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Whirligig Girl

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Everything posted by Whirligig Girl

  1. We have succesfully coupled to the mobile Prerelease Station. Now for the much slower ride to full release.
  2. I've restarted steam twice and I still have no prerelease. Still braking the train. Current velocity is still 3.244e+18 C.
  3. Get away from my whistle. Wooden train whistles can be found in the gift store. BLOWS TRAIN WHISTLE LOUDER
  4. Hypervelocity below 3Hc, coming down to sub-Plaid soon. Those users who flung themselves out of the carriages as we passed the KerbMart Store are probably OK, but those who use steam should sit tight until we deccelerate to docking velocity.
  5. BRAKING BOOSTERS are firing right now. This sure as heck better not be a false alarm.
  6. The brakes have been broken for the past three years or so. I just hacked together a setup on the brake coach to fire braking retroboosters, that's how we slow down.
  7. Well that's not entirely true. My train does have brakes. They're just... broken.
  8. I don't know why, but all of this Hype has ramped up so fast. I didn't expect this so soon. I went to sleep yesterday at 11:00, and 12 hours later the speedometer was reading nearly quadruple the speed. I come back now and we've passed Plaid and are entering Hypespace! That was fast. I haven't had much time to look at the navigation computers, but is there any official indication that the station is nearby?
  9. My actual response upon seeing this: HOLY [redacted] [redacted], that's GORGEOUS!
  10. The stuff in the OP is stuff that I have seen or heard from the livestream marathon, almost all stuff that has actually been said by the streamer. (Mostly the first one by AkinesisGaming) Can you tell me which ones are not true so I can remove them?
  11. New interim Duna Revamp based upon a map of the old pre-0.21 Duna. Totally new Jool Revamp. Biomes as well. Tweaked atmo rims on Eve. Totally new Vall Revamp. https://github.com/GregroxMun/Revamped-Stock-Solar-System/releases/tag/0.4.5
  12. The DarkMultiPlayer mod, while buggy for sure, is compatible with mods that add/remove/change planets, as long as they're always the same planets. So why not make a mod that allows you to select between two different homeworlds, and play in a shared universe with different homeworlds? This is what @Sigma88 and I have been testing today. Using the Kerbulus Mod, I played on Kerbin while Sigma played on Kerbulus. The actual content of the gameplay was somewhat less militaristic than Kerbfleet Comics would suggest, with Sigma sending me a very nice gift that I had to fetch from a Polar Orbit.
  13. I have released an update to the Kerbulus mod. You can now switch which homeworld you want to play as more easily, even within a single save file. (Still requires a game restart to take effect) Additionally, all planets are renamed and redescribed when Kerbulus is set as homeworld.
  14. I have made an update to the mod. You can get it from SpaceDock. You can now toggle which planet is your homeworld in a simple config file in KerbfleetPlanets/settings.cfg. Additionally, all planets have changed names and descriptions when Kerbulus is set to homeworld. You can even play in the same save game and swap back and forth between the two planets. This would no doubt be useful for @Kuzzter so he doesn't have to switch back and forth through save files when recording the story for Kerbulus.
  15. [Stream]: Even faster loading time. (10-15 second load time) [Stream]: More Game Difficulty settings, including Comm Network, Advanced Settings, and Moddability for the Game Difficulty Settings Panel. [Stream]: Quicksaving and Quickloading from KSC. [Stream]: Weighted Contracts. Refuse Duna Contracts = Get Less Duna Contracts. [Stream]: Some parts have been changed in their purpose. [Stream]: O-10 "Puff" Monoprop Engine has been revamped, as has the little one-way RCS thruster. The Puff is now significantly larger. [Stream]: 5 different Antennas. Antennas break in the atmo. [Stream]: Advanced Tweakables: More Micromanagement, appears to be a system for changing the fuel flow among other things. It has to be enabled in settings. -[Stream]: Parachutes can be set to Deploy Immediately, Deploy when Risky, Deploy when Safe. -[Stream]: Autostrut allows for more rigid noodle rockets. Strut to Root Part or Heaviest Part. -[Stream]: Aim Camera tool to point and click and any part! Aim at the launch clamps or other vessel's parts and still control yours. -[Stream]: Limit Pitch/Roll/Yaw for engines. (Was that actually new?) [Stream]: Upgradeable parts in Career? [Stream]: Quit to Main Menu from Flight. [Stream]: Better, rewritten Aerodynamics. Seems to be more like FAR. Whole vessel shape taken into account, not just the individual parts. [Stream]: More Debug Menu Options. -[Stream]: Stock Set Orbit tool. Default sets you to 87km Kerbin Orbit. Allow with rendezvous with asteroids or vessels. It's SemiMajorAxis, not Altitude. You have to account for the radius of the planet. -[Stream]: Create Kerbals. Heck yes! No more config kerjiggering. Let's hope TextureReplacer mod will be able to modify this menu. You can even set them to be an orange suited Veteran, for some reason. -[Stream]: Hack Gravity allows you to set the gravity to whatever you want. All the way from 0 to 10 Gees. [Stream]: Experiment Storage Box. No longer require a Kerbal to go EVA to collect all the science from a vessel. It's a box-like shape. I hope we see a mod very soon that will give us a little conical capsule shaped return box. [Stream, Matt Lowne]: When you are out of comm range, you have limited probe control of the ship. Staging, SAS Autopilot, Science, and 100/0 percent throttle. [Matt Lowne]: You can have probes hibernate to conserve power, like how we used to limit battery consumption in the past. [Stream]: Planets and Moons will block communication. This is based on the celestial body sphere, not the terrain, and distant bodies will not block. (Mun will not block you at Duna) [Stream]: Ground Stations linked to Tracking Station Upgrades, and they seem to be fictitious locations rather than anything aboveground. [Stream]: Looks like all cockpits and command pods have light-up windows now. [Stream]: Remote Guidance Units (circular probe cores) can be used in conjunction with Kerbal Pilots to control distant probe vessels. [Stream]: Hissing Sounds and new beautiful plumes for RCS. [Matt Lowne, Stream]: Antennas are based upon power, not range. Power = (Antenna 1 times Antenna 2)0.5 [Matt Lowne]: The best way to get science from an experiment is to recover, but having a good comms network can improve transmission value. [Stream]: EVA Kerbal Changes -[Stream]: Jetpack thruster plumes changed. -[Stream]: SAS can be toggled on EVA to remove the Automatic Orientation to Camera. -[Stream]: Kerbals seem to be a bit more wobbly, I hope this is fixed. [Stream]: Better Center of Lift/Pressure and Mass indicators for Spaceplanes. [Stream]: Wheels seem to work just fine now, even the problematic small wheels. [Stream]: KerbNet works on Plane Cockpits as well. [Stream]: A new Inline Antenna that will not break in the atmo. 3x heavier than the Communotron 16, won't break, same antenna characteristics. [Stream]: Lander Legs do not explode anymore. Kerbals will walk through them. Looks a little hacky tbh, but I guess it works. Danny is no doubt gonna find something fun with it. [Stream]: The green notification text looks a lot prettier. [Stream]: New Water Physics. Doesn't "Bounce up and down and freak out." Kerbals now stay above water. [Stream]: Something about relay logic. [Me]: Really, this CommNet stuff is really a gamechanger. But it's not gamechangey enough. We should have gotten life support as well, and have a life support/relay dichotomy that makes each have advantages and disadvantages. [Stream]: Best transmitter goes just about out to Eeloo, but it can be modified to allow OPM, RSS, and the like to work. [Stream]: Akinesis Gaming is done, The Read Panda is coming up next. [Stream]: The Rover Wheels work a lot better.
  16. Those are now quite old suit models that are very high detail and would lag a lot in game. I would love a space suit remodel by Porkjet, but the one used for cinematics and renders would not do well in game.
  17. [Stream]: Even faster loading time. (10-15 second load time) [Stream]: More Game Difficulty settings, including Comm Network, Advanced Settings, and Moddability for the Game Difficulty Settings Panel. [Stream]: Quicksaving and Quickloading from KSC. [Stream]: Weighted Contracts. Refuse Duna Contracts = Get Less Duna Contracts. [Stream]: Some parts have been changed in their purpose. [Stream]: O-10 "Puff" Monoprop Engine has been revamped, as has the little one-way RCS thruster. [Stream]: 5 different Antennas. Antennas break in the atmo. [Stream]: Advanced Tweakables: More Micromanagement, appears to be a system for changing the fuel flow among other things. It has to be enabled in settings. -[Stream]: Parachutes can be set to Deploy Immediately, Deploy when Risky, Deploy when Safe. -[Stream]: Autostrut allows for more rigid noodle rockets. Strut to Root Part or Heaviest Part. -[Stream]: Aim Camera tool to point and click and any part! You can aim at launch clamps and control the ship after launch. -[Stream]: Limit Pitch/Roll/Yaw for engines. (Was that actually new?) [Stream]: Upgradeable parts in Career? [Stream]: Quit to Main Menu from Flight. [Stream]: Better, rewritten Aerodynamics. Seems to be more like FAR. [Stream]: More Debug Menu Options. -[Stream]: Stock Set Orbit tool. Default sets you to 87km Kerbin Orbit. Allow with rendezvous with asteroids or vessels. It's SemiMajorAxis, not Altitude. You have to account for the radius of the planet. -[Stream]: Create Kerbals. Heck yes! No more config kerjiggering. Let's hope TextureReplacer mod will be able to modify this menu. -[Stream]: Hack Gravity allows you to set the gravity to whatever you want. All the way from 0 to 10 Gees. [Stream]: Experiment Storage Box. No longer require a Kerbal to go EVA to collect all the science from a vessel. It's a box-like shape. I hope we see a mod very soon that will give us a little conical capsule shaped return box. [Stream]: Experimentals Bugs. [Stream]: New Quality of Life General Settings. Turn off Auto-Hide in Map View, Change Default Pre-Launch Throttle, and more
  18. I don't think I will be changing the Duna/Ike dynamic. I believe I had said that I have considered making a config that would make the planets perfect 1/10 size analogues of the RSS planets, but that would not be for default, certainly.
  19. Can you elaborate on this? My father has been in the ER and ICU over the past day, so I didn't get a chance to look at the Squadcast.
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