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goldenpeach

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Everything posted by goldenpeach

  1. When I use mechjeb to land near another vehicle(e.g: putting the munar lander near the rover sent before), it usually land within 10 meter of the target(but it doesn't bother me: I put coordinate that would make it land 50 meters away from the rover, just in case).
  2. Farewell spaceport! And we thank you.
  3. This is totally awesome! I remember trying the game when it was still in 0.13.3(about two years ago)... KSP has got far, really far, I couldn't even think it could get so far the first time I tried it.ç Also, I connected to my facebook just to "like" the picture(so my friends can see it )
  4. Irony? You don't even deserve being called a cheater, cheater! hurray for irony
  5. I *think* I know the problem: I did another launch window after the last one(I skipped it and I couldn't go back). I realized that that the trajectory was passing inside the SOI of another body, maybe that's the cause of the the problem.
  6. I play too much KSP... at first, I read "finger cross feed"
  7. I used the same time in the game and the planner, and I use mechjeb(I put the number for the burn(prograde and normal) in the maneuver node editor. I used the same method once for a transfer(to duna from kerb in) and it worked(I started at circular, 100km orbit), I switched to 100km orbit because it require less delta-v.
  8. I have a problem: I made the program plot a transfer from kerb in(starting at 1000KM) to duna. I double-checked everything but the plot isn't working: the trajectory wasn't going into Duna's SOI(I made mechjeb plot a course correction but the correction burn would have take roughly the same delta-v that I used for the initial transfer).
  9. When I launch at the interplanetary window, the delta-v needed to do the interplanetary transfer(once I left kerbin's SOI) vary a lot: I made a transfer to Duna and it needed 738 m/s; I then made another launch but this time, the delta-v needed was 937 m/s. Is it normal? Is there a way to "force" mechjeb to choose the transfer needing 738 m/s instead of the transfer needing 937 m/s?
  10. Is it because they tough that space is so big that the debris couldn't be a problem, because they hadn't the technology to deorbit the futures debris or because they simply didn't cared at all about the future?
  11. I remember the old day's! Sometime I play the 0.13.3(the first version I tried, at the time I tried it, it was the current version) and I get amazed of how far KSP got. Also, you don't need to go so far behind to see that: I played(very briefly) at the current demo(0.18.3) to show KSP to a friend and... check it out by yourself, you will be amazed!
  12. I designed an Rover made to go on Eeloo(and possibly on others celestial bodies). I'm currently waiting for the 11 minutes burn to finish.
  13. At least you can use it: I'm on mac I must find a PC, it totally worth it!!!
  14. I'm on the "normal" mode(the one you have on launch). I already tried to rotate my craft but it doesn't work
  15. Is there a way to invert the yaw on the orientation indicator? With the default control, you press "W" and the orientation node goes up but if you press "D", the node goes left. It really confuse me during docking
  16. What happened to the proton? Did it explode(with the self-destruc system)? Is there any video of the failure?
  17. Yes I remember! It was in summer, early june. I remember my [ironic]very efficient[/ironic] ascent path: full throttle, straight up until I exit the atmosphere, then I cut the engines, go horizontal and full throttle. I rapidly switched to a more efficient ascent path. (But I didn't had the idea to cut the engine when reaching a good apoapsis so my orbits where very eccentric.
  18. Or, if you want, you can try go 0 g. You will have approximately 8 minutes of 0 g(in total). It cost 4950$(taxes not included), it's located the US(if it's nearer more convenient for you that EU)
  19. There is a version after the 23.5? I'm using the version that was released on April 1st
  20. I was watching a video on youtube about the soyuz's launch, Soyuz undocking, reentry and landing( ). In that video, they said that the ISS could rotate to facilitate the docking(and undocking).The first thing I thought was "don't they have wobbling problems?" Also, I was watching the ISS earth viewing experiment on a livestream; I was waiting for the moment where the ISS would pass from the bright side to the dark side of the earth. I thought several time that I should time warp to that moment.
  21. I *might* play too much KSP: when I saw the the "dark side of the earth" wasn't really near the position of the ISS I immediately tough: "let's just time warp" EDIT: Why is there a white stage-like drawing and a yellow fairng-like drawing near the ISS?Ç The white drawing has "+1,5 h" while the yellow one has"-1,5" on it. Are they debris?
  22. When a kerbal is bugging. What happen is that the said verbal just fall on the ground and stay motionless(like if no one controlled it), he doesn't have any expression and his body doesn't move(even if he's hit by a rocket). When it happen, I usually kill him(by using hyperdit) and edit the persistence file to bring him back to life. Also, when the game tell you "after leaving the SOI of this moon/planet you'll have a periapsis of [insert periapsis altitude here]" and the periapsis widely when I leave the SOI. It happen a lot to me when I return from the mün in a direct return trajectory:the game say I'll have a periapsis of 20km but it's actually 8km(or anything else) once I leave the SOI of the man.
  23. My manned mission to Duna(the one where the astronauts return safely). Also, it may seem strange, but today I particularly proud of my (very) tiny rover on Duna: it didn't took me a lot of time to make a Duna rover but it took me a LOT of time to make it stable enough to be called a decent rover.(I used FAR by the way) I was using a rocket to it's very limit(only a few m/s of delta-v left) and I used SRB(and sepatron to have the correct amount of delta-v) to exit the SOI of kerbin. This method was the source of many problems: if the SRB had too much delta-v, my solar orbit would have been too elliptical, if it didn't had enough delta-v exit the SOI. After several wheels breaking, I decided to put landing legs on the rover(the tiny one) to prevent it from flipping and to protect the wheels. After countless attempts to drive on Duna without flipping a rover, I decided to place the chutes I was using on two decouplers. After placing of some sepatron on the SRB(in order to have enough delta-v to escape kerbin SOI) and the addition of two small boosters on the rocket(to have a decent TWR on lift-off), I finally been able to make the rover land on Duna, I dithced the chutes and drove it without flipping it. (I was desperate enough to place the wheels higher hoping it would do any difference) Just after that, I made a manned mission to the mün in order to relax. Final note: The last sentence show that KSP is NOT like real life: imagine if NASA's engineers, after landing Curiosity, said: "We finally landed that rover on Mars. Hey guys! Anyone want to send a men on the moon? Just to relax a little after this landing."
  24. I just tried this mod. This mod is just awesome: with I have been able to dock(perfectly(there was no wobbling before the vessels finally docked)) in internal view!
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