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Whirligig Girl

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Everything posted by Whirligig Girl

  1. And you missed by anyway. Yes I see what you meant. And I don't think we have any confirmation on mods not being possible, you might be able to send in the models and configs for the mods and they'd be able to print it.
  2. I challenge thee, make a craft that is pretty enough for you to put on your desk and at least begrudgingly smile at, and at the same time use on stock parts. (An SLS replica might do it.) If you as a realism player wants your ships as models, just buy a model kit.
  3. We have an inline goo canister. It's called the Materials Lab.
  4. It was an object on rails. It had a collider. Probably a particularly odd PQSCity object. But that's not what my Magic Boulder will be. (I was busy all day and didn't get to work on this)
  5. So no winner announced yet... odd. I thought they'd have chosen it by now.
  6. You can actually, it's called Acton Group, and you can press backspace to abort. EDIT: Sorry, misunderstood. sorry. Just use decouplers and you can stage them.
  7. One is orange and the other is blue. Simple as that! - - - Updated - - - I don't get it.
  8. I know but we're talking about Maxmap's puns. Anyway it's probably 3D printed rockets.
  9. Watch all of the KSP shorts and then say that again, I dare you. Kerbals wear shirts and pants and things on Kerbin's surface. It's just the astronauts and Walt who don't do that. Anyway I do think they should close the doors during the night.
  10. You don't plane-change from orbit, you launch into the inclined orbit. Just like a satellite contract. And yes, six squares. Now because it is once again a snow-day, I can devote today once again to this project, or rather, a new one. I think I can do it. #savethemagicboulder
  11. A few of these are cameras, in fact all of the spaceplane parts are cameras, confirmed by Porkjet. There was even a mod config that added cameras to the VDS Hullcam mod that worked with them.
  12. I have no idea what you mean. Vall is pronounced Vahl.
  13. The pad is made of metal. Portals don't work on metal. You'd have to use the concrete around the pad, or the VAB. I suspect only a few places would actually work with Portal Guns. Gilly, Mun, maybe Minmus, the whiter areas of Ike, Eeloo.
  14. PlanetFactory is not supported anymore. Of course you couldn't get it to work.
  15. When money was being implemented into career mode, I remember I was making sketches of all sorts of boosters, because Solid Rocket Boosters would be really cheap in career mode so you'd need plenty of it. My design for the Hybrid Booster was a red-striped (instead of yellow-striped) RT-10 SRB that had a red-striped FL-T200 Fuel Tank welded to it.
  16. People have properly created Portal-Like mechanics in the Unity Engine, maybe it could be done as a Kerbal Space Program mod.
  17. Tremendously glad I could entertain. - - - Updated - - - I have a hunch that if you could somehow completely flatten the terrain down to only six squares, then it might be able to work as long as you're careful on the squares. Of course, I have absolutely no idea how to do that.
  18. We have arrived at the station. You can now print your crafts! If there was any concern at all as to what I am going to print, you can bet your Kerbals that it will be a HypeTrain* on a rocket. Note: Much discussion below might be related to the reddit/forum anger, and speculation as to Maxmaps' tweet before we knew what the secret project was. *Artist's impression: here and here. Anyone else remember when Spore had a 3D Printing service? Every time I look at my desk, I do Look in the background, my "Creater" creature, who's name does NOT come from the name "creature", it just sounded cool (I think.) It was my first creature to successfully exit creature stage and go on to tribal, and then all the way to space stage. Before I had used cheats to go further. I remember how awesome it was to get the thing printed! I suppose when I print a Kerbal ship it might be one of a significant achievement. I have no idea what my first orbital ship looked like, nor my Mun Lander. It might be a Joolean expedition or even my "Edwin Abbot" Space Shuttle. (I will probably wait until 1.0 for that so i can re-balance it for aerodynamics.) Show off what ships you will print! Engine fairings DO work, it seems. And I like how they handle radial decouplers. And it looks like the stack decoupler is getting a new texture in 1.0. Strange.
  19. I finally found what is essentially the limit of these rescales. It's too glitchy to land on or walk on. We really just can't get much smaller. We're now at 1.75m radius, the same as that proposed by Randall Monroe in XKCD What If number 68, about a tiny planet. And I am very sad to say that it is too glitchy. Crafts can not land on it and Kerbals can not walk very far without being destroyed.
  20. B612 is the name of the asteroid the Little Prince was on, that's what the B612 society is named after. And The Little Prince is a book, not a movie. (Though it may have had an adaptation, the original is a book)
  21. Crap. I forgot about the Kittopia config. Better reupload - - - Updated - - - Fixed the download. Unzip to Gamedata. EDIT: Now there's a 20m Minmus. And a 3.25m version.
  22. Why a peach? Anyway, here's a list of bugs I found. -Crafts clip through the terrain and explode at high speed. -Other crafts clip through the terrain and explode if gone beyond a certain distance from the ship focusing on. -Switching crafts may cause other crafts on the surface to clip through and orbit the center of the planet. Very very glitchy stuff of course. Black hole glitchy. -Sometimes switching from a surface craft to an orbit craft will make the surface craft float above the surface, some kind of exception (not a nullref thugh) I think some of these bugs are caused by the fact that in addition to the 2.5km limit, there's also a closer limit that removes all but very basic physics from an object. Also, I think the terrain might literally despawn at that distance. I suspect the problem is simple enough that a plugin could fix it. But I can't write plugins because I'm a scrub. I now must make it smaller.
  23. There's a small little subculture of mods, ones that, instead of making Kerbin bigger or better, try to make the universe smaller. Why? This is why: I was tempted to call my little project B612, and this may become the project's name if I ever have more than one object of tiny size. It's a small chunk of Minmus in a Medium-Kerbin-Orbit. It'll be a nice challenge for some early-career science, or an easy rendezvous for your final Kerbin SOI science. Right now, it has no custom science, but this will change. But not only do I want you to have fun with it, I want you to help me with it. Like any alpha release, I need bugfinders and even bugfixers. Some bugs are inherent to what happens when you make a planet so extremely tiny. For now, this adds no textures at all, but I might add some eventually when the need to differentiate between different planets becomes apparent. The "terrain" is also exactly identical to Minmus', but this may change as well! So many changes! Right now, here are its celestial body stats. GravityASL: 0.3 Gees Radius: 125 meters RotationPeriod: 2 Hours Orbital paramters: ReferenceBody = Kerbin Inclination = 17.15 degrees (Pretty darn angled) Eccentricity = 0.25 (Pretty darn elliptical) SemiMajorAxis = 180000 (from Kerbin's core, not surface) Some bugs seem to be part of how Kittopia and Kopernicus fight eachother, but I think I've got much of that sorted out. There's also a Monolith on the surface, and many people forget that Minmus itself does indeed have a floating monolith. I visited it once, but I've never seen anyone do a easter-egg hunt to that monolith before. Anyway, there's one on Sprinkle as well. Source: KopernicusTech Download Install: unzip into Gamedata Changelog: 0.1: Initial release. 0.1.1: Included missing KopernicusTech stuff. KopernicusTech is now included in the download. Things I have tried: -Landing -Takeoff -Rendezvous to orbit -EVA walking and moving around -Planting a flag -Circumnavigating on foot -Jumping up -EVA-jetpacking into orbit Things I have not tried: -Intentionally crashing -Roverjumps! -Covering it with structural panels. (The first person to do/try this gets +Rep) Beware of Pudding-Krakens. They seem to thrive in Sprinkle. They like to eat ships that go too far away from Kerbals, or even just go too fast. So go crazy! It's really fun to play with! You're always well withing 2.5km, not even the SOI is far enough away! Though that does beg the question of what happens when you're outside the SOI and another ship is 2.5km away... EDIT: Found this image by GhostGriffin on deviantart, meant to apply to normal Minmus, but still. http://fc09.deviantart.net/fs71/f/2014/045/3/c/jeblovespudding_small_by_ghostgriffin-d76h1f2.png
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