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Whirligig Girl

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Everything posted by Whirligig Girl

  1. Yello is Jebediah's trademark color (On his parts, not his suit, duh). I will boycott KSP if the RT-10 is made blue. If anyone actually thought I was serious, you need to slap yourself now. Done? Good. Now I'm sorry for making you slap yourself.
  2. Space Agency is horrible. It's a cheap minigame collection tied together with an uber-linear career mode with horrible orbital physics.
  3. Holy crap this is really suspenseful! MechJeb is learning. Sure. I'll buy that.
  4. We have SimpleRockets, which is a great mobile KSP-alike. It is in 2D. Let's imagine though, that we (And let's pretend we are Squad) want to design a 3D Mobile Kerbal Space Program spinoff. We have to design using the touch screen, not fighting it. This pretty much means no joysticks, at least not for normal things. Joysticks might make sense on a space game I guess. Refer to this video for designing with a touch screen. And also ignore the bit about not translating an old game into a touch form, for the sake of argument. So I would have a throttle and a mechanic where you can just drag around the navball to turn. For features, I would limit them considerably. Less parts, no probe parts (Except perhaps 1 robotically controlled core) No electricCharge parts. Only have a few planets. Kerbin, Mun, Duna, Ike, Eve, Jool, Laythe, Vall, Tylo. Maybe even remove Moho. No asteroids, you'll notice. And I mean that literally. Not just no NKOs, but also no small planetoids. Not just lower the texture quality, but remodel the parts so that they're less "expensive" on the tablet. To account for this, make the art style further stylized. For extra features to help with the touch interface or mobile style: Ability to translate parts in placement mode. Thottle Control onscreen Pitchyawroll controlled by dragging the navball in the direction you want to go. Translation is controlled separately by translation buttons in a separate control mode. Simplify Career Mode. -Merge Science and Funding. -Remove Rep. -smallify tech tree. But could a mobile KSP work? Well, there's a mobile Space Simulator for iOS, and it's more like Orbiter. Really complex. So I think it would work. Thoughts? (I hope this may have inspired someone to go out and make a mobile space simulator that involves 3D building of rockets.)
  5. Not just an empty promise, he did already make a plugin. http://forum.kerbalspaceprogram.com/threads/104000
  6. Better (READ: Actually good) building models, especially the destructible buildings which are really really bad.
  7. A long time ago, I bought Space Agency for my device. I was shocked and angered at how badly the physics worked. If you have to make up the rules of gravity in a game, I thought, you're doing it wrong; considering that gravity is a simple inverse square attraction law. (And also the Moon is in a totally different place from the planet) I don't recommend Space Agency. If you want a Mobile KSP, SimpleRockets would be far better. Then, today, while looking for an image, I stumbled upon this article. This person was attempting to modeling the way more internally confusing model of orbital motion found in Space Agency. http://www.wired.com/2013/05/how-do-you-model-orbital-motion-in-a-game/ So that was a bit cool.
  8. We really really need a thrust curve feature for SRBs, I agree. Something like this.
  9. There's a practical limit on how big you can build an ion thruster. As the thrust output increases linearly, the power input increases exponentially. 3.75m Ion Engines are not practical. Nuclear Engines, however, could be upscaled, but it would be much too bulky, probably heavier than a fuel tank. You'd want a Nuclear-Lightbulb. Actually, that would be really cool in stock. Porkjet already made one in Atomic Age.
  10. I think every modding community has one big project that would seem simple, but everyone who has tried has failed. For the longest time, in the Trainz/Tomas community (when I was like, 8 or something), it was Diesel 10. For the KSP Forums, when I first joined, it was a proper replica of the Saturn V. Old versions that were broken beyond use where available, but they didn't work in the newer versions. Then someone started on the Saturn V again, released one, and then gave up before it was finished. And then, finally, OLDD and FASA made their Saturn Vs. Now it seems the Diesel 10 Project is SLS. Good for you for releasing finished parts in bits so we can enjoy them! - - - Updated - - - I doin't think the SLS will be white and black though. All of the drawings and concept art of Space Shuttles showed a white external tank. It's publicity. THey want you to think of the glorious Saturn Vs. Maybe the first few SLSs will be painted with black and white stripes, but eventually when they want to lift something at the limit of an SLS's cargo capacity, they're not going to paint them anymore.
  11. I predict one of two things: Either atmospheric gasses fill up most of the system (far enough away from the star to not be blown away), or only very very tenuous, near-vacuum atmospheres ever touche planets. That said, I definitely do think you should model atmospheres being blown away from the sun. - - - Updated - - - Google translation from Portugese: "Is getting very beautiful. I would like to see this level of art in KSP and its planets . I would be mass. Besides Aliens , rsrsrsrsrr ."
  12. Calm down Octavian. You just fell down some stairs. No need for such melodrama.
  13. I'm just going to guess you mean 20 or 200 AU. 2 AU is closer than Jupiter. Anyway, I was writing a short-ish sci-fi story about Tyche, a brown dwarf, nearing the solar system during the 1950s to the 1970s, and both NASA and the ROSCOSMOS recognized that this would be a very very rare event. Soviets develop an Orion Nuclear Pulse Rocket, while the Americans build fleets of Nova Rockets to assemble a spacecraft in orbit. The latter launches in 1969, the day before the Apollo spacecraft landed. THe former is late in construction, and is only launched in 1975. But the Americans are much slower to reach the target, using flybys of Jupiter and to some small extent the edge of Saturn to reach Tyche at as low a relative velocity as possible before it's too late. The Russians however, boost their Orion NukePulser so fast that they reach Tyche only 3 months before the Americans.
  14. You usually don't even boost LEO objects into graveyard orbits. Graveyard orbits are reserved for MEO, GSO, and HEO. You would essentially need to boost it in the same manner as boosting it to the Moon to get it to the graveyard orbit, a project which would be as expensive as, well, building a space station around the moon Anyway, even if it's not practical, it's certainly a very nice idea, and is going on my list of science fiction ideas.
  15. One thing about the barycenter is that you absolutely MUST have the mass of the black-hole point equal to the combined mass of Pluron and Khato, or else the gravity police will find you and brutally murder you with several black holes. It happened to a friend of mine who was messing around with this stuff. RIP that guy.
  16. Little Katie needs more rep! This is awesome! EDIT: I just checked out the other videos on the channel, and they're better than CamTroid's.
  17. Yes they are. Have you even played the game that this forum is dedicated to? I once watched a tour video of the ISS. It was rather neat. From the video I learned that the Russian modules are more self-sustained, almost like their own space stations. The American modules, however, are essentially irreducibly complex. Source: An American astronaut touring the ISS.
  18. I am super-duper surprised that your computer didn't vaporize playing Space Engineers! Anyway, welcome aboard Quantum Inc, to the Forums. Also, it's not entirerly clear, but are you using 64-bit version of KSP? NEVER DO THIS! It is truly the most buggy compilation of code possible*! KSP runs fine-ish on 32-bit on a 64-bit OS. Certainly better than the 64-bit version. *this is what you call a "hyperbole"
  19. So far, you have won. You have raised the bar for all future missions. EDIT: Oh I'm so sorry. I didn't think of that. Orbiting Jool shouldn't be that high. You didn't make a mistake, I did. So I am sad to say I have to nerf your score. Jool orbit is now 400 points.
  20. I want someone to model an old style diesel train cab for Mk3 parts. This would make the point of Mk3 plane parts at least twice as useful for me.
  21. If anyone thought anything but this would come from regex, then you must be insane. I disagree with him of course. If I could go back in time and tell HarvesteR to make the game full scale, I probably would, but I think it's too late now.
  22. Yes, I almost forgot! ABSOLUTELY NO PREMADE CRAFTS. Kerbin Shuttle Orbiter System, for instance, can only ever be built as the KSOS. It can not be anything else.
  23. So I found this (I won't get into how I find the texture quality on destroyed buildings and even low-tier buildings fairly sub-optimal, I swear I won't do it. Even though there are glitchy, transparent textures that are gritty and... I swear I won't get into that) - - - Updated - - - Heh. Problems with floating decals. Just like the floating yellow lines in the Tier 2 VAB.
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