rpm) directly to the rotors? My issue is that Ive built a couple of helicopters but they dont actually produce the blade/propeller noise as the blades and props arent directly connected to the rotor. If I attach blades directly to the nodes on the rotors they do play the sound though. I had a look in the configs and I figured I would simply replace this part: @PART[rotor_01,rotor_01s]:FOR[RocketSoundEnhancementDefault] // EM-16 Light Duty Rotor { MODULE { name = RSE_RotorEngines volume = 0.35 Motor { SOUNDLAYER { name = ElectricMotor_Small-300hz audioClip = RocketSoundEnhancementDefault/Sounds/ElectricMotors/ElectricMotor_Small-300hz loop = true spread = 0.3 spool = true spoolSpeed = 0.16 volume = 0.0 0.0 volume = 0.25 1.0 pitchFC { key = 0 0 0 6.14 key = 1 3.07 0 0 } } } } } With this (but changing the name of the part to the rotor): @PART[mediumHeliBlade]:FOR[RocketSoundEnhancementDefault] { RSE_Propellers { baseRPM = 450 maxBlades = 8 volume = 0.0 0.0 volume = 0.75 1.0 SOUNDLAYER { name = Heli_Blade_Small_450-2b audioClip = RocketSoundEnhancementDefault/Sounds/Propellers/Heli_Blade_Small_450-2b loop = true spread = 0.5 volumeFC { key = 0 0 0 0 key = 0.1 1 0 0 key = 0.25 1 0 0 key = 0.5 0 0 0 } pitchFC { key = 0 0 key = 0.5 2 } } SOUNDLAYER { name = Heli_Blade_Small_450-4b audioClip = RocketSoundEnhancementDefault/Sounds/Propellers/Heli_Blade_Small_450-4b loop = true spread = 0.5 volumeFC { key = 0.25 0.0 0 0 key = 0.5 1.0 0 0 key = 1.0 0.0 0 0 } pitchFC { key = 0.25 0.5 key = 1 2 } } SOUNDLAYER { name = Heli_Blade_Small_450-8b audioClip = RocketSoundEnhancementDefault/Sounds/Propellers/Heli_Blade_Small_450-8b loop = true spread = 0.5 volumeFC { key = 0.5 0.0 0 0 key = 1.0 1.0 0 0 } pitchFC { key = 0.5 0.5 key = 2.0 2.0 } } } } Would this work or am I gonna break some things? EDIT: Doing the above worked beautifully! Instead of replacing the entire module I instead simply added the parts labeled "SOUNDLAYER" from the propeller config to the rotor config. This stacks the blade sound on top of the rotor sound which makes it sound a lot better in my opinion.
  5. One thing ive noticed by the way that might be helpful for when you do figure out how to scale robotics is that they seem to get wobblier as their mass decreases. Might just be my installation but, when trying to adjust the mass of the rotors through the configs for example they get more wobbly the lower of a value i put in. So perhaps keeping the same weight/mass as they scale might be something to look into
  6. Thank you Lisias! I will give it a try once it is released!
  7. Gotcha, so its most likely another mod interfering? Heres my KSP.log file if you would like to take a peek!
  8. Sadly dont know what that is, Ive simply installed the latest version of tweakscale and have done no editing in the configs for tweakscale
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