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KSP2 Release Notes
Everything posted by Whirligig Girl
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[0.90] Kerbin Shuttle Orbiter System v4.13
Whirligig Girl replied to helldiver's topic in KSP1 Mod Releases
When I try to open the zip file, it days that it can not be opened as an archive. This happened with KW from spaceport as well, but not KW from media-fire. Can you out up a mirror for the main download? -
3/10 I like your sig.
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You stole my Vall-entine's day!
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4/10 I remember you and your weird gif.
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No, it's drag.
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The OVC-150 Antares! Better late than never Edition!
Whirligig Girl replied to Zaryulenko's topic in KSP Fan Works
Name it Desley. Or just the obvious Jebidiah. Myabe even krrim. -
Bob and Desley: sitting in a tree, K-I-S-S-I-N-G. P.S.: Notice that it is Vall-entine's day. Also Being a Vallentine is as big a thing as getting married, hence Desley's reaction.
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Sun is hot, Mercury is boring, Venus is Evil, Earth is Wet, and Mars is covered in robots. My favorite part of XKCD EVER!
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Newest Squadcast: Highlights, lots of new info about .24
Whirligig Girl replied to Shuttle's topic in KSP1 Discussion
It's Gene not Jim Kerman. -
Actually, I like this one, maybe if people like KW better, they'd like having the KW Mainsail or the KW Poodle SPS or KW-T30 I think the nozzle gray area with those sharp contrasting shades of gray don't work, perhaps a light gray/white would be better. That green stripe on the pipe to the left of the engine looks too much like a Kethane part, I recommend changing it to yellow. Maybe you could talk to Kyle or Winston to see what they think about it, and how they can help.
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Target: Jupiter "Ground" Activities: sink down as far as possible. Propulsion: NTR for spaceflight, RTG-Propellers and hot-hydrogen airbags for atmospheric flight. Goals: Look deep into a gas giant, learn about liquid Hydrogen and maybe even metallic hydrogen. Other: Must be EXTREMELY strong to hold up without being crushed in the miles and miles of atmosphere above it. If strong enough, descend and look at Metallic Hydrogen, perform experiments on it, etc. Search for any possible life forms such as floaters. I'm not sure if any probe could ever be built strong enough to descend into a gas giant deep enough to visit the Metallic Hydrogen. Maybe some kind of force-field could protect the craft.
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Minigame at loading.
Whirligig Girl replied to tetryds's topic in KSP1 Suggestions & Development Discussion
Yeah, think about the seeking game in The Sims 3. -
Discountinued (5/6/14) (Requesting Lock)
Whirligig Girl replied to Poryy's topic in KSP1 Mod Releases
I was mad because I was planning on making a pack of NovaSilisko's (NovaSilisko made the original planets, he's not some random fanboy. If there is any guide to how to build a second planet, it should be from the guy who made the first planets.) GP2 and Moons, but now I can't call it that. I do wonder why you choose to call it GP2, if you've never seen that post and that's the place it came from. Also, if Real Solar System can relocate things I don't see why Eeloo can't be relocated to a modded planet. -
Discountinued (5/6/14) (Requesting Lock)
Whirligig Girl replied to Poryy's topic in KSP1 Mod Releases
This GP2 is not stock-alike! Those are NOT what NovaSilisko was suggesting AT ALL. Don't call it the GP2 pack unless you are really trying to hold NovaSilisko's intent. -
The not-plagiarized logs of Jebediah Kerman
Whirligig Girl replied to Whirligig Girl's topic in KSP Fan Works
Updated Logs. -
The not-plagiarized logs of Jebediah Kerman
Whirligig Girl replied to Whirligig Girl's topic in KSP Fan Works
What? naah. I don't see any similarity. Not at all. ANyway I think Jeb needs a bit of help with his rocket, maybe we could help him. -
The not-plagiarized logs of Jebediah Kerman
Whirligig Girl replied to Whirligig Girl's topic in KSP Fan Works
I've been spelling Jebediah wrong for over a year? -
Log#1 I've decided to extend the capabilities of the junkyard. Maybe I'll support that new Kerbal Space Center. I guess I'd better read up on this whole "Rocketry" thing. Log#2 I got my little brother Bob to help me with the rocketry, cause he's kind of a nerd. He says rockets are just explosions that happen at the same rate constantly, so I just got some boom from the south and stuck it in a trash bin, and it went pretty well. I got the explosion part right! Log#3 So that famous rocket scientist Wernher Von Kerman did a lecture on rocketry, and I snuck in. Turns out it needs to happen slowly. I've built a test stand out of assorted junk and a force gauge, and rolled the RT-2 Solid Fuel Rocket onto the stand. After ignition, the rocket fired steadily at 200 kilonewtons of thrust until T+01:02, when the vehicle blew up, destroying the test stand. Log#4 Okay, I'm publishing these logs after this one. Maybe some other rocket scientists at the Kerbal Space Center can give me a little help. Anything guys? Log#4.5 Seriously guys I need some help with this rocket problem. Any tips would be nice. Log#5 So it turns out I forgot to detach the rocket from the test stand. And guess what? RT-3 was a success! Well, kinda. Bill says perhaps adding some kind of heat radiator might help the rocket from exploding. Bob says the whole flipping the F out problem might be helped by adding wings. Those ideas could be added together to make a better rocket, because the wings could radiate heat away. RT-4 will have these additions. Log#6 RT-4 and RT-5 launches are going to be supervised by the KSP. I hope this goes well. I've hired by brothers Bill and Bob, and they will be sitting at launch control. The launch went off without a hitch, but the rocket fell back down right on top of the scaffolding that was used for building a Vehicle Assembly Building. Gene Kerman yelled at me, but not for the scaffolding problem. He said "We don't want a puny little launch vehicle! We want a rocket that can help us build bigger launch vehicles! Get that rocket to work without wings!" So I got Bob and Wernher to help me go back to the drawing board. The final determination has shown that the only way to recover the booster, have it not explode, and STILL have control was if the rocket was actually controlled. This meant we'd need a control pod for a test pilot to sit in. Me, Bill, and Bob are all test pilots, so I've volunteered to launch first. Kerlington Model Rockets have sent us a full-scale demonstration mock-up to place on the vehicle as a test weight. I've also designed a series of O-Rings and inline radiators to keep the rocket from exploding. RT-6 will launch soon.
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Wind Tunnel A special modified flight scene in a wind tunnel. A slider controls windspeed from 0.5 m/s to 1.5 km/s, and another slider controls atmospheric pressure and gravity. Lander/Rover Test A modified ground scene in a large hangar. Sliders control how rough the terrain is, how much gravity there it, and the atmospheric pressure. Cranes can lift a vehicle to up to 50 meters above the terrain and drop it.
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Equipment for kerbals
Whirligig Girl replied to Tweeker's topic in KSP1 Suggestions & Development Discussion
Kerbals should have special equipment for use on EVA, and a special Tech-Tree to unlock it. The Tech Tree will be accessible in the Astronaut Complex. Tier0: Mk1 Life Support Package - Stores 1 hour worth of Life-Support Resources. EVA Report notepad - Stores 3 EVA Reports. Tier1:1 science Mk2 Life Support Package - Stores 6 hours of Life-Support Resources. Surface Sample Collection Jar - Stores a sample of soil or regolith. Mk1 Propulsion Unit - A very small handheld thruster that can only thrust in one direction at a time. It has only half of the thrust and a quarter of the fuel of a jetpack. EVA Tether-10 meters - Keeps the Kerbal Tethered to the ship up to 10 meters. Tier2:5 science Mk3 Life Support Package - Stores 1 day of life-support Resources. Electrical Equipment Kit - Allows repair of electrical equipment. EVA Report Notepad XL - Stores 12 EVA Reports. Medisensors Package - Measures pulse, breathing rate, and any suprise changes that might occur. Liquid Sample Collection Jar - Stores a sample of liquids. Rock Sample Bag - Stores 5 samples of Stones and/or rocks. Mk16-EVA Parachute - Parachute for EVA Kerbals. EVA Tether-50 meters - Keeps the Kerbal tethered to the ship with a max distance to 50 meters Tier3:10 science Mk4 Life Support Unit - provides continuous life support for up to a quarter of a Kerbin Year. Plumbing Equipment Kit - Allows repair of life-support and Rocket components. Atmospheric Sample Collection Jar - Stores a sample of Atmospheric gases. Rock Sample Bag XL - Stores 15 samples of stones and/or rocks. Electronics Equipment Kit - Allows repair of Science equipment and probe cores. Mk2 Kerbal Maneuvering Unit - Can thrust in all 6 directions at a time, but has half the fuel and half the thrust of the jetpack. It's also bulkier. EVA Tether 150 meter - 150 meter long tether. Tier4:15 science Medipak - Allows repair of spacesuits and other Kerbals. Fuel Container - Allows small amounts of fuel to be carried between vessels. Fuel Transfer Pipe - Allows transfer of fuel between vessels within 100 meters. Structural Connector Docking Edition - Allows placement of struts between parts on vessel during flight. Designed for strutting docked vessels. Mk3 Kerbal Jetpack - This current Kerbal Jetpack. EVA Tether 2.5 km - Keeps a kerbal tethered to the ship as far as the ship is loaded in physics. Chemistry Kit - A science kit similar to Materials Bay. Must be placed on the ground to activate, and can be stored in the Exploration Buggy. Deployable Exploration Buggy - A small buggy with enough ElectricCharge to run for 5.5 km. Can be recharged with an Electrics Kit. One Kerbal can sit in it. -
Planet Ideas And Names For The Future Of Kerbal Space Program
Whirligig Girl replied to Dead Pixel's topic in KSP1 Discussion
Eve: Heated atmosphere similar to old Moho. - Minor Moons At least 4 more Gilly-sized moons all rhyming with the word Gilly. Dresteroid Belt: A belt of asteroids near the SMA of Dres. Jool: Actually the second-smallest gas giant, with unusually large moons. All other gas giants would have objects smaller than or comparable to Moho. - Laythe: Very volcanic because of its proximity and the tidal forces from the other moons. Still oceans of water, but now with actual active volcanos with lava lakes (that destroy things) - Vall: Never liked the design of vall too much. I'd like to make it a bit more like eeloo, with large cracks in the ice and a more chaotic surface. - Tylo: Never liked this either, also needs to be redone. Perhaps turned into a highly-contrasting body like Iapetus. - More tiny moons: Just a bunch of small moonlets, at least 20. Probably would be nameable by the player or given designations (ex. 1/31 Jool-17 for the 17th moon of Jool discovered in the year 1 in day 31) Bool: ~50% larger than Jool, with rings. Early version shown on a stream a while ago. - Eeloo: Relocated to orbit GP2, now with large geysers that can knock your ship around (prototyped several weeks ago, they function quite well) - Daphy: Unusually smooth and round ball of fluff. An asteroid which has accumulated material from the rings, practically no gravity. - Potatus: Small moon with relatively high inclination relative to GP2's equator. Composed of ices surrounding a highly dense core. Very rapid rotation (21 minutes) causes it to be stretched into an oblate spheroid (prototyped a while ago, the physics actually work and are really cool) - Fonso: Largest moon, ~300 km radius. Very mountainous, with a thick atmosphere that only extends partway up the mountains (as in, the mountain peaks are in vacuum, while the proper surface is at two atmospheres) - Tiny moons: Same case as Jool Dool: Gas planet with huge rocky core... - Bloalif: Moon of GP3, Highly eccentric going to just above the Roche Limit of GP3 to the very edge of the SOI. Volcanic only when it approaches peripasis. - Komar: A captured comet in a low orbit around GP3. - Vomitar: A cryovolcanic moon, orbiting in a highly inclined orbit. - Hoaf: Frozen, smooth body with a equatorial bulge, similar to Iapetus. - Puff: A little puffball similar to Daphy that is a bit larger and denser. Cool: The same size as GP3, more or less, but a deep shade of red. - Tiffar: Retrograde orbit, looks similar to Bluto. - Gorpheus: Very dark colored moon of GP4, Small but very dense. - Nixi: Orange-brown asteroid orbiting Gorpheus. - Biff: Bluish moon orbiting just outside GP4's Roche limit. Bluto: Named after the element Blutonium (IT powers the RTGs, read the description), replaces Eeloo as the furthest planet from the Sun. - Tophin: Large moon orbiting Bluto, a little smaller than Ike, but much closer. - Kerberous: A asteroid in a captured orbit (Named after the Plutonian moon Cerberus, which can also be spelled Kerberos.) - Kick: A small moon in a large, perfectly circular orbit around Bluto. Heheli: An extremely far out object that it 3 times further from the Sun as GP4 is, at PERIAPSIS. At apoapsis, it is 20 times further away. Loolbol: Circular inclined orbit around the Sun, near the periapsis of Heheli, it's a Brown Dwarf. All moons are discovered by the player, as they could never be seen by telescope, but three planets are known due to seeing it wobble. - Dumik: A planet orbiting Loolbol. It has an atmosphere. - Ronbol: Dead home planet of the Drake race, the placer of the easter eggs. -- Run: a metallic moon of Run with almost the same orbital parameters around Ronbol as the Mun to Kerbin. It is a totally artificial moon with trenches and it looks like a laser-less Death Star. Kerber Belt: A belt of comets and Blutoids discovered mostly by the player, starts from the SMA of GP4 and ends at the Pe of Heheli. Oops Cloud: A sphere of comets and asteroids that starts at the altitude of the Ap of Heheli and ends a single KerbinAU above that. A few comets come from up there. Comets: Discovered and designated based on one of the first Kerbals to enter the SOI of it or to have the map view focus on it, or if it's a probe or all Kerbal names on the ship are used, a random Kerbal name will be generated. (Jebidiah's Comet) Blutoids: Randomly generated names. (Herling, Nolob, etc) Asteroids: Named by the player when map view focuses on it or a ship enters it's SOI. Option to randomly generate name or have discovery date (Untitled Asteroid 1, 1/65 1) Moonlets: Named by discovery date and in order of distance to planet. 1/78=year one, day seventy eight in the space program. (3/321 Jool-57, 1/78 Eve 3)